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collaborative project reborn from an old, unfinished homage to the Light and Dark Saga.
Per Audacia Ad Astra. #Destiny2 #Destiny2Art
bio ➡ bsky retweeted
#SaveMassEffect - A Message from the founder.
First, I want to say thank you.
When I started this petition and created #SaveMassEffect, I had no idea how quickly the community would come together. What began as one fan refusing to quietly accept the loss of something that meant so much to so many has grown into a movement supported by tens of thousands of people around the world.
And we’re only getting started.
Mass Effect has never been just another video game franchise. For many of us, it represents years of unforgettable stories, characters, friendships, and choices. It’s a universe that inspired us, brought us together, and reminded us that even against impossible odds, our actions matter.
That’s why this campaign exists.
Our goal is simple: Give Mass Effect a future.
We’re asking Electronic Arts to seriously consider two paths forward:
1. Commit to continuing Mass Effect’s development, with the resources, talent, and time necessary to deliver the experience this franchise deserves.
2. Explore licensing Mass Effect to a qualified development studio capable of carrying the franchise forward if EA no longer intends to develop it.
We’re not demanding rushed development, unrealistic promises, or an immediate announcement of a new game. We’re asking EA to recognize that this franchise still matters and that its community deserves to be heard.
I also want to make something very clear: This campaign is not against the developers, artists, writers, or employees of EA and BioWare. These are the people who helped create the universe we love. They deserve our respect and support.
Our campaign will remain respectful, organized, and focused on constructive solutions.
Where We Go From Here
As the founder of #SaveMassEffect, I’m working to turn the incredible support we’ve received into an organized effort.
Over the coming days, I’ll be focusing on expanding our outreach, connecting with gaming journalists and community creators, bringing volunteers into the campaign, and establishing a professional line of communication with EA.
With N7 Day approaching on November 7, we have an opportunity to show just how much this universe still means to people around the world.
Our next milestone is 100,000 signatures. But signatures alone aren’t the ultimate goal. Our goal is meaningful dialogue and a genuine opportunity to secure Mass Effect’s future.
How You Can Help
- Keep sharing the petition and using #SaveMassEffect.
- Encourage fellow fans to participate respectfully.
- Share what Mass Effect means to you and why you want to see its story continue.
- Help spread the campaign beyond our existing communities.
I’m currently organizing this effort independently, and I know I can’t do everything alone. As we grow, I’ll be looking for dedicated community members who want to help build something lasting.
Finally, I want everyone supporting this campaign to remember something:
We cannot guarantee that EA will change its plans. But we can make sure the community’s voice is impossible to overlook.
Every signature represents someone who believes this universe is worth preserving.
You have already shown me that I am far from alone in that belief.
Thank you for standing with me. Thank you for standing with the developers who gave us this incredible universe. And thank you for refusing to let Mass Effect’s future go unquestioned.
Our choices matter. Our voices matter.
#SaveMassEffect
— Joe Smith, #SaveMassEffect
we were going to get more geth 😭💔
I can finally talk about Mass Effect Universe.
Since Bioware closed I can now reveal that I was part of the Mass Effect Council, saw what BioWare was building, and provided feedback during development.
• Set 600+ years after the Reaper War
• You play as a customizable N7 agent
• Instead of being a walking gun rack, you're a cross between John Wick and James Bond
• Shepard's legacy preserved, regardless of your ending
• A galaxy divided into three major factions
• Humanity, Krogan, Batarians, and more allied together
• Council races forming their own alliance
• The Geth emerging as a third superpower
• A galactic Cold War instead of another Reaper style invasion with a shadowy adversary
• Geth-built megastructures
• Connections between the Milky Way and Andromeda
• Experimental technology implanted in you as a unique point of difference
• Hacking and manipulating the environment
• See through walls, identify systems, remotely trigger hazards and more
• Handcrafted missions like ME1-3
• But with Hitman-style freedom in how you complete them
• Brutal close-range executions
• Squadmates who can clash with each other
• Romance wasn't being sanitised
• Liara returns - now an incredibly powerful Asari Matriarch
From what I saw, BioWare was making Mass Effect for us, the fans, not for people who don't exist.
It looked incredible.
And now we may never get to play it.
