Alexpixels | Visual Designer retweeted
Fixed the projection mode to render in strips instead of using a modern 3D camera. The visual difference is subtle, but the effect is more era-appropriate and makes it easier for me to switch between 8-bit and 16-bit play while maintaining the integrity of my tile layers (with no z-fighting iykiyk)
If you notice a jerky motion, it is an artifact of the video editing or uploading.🤷🏿♂️
If you have any questions about TN? feel free to ask anytime!
#indiegame #jrpg #indiewatch #gamedev #JRPG #turnbasedtuesday #tbt
alexpixels.itch.io/ Assets for developers available on my store
Final Fantasy Unlimited art exhibited in Japan for the Gonzo 30th anniversary, which created the show. The last image is the character Fabula, who introduces each episode, and I've never seen her in this pose before. Very interesting!
New original art for Final Fantasy Unlimited in a few days!?
参加タイトル第6弾は…
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FF:U 〜ファイナルファンタジー:アンリミテッド〜
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初公開の原画を展示します(`・ω▽)9m
来月のお前の予定は決まった!
#ゴンゾ祭 #finalfantasyunlimited #finalfantasy #ffu
Amazing! I was going to make retro sprites like this to celebrate FFResonance, but now it looks like I don't need to.
25 years ago Final Fantasy Unlimited premiered. It was originally going to have a darker tone and the twins were gonna use weapons. The failure of FF The Spirits Within likely negatively impacted the production of the anime.
#pixelart #ドット絵
📆 Tal día como hoy, 2 de octubre de 2002, se estrenaba en la televisión nipona #FinalFantasy: Unlimited, el anime que narró las aventuras de Kaze, los hermanos Hayakawa, chocobos y un misterioso universo paralelo.
La serie iba a contar con 52 episodios pero se redujo a 25.
Alexpixels | Visual Designer retweeted
聖剣伝説3SFC版発売から31周年おめでとうございます🎉
クラスチェンジでとても悩んだ作品で、パーティの組み合わせで何度でも遊べる最高のゲームでした♪
#聖剣伝説3 #Seiken3_31th_anniversary
Unlimited lettering experimentation. I want to get better at logos #typography




























