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Creating Glass Horizon https://teapaw.org/t.co/dgmKgwzcbd with @niklasbellok First Person Parkour game with flow and fluid movement • Programmer, Wannabe Designer

Berlin
Joined June 2015
"Hey, you, you're finally awake!" Ops wrong game. Or right game? Anyway here's Morrowind in Skyrim
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Got tired of looking at default Unity UI, so worked on this sporty UI for our parkour game. What do you think? ⬜️💚
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Worked on this dog for fun over the weekend because I got tired of the main project🐶 #unity3d
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yellowpaper retweeted
we jammed a herding game on the weekend. 🐑🐑🐑🐑🐑🐑🐑🐑🐑🐑🐑🐑🐑🐑🐑🐑🐑🐑🐑🐑🐑🐑🐑🐑🐑🐑🐑🐑🐑🐑🐑🐑🐑🐑🐑🐑🐑🐑🐑🐑🐑🐑
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yellowpaper retweeted
Update: Here's a sped up video of me creating a rooftop in our Level Editor (skip to the end to see me walking around in it). The Editor is coming along very nicely. Still tons of stuff to do, but its far enough that we're transitioning into Production now.
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More progress on tools, objects and paint in our editor for players
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Critical additions to our game: - Airplanes - Antenna masts
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Our objects will now stick to building blocks when editing. Yay! 🥳
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I love doing these little worldbuilding thingies
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What a guy
Glimpse into our game in 10 seconds
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Instead of predefined ladders, we decided to add procedural ladders🪜
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A practical example of how it's used in our Editor
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The Level Editor for our game is getting in to shape. Yes, it's for players 🫦
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The ingredients to our game: - your favourite running shoes - in an empty city - with bright paint - and need for speed
The ingredients to my game: • 1 old bicycle with a crappy chain • 2% phone charge (if it hits 0%, you’re screwed) • 5000 kg of thick fog (maybe it’s not even fog, I dunno) • a few creepy dudes you meet on the road — add to taste
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Not dead. Still cooking.
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First version of full-body awareness! 🥵 Still a few missing animations & some clipping issue, but fixable. What do you think? #indiegame #indiedev #parkour #animation #glasshorizon #unity3d #gamedev
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