Find out more here: youtu.be/ZOWrTNazZxM
#SaveMassEffect
bio ➡ bsky retweeted
Excited to finally be able to share some of my designs for Marathon! Starting with some visdev for Vulcan. Definitely one of my favorites to have worked on! If you played the Alpha, then some of this should be pretty familiar.
What im gonna do today
-clean
-finish 1 or 2 more artworks
-work on my crafts project
What im not gonna do today
-get a raid checkpoint
-try to solo the raid boss
bio ➡ bsky retweeted
We’re going Beyond the Surface with the first episode of our Voyage to Early Access series! 🌊
Explore how narrative and environmental storytelling play a role in shaping Subnautica 2 ⬇️
youtu.be/zFmdL42koo8
bio ➡ bsky retweeted
Reminder:
- EA cancelled the Single Player Dragon Age 4 in development from 2015-2017
- Pushed them to create a live service Dragon Age because of trend chasing. They considered multiplayer the future of gaming, "nobody plays single player games anymore" except then Jedi Fallen Order released with huge success and they pivoted again.
- After 3 years of development on Live Service Age from 2018-2021, EA & Bioware decide to remove the Multiplayer component but instead of rebooting a second time they gave them 18 months to rip out all that live service work and have them make it a single player game AGAIN, at a significant disadvantage to meet expectations.
- Six years of wasted development now, when a lot of the series veterans had been laid off or quit out of frustration with EA along with numerous management and staff changes. Among these names are David Gaider, Mike Laidlaw, and later before Veilguard's release Mary Kirby. Her departure was an abysmal sign for the future of DA before this next game had even released.
- This resulted in the announcement of Dragon Age Dreadwolf in 2022, later renamed Veilguard which retained the scars of it's live service development when it released in 2024 and was never the true game Bioware would have given us if they hadn't been constantly fucked around.
We could and should have had the intended Dragon Age 4 before 2020, instead it took almost a DECADE for the follow up.
The worst things these companies do is trend chase something, with zero foresight on temporary trends. By the time you release that game public opinion has shifted. Rocksteady's Suicide Squad as a clear example of this too.
Just let creative people make something they are passionate about and stop putting them in boxes. Let developers make something real by giving them time and resources to deliver something memorable with a clear goal, not a post mortem example like Anthem on how not to develop a game.
EA has been fucking over Bioware basically since they acquired them. Issues with Andromeda, Anthem, Veilguard aside as yes all three have their issues and you'll even have people going back to Mass Effect 3/DA2/Inquisition with issues as well; a lot of this comes from a long long period of EA pushing Bioware into a corner and then watching them be a punching bag for it. It also comes from internal schisms within Bioware where there was a strange Mass Effect vs Dragon Age rift and David Gaider said they may as well have been two different studios with how the culture was different, plus the writers getting fucked over at every turn.
People taking the lowest hanging fruit possible and are gonna just say it was Veilguard, it was Anthem, it was Andromeda etc that sealed their fate when in actual reality it was a long list of issues going back 15+ years that led to the issues within those games in the first place.
bio ➡ bsky retweeted
I now have permission to share something I hoped would be revealed with much more fanfare.
I spent more than 3 years as one of the writers of #MassEffect4
It was one of the greatest privileges & GLORIOUS challenges of my life. I smiled every day. I worked HARD for the fans, every day.
So when I say I am devastated by the end of #MassEffect I REALLY mean it. I don’t know how to express how gutted I truly am.
I really haven't drawn mass effect in a long time, huh. Maybe I should change that. It defined what video games could be in my young mind, set my taste in games, and all I got are character doodles and some 500 hours of gameplay 😞
bio ➡ bsky retweeted
While I haven't really enjoyed Bioware's recent output, KOTOR and the Mass Effect trilogy rewired my young brain and helped solidify a deep love of sci-fi in my mind. I know this has been on the cards for a while, but still, what an age to be living in.
It's been said a thousand times but this industry sucks. Not only does it feel like all the doors for creatives are closing, but the building is being condemned too.
Ceos are chasing massive successes that are impossible to make to begin with, and are actively destroying all of the conditions that allowed the ones we had 🤷






















