While bug fixing Skurk also adding some more features to my horror prototype. Dynamic crosshairs reflecting the bullet spread. Padlocks and item interactions.
#screenshotsaturday #indiedev #ゲーム制作 #horror
Some more features added, drawers and inspecting items.
#screenshotsaturday #indiedev #ゲーム制作 #horror
Took a break from Skurk development this past week. Been playing Resident Evil 7 in preparation for the new movie, and it inspired me to try making something similar.
#screenshotsaturday #indiedev #gamedev #ゲーム制作
Nothing fancy to show this week, but added some statistics that tracks your progress.
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The game is coming together. Almost feature complete. Added some new enemies like the Skeleton Wizard that swaps position with the player if it brings him closer to a monster.
#screenshotsaturday #indiedev #gamedev #ゲーム制作
New staff effect, previously just fired a small sprite. Now a procedural bolt effect.
#screenshotsaturday #indiedev #gamedev #ゲーム制作
Picking up the amulet releases the warden, he will follow you across floors. He is slow, but get stuck fighting other monsters and he will catch up.
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Replying to @quasimorph
First #TurnBasedThursday for me, working on Skurk. A traditional roguelike. Hopefully a release in 2027.
Implemented post-Amulet floors. Ascending with the Amulet is no longer the only way to win. You can now try to reach floor 40 for a transcendent victory.
#screenshotsaturday #indiedev #gamedev #ゲーム制作
The light system doesn't just make areas brighter… it can work in reverse too. Be careful what you drink.
#screenshotsaturday #indiedev #gamedev #ゲーム制作
Updates to the ligthing system. Now better interaction between different colored lights.
#indiedev #roguelike #ゲーム制作
Dungeon shops can appear on certain floors. Pay for what you take, or find another way to fool the shopkeeper.
#screenshotsaturday #roguelike #ゲーム制作





