Aynekko (@aynekko) header
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🎮 Play my game - story-driven single player FPS (free): 🔗 https://teapaw.org/t.co/bPalcyI8sn 🔎 #DiffusionFPS

Joined September 2024
Photo by Aynekko (@aynekko)Photo by Aynekko (@aynekko)Photo by Aynekko (@aynekko)Photo by Aynekko (@aynekko)Photo by Aynekko (@aynekko)Photo by Aynekko (@aynekko)Photo by Aynekko (@aynekko)Photo by Aynekko (@aynekko)Photo by Aynekko (@aynekko)Photo by Aynekko (@aynekko)
Looking for something to play this weekend? Check out my FREE single-player FPS Diffusion. It offers an 8-hour campaign and runs on a potato thanks to #Xash3D engine. Available on #itchio, for #Windows and #Linux. #gamedev #indiedev #opengl #indiegame
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Blessed are those who aim for the head. #indiedev #gamedev #indiegame
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Aynekko retweeted
kek
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I know I'm like 20 years late with this kind of news, but the next 1.3 anniversary update of my game will add ragdolls (based on PhysX 4.1). Shoutout to @realrickomax for the implementation, he did 99% of the work. Currently testing, adjusting, fixing smaller things myself. The multiplayer mode especially gave me a headache, but I think I ironed it out. Even though some people have already been adding ragdolls to GoldSrc, in the Xash3D engine community I believe this is a first. It's highly likely that future projects based on Xash3D will use this implementation. Everybody in our community is thrilled about this 🙂 Since the game has very close ties to Half-Life, the picture would not be complete without the Source ragdoll sounds. Sorry, but I love them way too much! #DiffusionFPS #gamedev #indiedev
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There used to be NFS World but EA took it down. It’s still alive though, thanks to the community.
I'm sorry but making NFS UG2 web based, giving it online and all-player free roam was the best idea someone ever had So many players, so many different cars, this is how a racing game should be
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Updated AO shader. #DiffusionFPS
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One month until the next 1.3 update drops. Doing additional polish on the maps. Refactoring some code. I'm in it for the process. #DiffusionFPS #gamedev #indiedev
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IONIZATION, a Half-Life and Paranoia inspired mod, has just released their Early Access 2.0 on @ModDB! Lots of new content, major game optimization, game's arsenal rebuild, enemy rework, player's camera movement touch-up and more! Mod full version is set to release in 2027.
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Underground industrial site / chapter 4 #DiffusionFPS
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My game has native bunny-hop support (hold spacebar to auto-jump) #DiffusionFPS
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To avoid any confusion: this is a map from Counter-Strike. I can run it because the game is built on the Xash3D engine and uses a repurposed Half-Life SDK at its core. I don’t have a dedicated bhop mode, but you can play through the story with it if you want.
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I'm currently preparing the next 1.3 update, which will bring the dynamic sun shadows, and something even more fun ;) And of course, more bugfixes and QoL improvements. Stay tuned. These shadows work the same way as in CS:GO - following the player's position and blending with the baked lighting. This feature was made possible thanks to Ricardo Reis, who programmed and implemented it: @realrickomax #DiffusionFPS #Xash3D #OpenGL #indiedev
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I did some programming in this project (npcs/weapons). Go check it out! Two acts available to play right now. It's free.
This quoted post is unavailable.
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Gotta say…it was better than I expected.
Este desarrollador metió el planeta entero en una pestaña del navegador y ya conduces por cualquier carretera. Hop.Earth genera el mundo delante de tu coche en tiempo real con datos de OpenStreetMap y elevación satelital. Gratis y sin instalar nada.
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Second to none. First to prove it.
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10 years ago, I didn’t use an ad blocker because there simply weren’t enough ads to convince me to use one. 5 years ago, I didn’t use a VPN because every website just worked. Now I use both all the time.
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Currently working on the 1.3 update for my game. Mostly QoL upgrades, some changes on physics, graphics and some bugfixes. More details to follow. If all goes well, it should be out in the second half of November. #DiffusionFPS #Xash3D #OpenGL #gamedev #indiedev
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Aynekko retweeted
When you're yapping too much and she hits this pose
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It makes me sad when people talk about Left 4 Dead, they NEVER mean the first game… 🥲
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