Sr Concept designer on a game. No NFT/AI/Repost. Storyboarded cines on Gears5/TLD4 | Prev: BrassLion/Skybound/Coalition/BandaiNamco/EA - https://xitter.cf/t.co/oEelLKJmRs

Canada
Joined February 2009
It's HERE! #arcane #leagueoflegends See the follow up reply for the link!
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Naoyuki Onda. Ryuichi Ikegami. Takehiko Inoue. Tsukasa Hojo. Atsushi Kamijo. Rumiko Takahashi. Hayao Miyazaki.
In honor of International Artist Day, name an artist who changed your life.
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If you can't adapt, die.
OpenAI CEO Sam Altman believes the world is entering a cybersecurity crisis and doesn't think he'll be able to prevent ChatGPT from helping cause it. "I no longer think we’re going to be able to just patch all the bugs."
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If there's one legacy Bioware does leave behind for present and future creators, it'd be the kindness, hope and courage to build a better future than the reality we have.
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Probably one of the more underrated redemption arcs in the Mass Effect series. Jack is challenging, aloof and goes through her own struggles; at the end of it [depending on your actions], develops empathy and a protective instinct for those she cares about.
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Gotta love being online in the middle of an internet wide security snafu, multiple protests, the biggest online culture clash and subsequent self own by one party, and the meltdown of the game industry in real time. Also I can't log in at work so I'm going to take the day off.
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If you can, get yourself a hardware key or two for your important accounts online.
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Not to be paranoid or anything but security twitter is getting a little nervous about bots running rampant on the internet.
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Stuff I was raised on
Sanctuary (1996) - Dir. Takashi Watanabe
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First Bioware and now potentially Arkane?? Yeah sure economics, dev costs, ROI, whatever. Still though. So messed up it's happening unceremoniously like this.
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Jessie Lam _(:3 」∠ ) retweeted
Six years later, K/DA is back. 🔥 How did Fortiche shape their new era? From first sketches to final take, Creative Director Marietta Ren reveals how the team turned the runway into K/DA’s stage for FIRESTARTER.
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Unreal Engine marketing used to be so good they misled gamedevs for 6 years about how nanite and lumen worked and then left them to figure it out on their own while waiting forever for updates that broke 3rd party plugins. Now? A low effort Matrix meme with 6 fingers lol.
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Without piracy, anime and Japanese films would have never had the worldwide popularity they enjoy. We would never have an industry built on localization, VO work, and the generations of artists who work in entertainment/music/fashion. Even media preservation. It has a use.
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Normally I am never in favour of leaks but in Mass Effect's case, I am tired of projects strangled in the crib with absolutely nothing to show for it. I've gone through it myself multiple times. FWIW it's kinda out there now in some form.
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To clarify... That was a joke.
Someone ask Alli Hillis is that was her or AI I HAVE TO KNOW
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Someone ask Alli Hillis is that was her or AI I HAVE TO KNOW
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All this with 50 people in engine??? In Frostbite???? Dude.
This quoted post is unavailable.
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He's not wrong, do note bad management has been a thing for a very very long time - decades - although I have seen things fall through the cracks at a much higher rate in the last several years. The priority is survival, and a cheeky bit of profiteering when opportunities arise.
I've seen this general question come up many times: "If EA / Xbox / whoever are reducing team size, and closing studios, doesn't that reduce future revenue potential?" Broadly speaking, it does not, at least not in the current "AAA" industry, especially in the inflated "Western" studios. In the Bioware example, I guarantee you that future Bioware cash flow was no longer priced in. It just wasn't. Bioware has been immaterial to result for a long time. Unfortunately, that means they look like a loss factory when it comes to ROI, and anything they were working in either had no value assigned to it, or it was too far out to be considered. As for other layoffs, whether EA or Xbox, the targeted cuts were largely from P&Ls that were already priced out. Meaning, they had no future projection of positive ROI. While no one wants to hear it, moving those employees to other projects would actually create slower, more complex teams. The biggest poison pill in Western / NA "AAA" gaming are teams that have become so large and unweildy, that any benefit from adding MORE people to the team is largely outweighed by the cost of the team and project slow-down that occurs when more people become involved. Point being, layoffs are painful. No one wants to be in one. Yes, a company can often lay off the wrong skills, or cast too wide a net. It does happen. However, in the aggregate, the "AAA" layoffs are not simply a product of bad management. They are a result of the economics of the industry right in front of us. While mistakes will happen, the bigger story is in the macro, not the micro.
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"go woke go broke" My dude everyone's broke or about to be.
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