Bryan Phelps retweeted
Released our 0.5.4 build - now with snippet support! 🥳
A few other features as well:
- Emmet Expansions
- Visual-block edits
More details in the release notes:
patreon.com/posts/48587646
and documentation:
onivim.github.io/docs/using-…
Bryan Phelps retweeted
Released our 0.5.3 build - features CodeLens integration, along with other new features & bug fixes:
- Menu bar (@zachbaylin)
- Configurable font-weight (@marcagba)
- Preview functionality (@fanantoxa)
- JSON & HTML language servers
More: patreon.com/posts/47300621
Bryan Phelps retweeted
Our friends at @dev_talk have a really cool forum for developers and have set up a spot for Onivim - and they'll be giving away a license key every month.
Check it out here: onivim.devtalk.com/
Thanks @AstonJ for making this happen!
Thanks @NathanGDQuest !
I'm a big fan of your game dev tutorials - awesome resources for learning Godot / gamedev in general.
Makes it extra cool to see this
I'm really impressed by the work done on @oni_vim 2.
It's an editor that brings vim's superpowers and VSCode's ecosystem together in an native editor, written in C, with sublime text level of performance and responsiveness.
Really promising.
➡ onivim.io/
Replying to @NathanGDQuest
Congratulations @NathanGDQuest , that's awesome ! 🍾 🥂
Replying to @jordwalke
Congrats @jordwalke ! 🥳🍾
It's incredible what you've built with #reactjs and #reasonml - can't wait to see what's next.
Also hoping I can get the work you did to create a Revery API around the OSX menu integrated for 0.5.3 🤞
Replying to @zachbaylin
Thanks for all your help @zachbaylin - the auto-update and registration was huge... was was a ton of work to integrate Sparkle into @oni_vim !
And even more coming in 0.5.3 - your keyboard-layout work is powering a lot of improvements in our input handling 💪
Bryan Phelps retweeted
Just released our 0.5.2 build (Jan 2021) - working on monthly releases moving forward!
Some highlights:
- Vim-navigable explorer, search, symbols
- Word-wrap
- Improved fuzzy-finding w/ fzy
- Initial auto-update infrastructure
- Keyword completion
More: patreon.com/posts/45931176
Ya, this was something were missing for a while - it's really important for me too! Finally making some progress on it the past couple of weeks though.
Goal is to have the entire UI keyboard-navigable, vim style:
Awesome, thanks for trying it out @avsm
Still lots of work to do... on both perf and keyboard focused UX - but @ocamllang is a great tech stack to build on.
Can't wait to bring in multicore 😀 Potential for significant improvements in syntax highlighting and elsewhere
Would be nice to have a `revery-isolinear-quick-start` - I think the @elmlang model is so nice for building applications
Replying to @janiczek
Hi @janiczek ! Ah, yes, sorry - it's mainly used internally for some projects, so there's a paucity of docs.
We use it heavily in Onivim 2, but it's large: github.com/onivim/oni2/blob/…
There's also revery-terminal, which is a more scoped example: github.com/revery-ui/revery-…
Hi @PiBeben - I had some recording issues, luckily @ABawesomed had me covered.
Just uploaded: youtube.com/watch?v=Pi8qRg_g…







