Appsaholic (@appsaholic) header
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Using apps should be a rewarding experience. Our free, lightweight SDKs help you earn more revenue while keeping users happy with rewards.

Austin, TX
Joined August 2010
Photo by Appsaholic (@appsaholic)Photo by Appsaholic (@appsaholic)Photo by Appsaholic (@appsaholic)Photo by Appsaholic (@appsaholic)Photo by Appsaholic (@appsaholic)Photo by Appsaholic (@appsaholic)Photo by Appsaholic (@appsaholic)Photo by Appsaholic (@appsaholic)Photo by Appsaholic (@appsaholic)Photo by Appsaholic (@appsaholic)
Half of all mobile games revenue reportedly comes from only 0.19% of players, via @VentureBeat #gamedev ow.ly/ZTO17
In-App Rewards = Engagement + Monetization. We had a blast catching up with @AppsAlliance at #MWC16! Video: youtube.com/watch?v=OF4S1hWp…
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Why engagement is the best measure of mobile #monetization, via @VentureBeat #gamedev ow.ly/Zrptx
92% of smartphone gamers in Japan play every day, according to @emarketer #mobile ow.ly/ZjHol
#App users are engaging more frequently, with App Stickiness reaching 25% in 2015 vs. 21% in 2014, says @Localytics ow.ly/Z2fPB
#Mobile grew 50%+ YoY in China, compared to 32% in India & 12% in US, says @Adobe at #MWC16 via @appdevelopermag ow.ly/YUf9s
Top Stats from #MWC16 that Show Growth of the #Mobile Market, via @AppAnnie ow.ly/YND9i
#iOS apps are downloaded more on weekends; #Android apps are downloaded throughout the week, via @fiercedeveloper ow.ly/YIFc4
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Thanks to the @AppsAlliance Delegation for visiting @GetPerk at #MWC16!
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#AppleTV now lets you watch previews of apps before you download, via @VentureBeat #appdev ow.ly/YuFwq
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40% of #mobile users wish ads were more creative. #advertising ow.ly/YrjGY
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Here's how big brands like @starbucks and @dominos are getting in on #MobileRewards and #loyalty ow.ly/YgL3t
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Mobile games to drive app store revenue to $101 billion by 2020 dlvr.it/KT1LYl
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