Bart Denny (@bartdenny) header
Bart Denny (@bartdenny) profile picture

Spatial AI, maps, and cameras.

Southbay LA
Joined June 2007
Photo by Bart Denny (@bartdenny)Photo by Bart Denny (@bartdenny)Photo by Bart Denny (@bartdenny)Photo by Bart Denny (@bartdenny)Photo by Bart Denny (@bartdenny)Photo by Bart Denny (@bartdenny)Photo by Bart Denny (@bartdenny)Photo by Bart Denny (@bartdenny)Photo by Bart Denny (@bartdenny)Photo by Bart Denny (@bartdenny)
Bart Denny retweeted
I think many knowledge workers who spend an hour with Cowork will get that "Claude Code" moment that has been roiling X for the past few weeks.
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Bart Denny retweeted
Turning daily life into an AR game with the new Snap @Spectacles & @sidequest
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This theory makes sense to me… esp if rumors of Apple glasses, like meta Raybans but with a display, come to fruition in 2025. Will seed a camera-app ecosystem
Is Apple’s new iPhone button a trojan horse? Here’s @om’s take.
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Let’s go!
I sat down for an extended interview with cofounders @4TristanS @bennbuilds to talk in depth about @reflectorbital If you're building for new space, in high school/college, or trying to figure out what to build, you should watch this!
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Huge news for anyone working in tech in the US. Noncompetes are now banned: not just in California (like before), but nationwide. Very, very relevant for anyone at Amazon (which is the Big Tech that has enforced noncompetes even for low-level engineering positions).
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Bart Denny retweeted
If some company, startup or group wanted to disrupt Apple, Meta and Microsoft, same as how they all once disrupted prior giants, and become the new giant themselves. While this will be very ‘hard’ to do, the path to do so I think is clear. A decade ago there wasn’t even a conceivable path to me, but today, I see a path. What you do, get the right mix of XR devs. Both higher-level 3D game dev types but more importantly lower-level devs at the OS and graphics level. Get the right mix of some XR designers. Then get them all the current greatest XR tech. Quest, Beyond, AVP whatever. Then have everyone move out to rather remote locations and work remotely. It’s important they actually live rather remotely, away from any big distracting population in the real world. Not completely isolated, but far enough out that the lack of daily interaction with others, and having people around, and seeing people daily would be a little bit of a bother. The one and only objective is, build the foundations for a spatial telepresence collaborative OS. No zoom. No video calls. No voice calls. Just GitHub and Slack. If you want to experience human interaction with your coworkers, or other (as it could be developed all in the open), then you have to build it. Every day iterating on what exactly can make such a platform effective at truly creating the sense of presence of another. Iterating at how can you get more value from this virtual social space. Then fast forward probably 5 years at least, you’d have a solid basis of some platform which can effectively create a collaborative, spatial, social foundation to enable an all virtual company to feel connected and effectively work together. If you pull this off right, you have the most valuable thing in computing. Even over AI. A virtual environment which can truly make obsolete the need for physical presence is evolutionary. It would completely change the nature of work and cities and living. Not just an iterative step, but a deep fundamental change. You wouldn’t recognize the world after making the need for geographical co-location unnecessary for all knowledge work. It’d completely disrupt Twitter, LinkedIn, Facebook, all prior screen based social mediums. It would become as central to society as the automobile, if not more so. The big players, pretty much anyone entrenched in prior tech success, they won’t be able to pull this off right because they aren’t incentivized to. People tend to work to just solve their own problems. Deconstruct what anyone is doing and it will rest on some problem which afflicts them. What this means, if human social connection and interaction is not a problem in your daily lived life, then at a deep instinctual level it’s not something you’re going to be tuned into in order to solve effectively. Your deepest instincts will be attuned to solving what your real problem is that actually afflicts your daily life. This is the importance of the living rather remotely, and a bit more on the isolated side. Lack of human connection and daily human interaction in the real world needs to be a problem. Enough of a problem that it triggers something deep in your psyche to fix it. Then you route all of that instinct into building this VR OS and platform which can. No one is going to do this as needed just because it could make a lot of money or it’s a good idea. It needs to be a daily lived and experienced problem those working on it are trying to overcome. As I type this I am starting to wonder if maybe that is the root of the hangup with Big Tech and executing on VR software effectively. They hire so many well-adapted successful sociable people probably with families and decent social lives in the real world. For such a demographic daily social interaction and human connection is not an issue, such a group can’t carry adequate incentivization at a deep instinctual level to commit their full brain to solving such a problem.
