@anyulled

Senior Solution Architect #Java ☕ #Rust 🦀 #K8s ☸️ #Photography 📷 #F1 🏎️ @BarcelonaJUG & @bcnswcraft member. Absurdist, post-theist, polyglot, and polymath.

Barcelona, España
Joined May 2009
Anyul Rivas retweeted
🚨 ¡ÚLTIMA SEMANA! 🚨El próximo martes 27 de octubre (18:00h) arranca el Superhero Battle Arena Hackathon en el @AICampusBCN. 🦸‍♂️⚡ Quedan muy pocas plazas libres. ¿Aceptas el reto de IA y código? 💥👇 Asegura tu entrada aquí: buff.ly/OsjZEYz #Hackathon #Barcelona
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Esperando a Godot bajo la lluvia Escucha ahora (26 minutos) | Parálisis ontológica y trascendencia horizontal etsideusnondaretur.substack.…
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Anyul Rivas retweeted
When I was writing Unreal Engine 1, my time was divided as follows: - Around 30% went to seriously deep coding on hard problems: assembly language texture mappers, C++ BSP trees, data persistence, object oriented systems design, and networking. - Around 70% was just typing and refactoring large bodies of code needed for a complete engine feature set. This was not hard, and while I was doing it my mind was mostly on the deeper coding topics, thinking and planning for what's next. It didn't feel much different from vibe coding today, except that it was just me typing code on an IBM Model M keyboard rather than prompting it and reviewing the results. So, it has always seemed perfectly logical that we would rely on AI for that 70%, once the AI could do it with a similar quality standard as we could, which has never been perfection. It came as no surprise that, after a few years of AI model evolution, it was able to take the reigns on that 70% and free up programmers' time for more valuable tasks. What's more of a surprise is the emergence of AI as a sort of insta-Carmack able to solve hard technical problems quite cleverly and often cleanly, and that it's able to reason about and work in complex 3D scenes both by operating the tools and by directly understanding the raw data files. I abandoned assembly language in 1998 when out-of-order CPUs made much simpler C/C++ code faster, and never I missed it. If prompting through architectural documents, concept art, and design plans can transcend typing code and tweaking vertices, that will enable developers to spend their time on higher-level, higher value technical and creative tasks. What matters is the end product, whether it's a game or an engine. Anything developers can do to try out more ideas and make better software and games faster is a win for everyone.
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Anyul Rivas retweeted
És una de les imatges que ha deixat l’episodi de pluges torrencials d’aquest dissabte: l’N-2 inundada al seu pas pel Maresme, una de les comarques més afectades pels aiguats i on també es busca una dona desapareguda a Cabrera de Mar 3cat.cat/3catinfo/lultima-ho…
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⚠️ Les tempestes són molt fortes ara mateix al Baix Maresme Mireu com diluvia ara mateix a Vilassar de Mar! @Stormyalert #Projecte4Estacions
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Gracias a ti! Luego subo la presentación #scbcn26 @bcnswcraft – at Barcelona, Spain
Replying to @anyulled
@anyulled muchas gracias por la presentación de hoy en @bcnswcraft, me llevo muchas ideas que pienso revisar apenas llegue a casa.
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I definitely want a @Tesla roadster now 😄
Ja doch jetzt will ich auch einen😂
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La keynote por Estela Franco #scbcn26 @bcnswcraft – at Sant Adrià de Besòs, España
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Y comienza el día de charlas en @bcnswcraft #scbcn26 – at Sant Adrià de Besòs, España
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⚠️ ACTIVADA l’alerta per pluges i tempestes en previsió que hi pugui haver fortes pluges durant les properes hores. barcelona.cat/infobarcelona/…
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¿Estás hoy en Software Crafters Barcelona? 💜 ¡Última oportunidad para apuntarte a las mentorías 1:1 de mañana! 📅 17 oct. · BAU Barcelona 🕐 11:30–13:30 / 15:00–17:00 👉 docs.google.com/forms/d/e/1F… #SpeedMentoring #Step4ward
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¡MAÑANA NOS VEMOS! 🚀 ⏳ ¡Solo falta 1 día para #SCBCN26! Después de meses de preparación, llegan las charlas, los reencuentros y las conversaciones que hacen comunidad. 💛 📅 16 y 17 de octubre · BAU Barcelona 🔗 Agenda, mapa y novedades: softwarecraftersbarcelona.ta…
🤖 Made with AI
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Sento gent parlant en català i ja em sento com a casa 🫡 – at Ronchi dei Legionari, Friuli-Venezia Giulia
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¡#SCBCN26 está a la vuelta de la esquina! 🎟️ Entradas 🗺️ Mapa de salas 📅 Agendas 📲 Telegram y novedades 🌍 Web y redes sociales ¡Todo en un solo enlace! 🔗 Guárdalo, compártelo y nos vemos el 16 y 17 de octubre. 🚀 👉 softwarecraftersbarcelona.ta…
🤖 Made with AI
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Anyul Rivas retweeted
All the #Devoxx Belgium 2026 talks are now available on our YouTube channel. Enjoy and share the knowledge! 🤩 youtube.com/channel/UCCBVCTu…
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¿Hay una comunidad para todo, pero cuesta encontrar la tuya? 🎤 @picsoung nos trae a #SCBCN26: “Fem comunitat: hay una comunidad para eso” 10 años de evolución tech en Barcelona, IA y conexiones. 💛 Porque una comunidad va de personas. 🎟️ softwarecrafters.barcelona/
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Anyul Rivas retweeted
New on our Engineering blog: Creating in-house source control. In May, we merged around 2,500 code changes per day. In September, we merged more than 30,000 per day. As a result, we became bottlenecked by developer infrastructure built for human (rather than agent) scale. Here, we share how we built a new version control system—and fully migrated our monorepo from git—in five months: anthropic.com/engineering/re…
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Thank you, Rovinj 🇭🇷 – at Republic of Croatia
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