Seattle, WA
Joined January 2017
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Bryan Phelps retweeted
Released our 0.5.4 build - now with snippet support! 🥳 A few other features as well: - Emmet Expansions - Visual-block edits More details in the release notes: patreon.com/posts/48587646 and documentation: onivim.github.io/docs/using-…
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Bryan Phelps retweeted
Released our 0.5.3 build - features CodeLens integration, along with other new features & bug fixes: - Menu bar (@zachbaylin) - Configurable font-weight (@marcagba) - Preview functionality (@fanantoxa) - JSON & HTML language servers More: patreon.com/posts/47300621
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Bryan Phelps retweeted
Onivim is such a great editor. Extensions of VSCode with the convenience of modal editing (vim). It's only $40 for a LIFETIME commercial license. That's a great price. Give @bryphe your money, he's doing work. @oni_vim
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Bryan Phelps retweeted
Our friends at @dev_talk have a really cool forum for developers and have set up a spot for Onivim - and they'll be giving away a license key every month. Check it out here: onivim.devtalk.com/ Thanks @AstonJ for making this happen!
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Thanks @NathanGDQuest ! I'm a big fan of your game dev tutorials - awesome resources for learning Godot / gamedev in general. Makes it extra cool to see this
I'm really impressed by the work done on @oni_vim 2. It's an editor that brings vim's superpowers and VSCode's ecosystem together in an native editor, written in C, with sublime text level of performance and responsiveness. Really promising. ➡ onivim.io/
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Replying to @NathanGDQuest
Congratulations @NathanGDQuest , that's awesome ! 🍾 🥂
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Replying to @jordwalke
Congrats @jordwalke ! 🥳🍾 It's incredible what you've built with #reactjs and #reasonml - can't wait to see what's next.
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Also hoping I can get the work you did to create a Revery API around the OSX menu integrated for 0.5.3 🤞
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Replying to @zachbaylin
Thanks for all your help @zachbaylin - the auto-update and registration was huge... was was a ton of work to integrate Sparkle into @oni_vim ! And even more coming in 0.5.3 - your keyboard-layout work is powering a lot of improvements in our input handling 💪
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Bryan Phelps retweeted
Just released our 0.5.2 build (Jan 2021) - working on monthly releases moving forward! Some highlights: - Vim-navigable explorer, search, symbols - Word-wrap - Improved fuzzy-finding w/ fzy - Initial auto-update infrastructure - Keyword completion More: patreon.com/posts/45931176
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Same here! Use @oni_vim for all my day-to-day dev including developing @oni_vim . Best way to test and dogfood 😎
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Replying to @benschinn @oni_vim
Thanks @benschinn 😀 Great to hear!
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Ya, this was something were missing for a while - it's really important for me too! Finally making some progress on it the past couple of weeks though. Goal is to have the entire UI keyboard-navigable, vim style:
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Replying to @avsm @oni_vim
Awesome, thanks for trying it out @avsm Still lots of work to do... on both perf and keyboard focused UX - but @ocamllang is a great tech stack to build on. Can't wait to bring in multicore 😀 Potential for significant improvements in syntax highlighting and elsewhere
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Replying to @bryphe @janiczek
Would be nice to have a `revery-isolinear-quick-start` - I think the @elmlang model is so nice for building applications
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Replying to @janiczek
Hi @janiczek ! Ah, yes, sorry - it's mainly used internally for some projects, so there's a paucity of docs. We use it heavily in Onivim 2, but it's large: github.com/onivim/oni2/blob/… There's also revery-terminal, which is a more scoped example: github.com/revery-ui/revery-…
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Bryan Phelps retweeted
Why not take 5% of your engineering budget and invest it in the various open source projects you depend on? I'd hazard the returns you'd see over the coming years from this investment would be greater than having spent that same amount on payroll.
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