Bluwolfblitz retweeted
In Sonic 06, in the cutscene "The death of Elise?!" there's a specific shot of Knuckles that looks like he's falling onto the ground.
I checked the actual animation file and- apparently the actor was just crouching all along!
So anyways Godot is free, open source, and easy to learn! :)
Vibe your way to 50K.
The 2026 Epic AI MegaJam begins Nov 12: epic.gm/epic-ai-megajam-2026
Bluwolfblitz retweeted
For the stages I'll be using Blind Squirrel's vanilla DoF values for the specific stage regions in the game.
They mostly use it in 2D areas aside from some 3D regions in Planet Wisp. Surprisingly stages like SM and AP don't use DoF at all.
I think it looks quite nice.
For the stages I'll be using Blind Squirrel's vanilla DoF values for the specific stage regions in the game.
They mostly use it in 2D areas aside from some 3D regions in Planet Wisp. Surprisingly stages like SM and AP don't use DoF at all.
I think it looks quite nice.
I really would prefer native source 2 upgrades of these older valve games than 200gb+ rtx remix versions tbh.
One thing that’s definitely been lost from the PS2 era is shadows actually being dark and scenes having contrast.
Question
If Depth of Field or "DoF" could be used in PRR would you like it? or would you prefer not to have it at all?
35%No DOF
65%Yes DOF
253 votes • Final resultsCurious if there is an effort on this but since the CNT apparently was dumped, is there anyway to restore the old visuals and possibly do similar things for tracks that werent present in the CNT?
Man I really wanna lock in on my own Crossworlds visual mods but idk if the tools or editor have been updated enough to where they’re much more stable.
Only worry would be maintaining those mods whenever they randomly change something






























