Alex So (@afrokick) profile picture

Solo web game dev Kingdom Heroes, Village Craft, Make Brainrots Online on Poki $300 MRR 🟨⬜⬜⬜⬜ 3k Streaming dev on https://teapaw.org/t.co/v1xkXNPdWq

Universe
Joined January 2013
I'm Alex, a solo indie dev building a portfolio of web games - with Poki as my main publisher - and betting on one niche: online multiplayer in the browser. Make Brainrots Online was experiment #1. The tech stack, the CCU targets, perf optimizations - all of it is groundwork for what's next. Follow if you care about: - web gamedev (ThreeJS, PixiJS, BabylonJS, Bun, WebSockets) - publishing on Poki (self publishing as well) - solo dev building a real business
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Continue working only my web game analytics tool webgamespy: - Added CCU counters to the cards. - Fixing gaps for missing data Check it out webgamespy.com PS any ideas are welcome
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Cut WebGameSpy's homepage server response from 15.5s to 0.32–0.36s. Added db indexes, fixed the stats cache and stopped recalculating rankings for every game page. Even the privacy page used to take 10.8s 😂
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By reading X posts like that I got to the conclusion that the only way to make money is launching Bible apps.
Probably the wildest app success story of 2026: This solo founder is making $2M MRR just 10 months after launch His app? TikTok but for scrolling the Bible
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I'm really thinking about picking @defold for GTA like game to support cross platforms(PC + mobile + web+ consoles) Unity really sucks at web builds(pure support, perf) and defold's HOT Reloading feature is awesome. Time to ask codex to build a small prototype... What I want to build? - Yet another RP game with "open world": professions, quests, jobs, cars. Main goal is to build 3d RP game for web with ability to publish on "native" platforms. Unfortunately JavaScript-based game has a shitty perf on mobile via cordova/capacitor. - large terrain with chunk/objects streaming from the server. LOD. - server side on c++(or Odin?) - networking: multiple protocols(tcp + web sockets), im not sure about protobuf. I think now Agents are capable at writing binary protocol. - simple physics(box3d for defold?) - postgres(single thread for writing, probably with in memory cache for player's/world data) - up to 100 players per world.
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Updating my service for web games analytics in the background with codex. Added CCU counts(for poki) Added Youtube Playables @astrodotbuild + @bunjavascript
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Crazy just rolled out a new stuff in the dashboard - gameplay funnel. It shows how many players stay in a game more than 10m. So it seems like web is moving into mobile games direction with longer sessions. On Poki the timewall is also changed from 5-6m to 8+
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It's time to try something new. After latest monthly call with game developers, I decided to try Roblox. I'm gonna continue working on web games too(including youtube playable, snapchat, tiktok soon?). But ceiling for Roblox is much higher than web.
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"THE METRIC you deserve!" 😂 Users aren't just leaving. They're taking other users with them. Its win! #indiedevlife #justajoke #reallycrazygames
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I really wish Bun will replace ansible/terraform in near future. So any deployment should be as easy as “bun deploy”.
a growing part of how I feel about bun is this whole category of software - linters, formatters, package managers, type checkers, test runners, bundlers this used to be hard software to build and now it can be prompted into existence in a day or two
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As soon as you start adding physics/pathfinding/buffs/spells the numbers go down pretty fast. 50k net entities is a good number.
just finished my multiplayer system in C and turns out we can support 50k players in a single server at 60hz simulation tick of course not much happening on this demo but pretty sure we could support Fortnite level gameplay at 10k players.
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just finished my multiplayer system in C and turns out we can support 50k players in a single server at 60hz simulation tick of course not much happening on this demo but pretty sure we could support Fortnite level gameplay at 10k players.
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My next game is on Crazy's Basic Launch. Icon's CTR is the best what i've ever seen(39%).
🤖 Made with AI
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Look who is on 3rd place on poki😬
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OpenWebWow: LUA + C++ --> WASM + JS + HTML Should I open source it? #wow #VibeCoding #wasm #webdev
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#wow in my browser... @ChatGPT 's DOT and 5 hours later... I'm just pushing it harder and harder. WASM + C++
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Please, add D1/D7 retention numbers. Also it would be nice to AB test thumbnails. In general, the dashboard is great!
If you have multiple games deployed onto the web, there is no better way to track their performance than our analytics It's time to put your game on Wavedash
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It’s time to add built-in patch checker to runtimes like node/bun to notify users(or even self updates) about critical issues. (Bun already shows you a new version availability) I mean developers run programs every day and would be nice to see red warning “update it immediately”(with opt out option for emailing) I spend all day yesterday building my app and only “discovered ” php/quick/etc drama later in the night.
Bun v1.4.4 will be released this evening with a fix for this and for the Brotli issue. Both fetch() and Bun.serve() did not and continue to not enable HTTP/3 by default.
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Or even fable 6.
Replying to @fiveoutofnine
turns out we don't need quantum to f everything up
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How it started vs How it’s going. Poki playtests feature is incredible
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