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Sharing a bit more about Reflect Orbital today. @4TristanS and I are developing a constellation of revolutionary satellites to sell sunlight to thousands of solar farms after dark. We think sunlight is the new oil and space is ready to support energy infrastructure. This airborne test was the last piece needed before we launch above the atmosphere. 🧵🧵(1/6)
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Bart Denny retweeted
Hugo Barra, who was the Head of Oculus from 2017 to 2020 & lifelong VR enthusiast, makes the argument in his essay about the Vision Pro and how it compares with Meta’s Quest devices, & other headsets that are available on the market. Highly recommended. buff.ly/3IDDHMp
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Bart Denny retweeted
First experiments using the Google Geospatial API to place objects on the Apple Vision Pro. A phone running the API tells the AVP the current location and location of the placed anchor. A hacky but functional solution to the AVP not supporting any VPS yet. #designium #AugmentedReality #AppleVisionPro #geospatialAPI
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I’ve used the Apple Vision Pro for 2 weeks now and here are my unfiltered thoughts — you might even call it a hot take 🌶️ 😅 Overall: I'm blown away, absolutely hyped... but also? Frustrated. Why is Apple making it SO HARD to tap into the existing VR media scene? There is a plethora of VR 180 and 360 content out there. And they've got this sweet immersive video player tucked away in Apple TV, with that signature Apple polish. Great I can watch an Alicia Keys video. YouTubeVR has millions of more videos I can’t currently watch. So I try to drop manually converted spatial videos directly into the Mac Photos app – nope! Gotta jump through iCloud hoops to retain the metadata? It's ridiculous. Almost feels like Apple wants to gate keep ALL immersive content on the headset. Ok fine but you can shoot stuff on iPhone spatial videos or on the headset itself. Awesome, but to edit it you need to use a 3rd party converter to turn it back into well adopted VR media formats to edit in Adobe or Resolve lol. There are killer ARKit apps, it might’ve made sense to get some of those ported over! Missed layup. And don’t even get me started on the broken webXR support. 3D websites like Luma AI and Polycam should’ve been immersive 3d on day 1. It feels like they just shipped an unfinished product. Which might be the case, considering how much of that mind-blowing WWDC 2023 stuff is STILL missing. Remember those awesome shared SharePlay experiences they demoed? Poof, gone. Even simple stuff, like shared spatial anchors that ARKit already supports for multiplayer AR, is nowhere to be found. I mean they can pass through reality with imperceptible latency, but I can’t have shared experiences with users who also have Apple Vision Pro in the room, and I am relegated to iPads on screens? Not much better than zoom and a massive underutilization of what this hardware is capable of in terms of realistic co-presence and remote collaboration. Look, maybe this is all growing pains. Maybe they shipped with 20% of the roadmap ready, and we'll just have to wait. But right now, the Apple Vision Pro feels like this super shiny walled garden in the middle of a sprawling VR playground. Here's hoping they open the gates soon... 🔐 #AppleVisionPro #MetaQuest3 #frustratedfanboy
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Bart Denny retweeted
Blind User Tries Apple Vision Pro: A Game Changer? 🤯👓 #accessibility #AppleVisionPro #VisionPro
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Our new #VisionPro therapy avatar, Xaia, takes advantage of all 23 million pixels in the headset. She makes eye contact, saccades between pupils, looks away when thinking, and has >100 movement points to generate expansive emotional expressions. It's wild to see her in headset!
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Bart Denny retweeted
wowwwww Vision Pro's spatial understanding is INSANE
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Wisp officially launches today! A beautifully crafted ornament and AI companion for Apple Vision Pro: apps.apple.com/us/app/wisp-w… #WispWorld #AI #SpatialComputing
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Bart Denny retweeted
The Apple Vision Pro is mind blowing in many ways and signals an important inflection point in the industry. But there is also a lack of clarity in where this is all going and how we'll actually use these devices. I call it the "messy middle...."
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Bart Denny retweeted
I’m gonna give 10 random people that repost this and follow me $25,000 for fun (the $250,000 my X video made) I’ll pick the winners in 72 hours
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New article on 👀✋: Design Principles & Issues for Gaze and Pinch Interaction Inspired by HCI research and the upcoming @Apple #VisionPro release. Medium: bit.ly/48Ei75A LinkedIn: bit.ly/3SnH4g3 #arvr #uiux Below the 5 principles in short:
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