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AITSF SPOILERS/
So true! #aitsf
Peak Clownery retweeted
hearing about how many times the team was forced to pivot, and then the absolute meat grinder of layoffs and exits from the company, its a miracle the game came out at all.
Peak Clownery retweeted
beyond comprehension. i don’t know. what do you mean? what are you asking? #AINIspoilers #nirvanAI #AINI

ALT amame doi from aitsf nirvana initiative, looking down in fear and sweating. surrounding her and overlapping are bubble shapes, numbered buttons, the sunfish pocket logo, colorful jellyfish-shaped lights, the planet decorations from the amabie TV studio, and mame's hand reaching from above, one of her decorated nails missing. the drawing has a blue-green tint, like mame's somnium.
aitsf spoilers thinking abt this au again
Replying to @bidisasters @crocrubies
first murder still happens -> so actually gets saito on meds after like HE SHOULD HAVE -> rohan still fascinated by eyeballs -> there’s a high chance rohan would get falco to kll for him bc he wouldn’t have any other options -> falco would be forced into being the cyclops kller
Peak Clownery retweeted
you don't hate EA enough.
EA employees are speaking out about mismanagement, GenAI push and BioWare’s closure🚀
✅Employees report that the "do less, better" mantra has simply resulted in handling the same workload with fewer staff.
✅Upper management is heavily promoting generative AI (specifically Claude), telling staff that adoption is mandatory for the future.
✅Workers believe the technology is being pushed to test how drastically EA can cut headcount while maintaining output.
BioWare’s Decline & Closure
✅BioWare was repeatedly forced to abandon its strengths (narrative choice, consequences, companions) to chase unprofitable live-service and multiplayer trends, wasting significant resources.
✅Studio leadership grew overly reliant on user experience research (UXR) and fear-driven decision-making, stifling creative risk-taking before the studio's closure.
Source: Vertical Slice
Disappointed, but definitely not surprised. So much of what’s said reflects very much how many of us felt, as it was quite obvious for the last 10-15 years.
Risk-averse development, “do less” mentality, cost-cutting..etc.
I feel really bad for the studios and talents that had to be suffocated under EA’s mentality. It’s obvious what kind of people they were ever since they tried to gaslight gamers into thinking single player gaming to be dead.
remember when we found out kaname date's apartment is some abandoned warehouse in new york? lets go back to that
Peak Clownery retweeted
Mass Effect fans are not fucking around holy shit
🚨 WE'RE IN TIMES SQUARE!
Together with @kalaelizabeth, we've managed to get a #SaveMassEffect billboard up in Times Square, NYC, all day today!
📍 1560 Broadway, above the Pelé store (Duffy Square)
⏰ 15 seconds every hour at :35
HOLD THE LINE! ❤️
Peak Clownery retweeted
We had someone who has used Elementor take a look at this, and it's actually not that simple.
Uchikoshi definitely used Elementor, which features A.I. tools, to make the site. However, it also includes WIPs that indicate he used it as a template rather than full generation.










































