Antoine Cohade (@acohade1) header
Antoine Cohade (@acohade1) profile picture

Graphics @ Arkane Lyon - Find me here : https://teapaw.org/t.co/lgeuL1waa9

Munich, Bavaria
Joined August 2013
Photo by Antoine Cohade (@acohade1)Photo by Antoine Cohade (@acohade1)Photo by Antoine Cohade (@acohade1)Photo by Antoine Cohade (@acohade1)Photo by Antoine Cohade (@acohade1)Photo by Antoine Cohade (@acohade1)Photo by Antoine Cohade (@acohade1)Photo by Antoine Cohade (@acohade1)Photo by Antoine Cohade (@acohade1)Photo by Antoine Cohade (@acohade1)
Slides from our #GDC2019 Gen Architecture talk are Live !! slideshare.net/IntelSoftware…
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Is this where the party’s at ?
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Please join us virtually June 3 & 4 for Rendering Engine Architecture 2024 Conference to hear about the rendering systems used by production-proven projects at Remedy, Sony Santa Monica, 4A Games, Blizzard & EA | DICE . tinyurl.com/reac2024main To register: tinyurl.com/reac2024
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Very cool and detailed blog about various formats of root signatures in D3D12 : asawicki.info/news_1778_shap… Well worth the read :)
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Proud to be a part of the team that built a lot of the tech enabling this demo : GPU resident drawer, GPU occlusion culling and our STP upscaler! teapaw.org/unity/status/172508060…
Replying to @unity
Check out Fantasy Kingdom in Unity 6, a stylized environment showcasing the latest capabilities for rendering, lighting, and scaling richer worlds, with significant performance improvements. This demo is a modified and expanded version of "Fantasy Kingdom" by @SyntyStudios (2/5)
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Antoine Cohade retweeted
Exciting to see this. I really think is a brilliant and underused art direction style. My team is working hard to make sure game developers can do this cheaply and with less effort. Democratizing PBR graphics!
So nice to see more studios work with physical 3D scanned assets! This looks very promising ❤️
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Antoine Cohade retweeted
Coalpy is now in alpha! API is almost finished. github.com/kecho/coalpy Hierarchical prefix sum written in python + hlsl using coalpy: github.com/kecho/grr/blob/ma… test: github.com/kecho/grr/blob/ma…
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How about a mega thread on the mechanics of CPU/GPU communication. Using AMDgpu based timing results on the SteamDeck an example, but relating to the larger picture of PC GFX APIs like Vulkan/etc. I don't claim to know all, so experts feel free to add your wisdom :)
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Today : another shader bug fixed by << 2
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#vendredilecture Miss Atomic @LCoromines @Gallimard un récit très bien construit avec des descriptions des protagonistes et de l environnement subtiles et imagées. Une tension qui tient le lecteur en éveil et l entraîne inexorablement vers le dénouement. Époustouflant 1er roman
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"Journey to Lumen" by @knarkowicz is great -- very interesting to see the various tried & failed or semi-failed approaches documented. More "here's wot we tried" things should be talked about, not only the final result! knarkowicz.wordpress.com/202…
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Thrilled to now be part of the @unity team who implemented such amazing feature ! Looking forward to showcase what we’re building next :)
The @unity Hair system recently released is incredibly flexible, powerful but also just generates super cool results. Check it out! youtube.com/watch?v=Lu7zyqHM… (great job, @codeverses !)
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The full PowerPoint slides for my GDC 2022 talk "Adventures with Deferred Texturing in Horizon Forbidden West" are now available on the Guerrilla website. (Animations, videos and all :-) ) guerrilla-games.com/read/adv…
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Antoine Cohade retweeted
The Dark Side Of The Semiconductor Design Renaissance Fixed costs soaring due to photomask sets, verification, and validation As the design renaissance flourishes, fixed costs + risk soar. How many dead bodies will litter the ground? $INTC $TSM $AMD $NVDA semianalysis.substack.com/p/…
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The amount Elon Musk just paid for Twitter ($44 billion) is nearly equal to Biden’s proposed climate budget ($44.9 billion), in case anyone's wondering how seriously we’re taking the climate crisis
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Antoine Cohade retweeted
New paper: "Software Rasterization of 2 Billion Points in Real Time" - Adaptive precision to better utilize memory bandwidth - Now with support for frustum culling and LOD rendering - Throughput: 144 billion points/s paper: cg.tuwien.ac.at/research/pub… source: github.com/m-schuetz/compute…
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Today was my last day at Intel ! Came in for a 6 month internship, stayed 10 more years for the amazing knowledge, the passion job, and most of all the engineers/mentors/friends ! Will take some time off before my next adventure starting May15th :) stay tuned …
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Antoine Cohade retweeted
17/17 Nvidia CEO Jensen Huang’s praise has been loud and clear. -“Without TSMC, Nvidia wouldn’t be where it is today.” -“In every important battle Nvidia has faced, TSMC has been its most powerful ally.” Intel should aim for praise like that. $TSM $NVDA $INTC #semiconductors
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Antoine Cohade retweeted
GPU programmers poll - consider the challenges of our line of work (complexity, modern APIs, increasing features, different hardware architectures, quality of drivers/compilers/tools) and the following scenario:
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Take advantage of the new Intel Xe Super Sampling (XeSS) technology to upscale your images and enhance the visual quality of your scenes. Download: intel.ly/3IfRpSX #oneAPI #IntelGPA #gamedev #Raytracing @IntelGraphics
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