Astarhel (@astarhel) header
Astarhel (@astarhel) profile picture

No creo

Joined August 2018
Que barrabasada Es lo que pasa cuando se está mas preocupado de seguir una Agenda que de hacer un juego bueno 10 años de "desarrollo" y "trabajo" por la borda por lo de siempre Eh pero a criticar a la greedy company como buen npc
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Bueno pues yo creo que ya tengo mi layout del Tokon, vosotros como os lo poneis? 9 botones para jugar btw
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Es una pena que el mundo de los videojuegos este SECUESTRADO por gente que no le gustan los videojuegos. Solo preocupados de ideologías, identidades, "self inserts", y mandar su "mensajito" que no aporta absolutamente nada Lo de hacer juegos buenos como prioridad esta muerto
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A ver si todo es cíclico como dicen y se pasa esta moda de mierda y se trabaja en hacer cosas divertidas que la gente quiera jugar, sin pensar en nada más
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Astarhel retweeted
¿Juego de peleas del lol? ¿Gorrinos dando problemas? ¿¿Chuskar?? Levántate anda… que hay nuevo Expositor de Campeones de @Sh4rin_Papito. AKALI se une a 2XKO el próximo día 8 de ABRIL. 😶‍🌫️Os esperamos😶‍🌫️
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Astarhel retweeted
Atentos a esto 👀, jueguito en el que tengo el honor de estar ayudando a su desarrollo.
Garage51 will be at the @FutureGamesShow on March 12. Get ready to discover our new game—an experience you won’t want to miss. Mark the date and join us for the big reveal. #futuregamesshow
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I am a senior vice president at a $68.7 billion gaming company. Activision-Blizzard. We have a 30-year-old franchise. Warcraft. Millions of players. A subscription model that prints $15 a month per user. A cash shop on top of the subscription. Paid expansions on top of the cash shop. Our former creative director just told the press he wishes we hadn't called it "Warcraft." He said the name sounds intimidating. He helped create the name. We ran focus groups. The focus groups said the brand needed to be "more approachable." We asked the focus groups if they played the game. They did not. We took their advice anyway. Our VP told an interviewer we want players to experience "weddings, raids, and new adventures." She listed weddings first. Before raids. In a game called Warcraft. Nobody in the room flinched. She also said "No one thinks the same about Warhammer." She compared our franchise unfavorably to a competitor. On the record. As a defense of the franchise. The forums are on fire. Twenty-year veterans are writing goodbye posts. One thread is titled "Think I'm done with WoW." Another calls our pre-patch a "player purge." We called our GDKP raiders "delusional." We timed a cash shop bundle to launch during the Trading Post anniversary -- the one event where players earn free cosmetics. We offered 200 discounted items but kept the monthly currency cap at 1,000. The math doesn't work unless you open your wallet. The community noticed. We described their concerns as "feedback we're monitoring." We are always monitoring. We have never once changed course because of monitoring. The players say we're "Disneyfying" the game. Turning gritty into cute. War into weddings. Orcs into mascots. They're not wrong. The data says approachable properties have wider TAM. Total addressable market. That's the metric now. Not "subscribers who love the game." Not "community that built this franchise." TAM. TAM doesn't post on forums. TAM doesn't write goodbye letters. TAM doesn't have 20 years of muscle memory and lore knowledge and raid nights that turned into real friendships. TAM is a number in a slide deck that makes a board feel comfortable. We added player housing. Players have asked for it since 2004. We launched it in 2026. Twenty-two years. We described this as "listening to our community." We are very good at listening. Eventually. When the feature aligns with a monetization roadmap. Here is what I know and cannot say in a meeting: The name was never the problem. The name built this. The name survived server crashes and subscription drops and an activision merger and a harassment scandal and a $68.7 billion acquisition. The name is "Warcraft" and for 30 years nobody was confused about what it meant. The problem is not that new players find the name intimidating. The problem is that old players are starting to find us unrecognizable. And we don't have a focus group for that.
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Astarhel retweeted
Apoya tu escena local y experimenta la verdadera magia de los juegos de lucha. ¡Conoce a gente y disfruta independientemente de tu nivel! Hemos hablado con varios jugadores en la SantaKDD de @AnchorPointFGC. Si no sabes dónde encontrar tu comunidad etiquétanos y te ayudamos👊
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Watching the discourse with Tokon and all these new FGs makes something clear. Ppl who started FGs after SFV release won't ever know why people don't like these new toddler FGs. Steril argument, You can’t explain to someone how to multiply when they don’t even know how to add
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I hope #2XKO devs don't listen to the whiny community and start removing all the fun from the game. If you guys wanna play another type of FG go do so, SF6 is right there
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Es muy triste que gente no interesada en juegos de lucha vaya a arruinar el 2XKO
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Accesibilidad, it begins
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El Tekken es extremadamente frustrante a nivel intermedio. Poco a poco se mejora pero virgen del señor
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Ganar con Cammy es significativamente mas fácil que ganar con el JP
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Tweets that aged poorly
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Este hijo de puta decide que le apetece jugar una ranked. Obviamente te arruina la partida No hay diferencia entre esto y alguien que te trolea la partida intencionadamente Cuanta comprada 100% Nunca será baneado
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Perfect parry is way too strong vs meaties and strings and is terrible to punish retarded specials like honda's headbut PP needs a rework before changing any other mechanic in the game
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i don't think SF6 can reach the 1 year mark in a healty state if nothing about JP gets nerfed soon Also this game needs a negative penalty for the ppl that just don't wanna do anything the whole match. Recovering resources by doing nothing shouldn't be a thing
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Espero que en algún momento el SF6 arregle el input y el crossup reader del videojuego por que es la razón que me ha hacer dejar de jugarlo
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