Weaponinzing ADHD to power my gamedev journey

Joined June 2021
Made a little trailer to celebrate week 6 of working on "After the Wind". Can't wait to be able to do a first playtest. More news coming soon!
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What I’m working on this week on After the Wind: 12 new weapons, each crafted from the monsters you hunt and the ores you mine, and a character creator with a live colour picker so you stand out in co-op hunts. What should I add next?
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How fast can one dev go with AI? 5 weeks in, here's my whole process on After the Wind, my Monster Hunter meets Ragnarok Online game: every feature starts with an idea, research and built with Claude Code and Codex, judged in game and iterated. Gamedev has never been more fun
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Meet the mushroom boar, a small monster in my Monster Hunter inspired game. It lives alone, sniffs you out, snorts a warning, then charges right through you. Stand beside it and it puffs a spore cloud. What monster should I make next?
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After The Wind retweeted
The cleanest game MVP made with AI I've seen. After the Wind by @afterthewinddev: Ragnarok Online meets Monster Hunter, 5 weeks in Godot. Every asset matches the style. Rare with AI. 38.5B tokens processed in Claude Code, 2.9B in Codex, 112k tool calls, up to 8 agents at once.
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