
3D Environment Artist @Data7Studios | Currently working on Lux Novus
Bologna, Emilia Romagna
Joined April 2016
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Hey everyone!
My #TheWitcher project is finally online on my #Artstation!
Check it out and stay tuned for the upcoming breakdown of the scene!
#TheWitcher3 #UnrealEngine #UE #CDPROJEKTRED #GeraltofRivia #Skellige #Realtime #EnvironmentArt
#Gameart
artstation.com/artwork/6LoVz…
Hey everyone!
I've been recently selected as an Adobe Finalist for @TheRookiesCO #MeetMat5 Contest!
Huge thanks to the Jury and congratulations to the other amazing finalists!
You can check my project here!
#TheRookies #Meetmat #Texturing
therookies.co/entries/44239
Tancredi Cavallari retweeted
We have a new Dev Diary up! check it out now!
indiedb.com/games/lux-novus/…
#indiegame #gaming #gamedev #indiegames
Hey everyone!
Back in March I had to opportunity to join Data7 on the ambitious journey to deliver a new Action 3rd Person called #LuxNovus.
We're providing constant updates reguarding the development, so stay tuned for future news!
#Data7 #MassEffect #Uncharted #UnrealEngine
We are back for yet another development diary! This time, we talk to our environment artists and 3D Modellers! Check it out! indiedb.com/games/lux-novus/…
#indiegames #gamedev #gaming
Tancredi Cavallari retweeted
Carter-A259
Kat-B320
Jorge-052
Emile-A239
Jun-A266
Noble Six
Fifteen years later, their legend persists.
Happy Birthday, Halo: Reach.
⭐ youtu.be/fOHAY_0jXCc
Tancredi Cavallari retweeted
We are back for yet another development diary! This time, we talk to our environment artists and 3D Modellers! Check it out! indiedb.com/games/lux-novus/…
#indiegames #gamedev #gaming
Hey Everyone!
We at Data7 are working on a new Sci-Fi Single-Player game. News and info will be shared regularly every week. If you want to support and share our vision, check out @LuxNovusGame!
Tancredi Cavallari retweeted
Halo reach is Peak
Halo reach is Peak
Halo reach is Peak
Halo reach is Peak
Halo reach is Peak
Halo reach is Peak
Halo reach is Peak
Halo reach is Peak
Halo reach is Peak
Halo reach is Peak
Halo reach is Peak
Halo reach is Peak
Halo reach is Peak
Halo reach is Peak
Tancredi Cavallari retweeted
ψ ༼ Φ ෴ Φ ༽ ψ ୧(• ֊ •„ ୧)
| ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄|
RECIPE FOR OUR INDIE GAME
Third-Person Action shooter
Combat: Gears meets Mass Effect.
Narrative & Story Driven.
Galactic level story.
With a dash of love for games.
|_____________________________|
Tancredi Cavallari retweeted
indiedb.com/games/lux-novus/…
As promised, our first Developer blog! in this, we give an inside into prototyping gameplay systems! take a look!
#indiegame #indiedev #gamedev
Tancredi Cavallari retweeted
Indiana Jones and the Great Circle will be the first game to feature NVIDIA's RTX Hair technology, which uses spheres instead of triangles to achieve more realistic hair rendering.
Arriving in September: 80.lv/articles/nvidia-s-rtx-…
👀
An Introduction:
From here on, we will be posting on IndieDB with regular updates on our progress, gameplay prototypes, art. and more! check out our first post!
indiedb.com/games/lux-novus/…
Tancredi Cavallari retweeted
75% FUNDED!
We're so close to making it to our finish line! If you haven't joined the calendar backers, you won't want to miss your chance!
--Special CRASH ARG game with every order!
--Special art pieces from Soma's Assembly!
--Many add-ons to choose from!
--Free giveaway in every package!
--Additional $50 of add-ons for FREE for every $50 tier backer!
--Free calendar giveaway pinned to our profile!
--AND MUCH MORE!
Back the 2026 Halo Community Calendar on Kickstarter and know that you're helping artists in a massive way! Link in bio!
#Halo #Calendar #HaloSpotlight
Tancredi Cavallari retweeted
Learn to model visors with crisp reflections. 👀
In episode 3, shift gears from subdivision surface modelling and model the visor using weighted bevels and shrinkwraps. Meaning we can worry less about topology and still achieve clean results.
#Blender3D #BlenderModeling
Tancredi Cavallari retweeted
My art is good, the algorithm just ignores me
My art is good, the algorithm just ignores me
My art is good, the algorithm just ignores me
Tancredi Cavallari retweeted
If anyone's wondering, yes you can push the nanite voxelized trees quite far....
#UE5 #UnrealEngine #GameDev
Back in May I dediced to create a tribute project to #TheWitcher3.
It first started as a simple prop, but later became something way more complex and fulfilling.
Here's a close up on the model, following some original references with a personal touch.
#UnrealEngine #gameart
Tancredi Cavallari retweeted
The Halo Community Art Calendar is live on Kickstarter
featuring incredible fan art and some awesome add-ons 💪 The last tier includes a render of your spartan from me too 😵
Can't support? Maybe get a free one! ⬇️
#Halo




































