Half of all mobile games revenue reportedly comes from only 0.19% of players, via @VentureBeat #gamedev ow.ly/ZTO17
In-App Rewards = Engagement + Monetization. We had a blast catching up with @AppsAlliance at #MWC16! Video: youtube.com/watch?v=OF4S1hWp…
#App users are engaging more frequently, with App Stickiness reaching 25% in 2015 vs. 21% in 2014, says @Localytics ow.ly/Z2fPB
#Mobile grew 50%+ YoY in China, compared to 32% in India & 12% in US, says @Adobe at #MWC16 via @appdevelopermag ow.ly/YUf9s
#iOS apps are downloaded more on weekends; #Android apps are downloaded throughout the week, via @fiercedeveloper ow.ly/YIFc4
Top 3 #mobile video ad categories by completion rate: sports & fitness, entertainment, travel. Via @MediaPost ow.ly/YD2h1
We're here at #MWC16! Visit @GetPerk, @appsaholic, @superrewards, & @CoronaLabs at #AppPlanet stand 8.1F71.
#AppleTV now lets you watch previews of apps before you download, via @VentureBeat #appdev ow.ly/YuFwq
Here's how big brands like @starbucks and @dominos are getting in on #MobileRewards and #loyalty ow.ly/YgL3t
Appsaholic retweeted
Mobile games to drive app store revenue to $101 billion by 2020 dlvr.it/KT1LYl



