I write Unity tutorials and Godot tutorials that focus on programming. I also maintain AnyDice.

Amsterdam
Joined July 2009
The culmination of my upcoming PGPUP #GodotEngine #gamedev tutorial is: a wriggling plane!
1
21
997
Torus with exclusively animating curl (besides global rotation). For upcoming PGPUP #GodotEngine #gamedev tutorial.
24
1,060
Small fix in PGPUP part 8: smooth01 now also supports PATTERN_SAMPLE_VALUE_TYPE other that float.
5
786
Coming up next for my Procedural GPU Patterns #GodotEngine #gamedev tutorial series: curling noise, also on a torus.
2
28
1,106
Coming up next for my Procedural GPU Patterns #GodotEngine #gamedev tutorial series: curling noise.
49
1,426
In the last tutorial we made value noise, which works for making flat pancakes. But we want donuts! Therefore we add tiling support to the noise, so we can seamlessly wrap it around a torus. #GodotEngine #gamedev catlikecoding.com/godot/proc…
2
1
28
1,565
Coming up next for my Procedural GPU Patterns #GodotEngine #gamedev tutorial series: seamless value noise on a torus.
1
18
922
In the last tutorial we created value noise and now we add analytical derivatives to it, to adjust normal vectors to match a displaced surface. #GodotEngine #gamedev catlikecoding.com/godot/proc…
1
4
60
3,312
In Custom SRP 7.2 #unity3d #gamedev tutorial we continue to modernize our shadows code, pulling it out of the lighting pass and splitting it into three passes. catlikecoding.com/unity/cust…
2
10
71
3,736
In the next step of our Procedural GPU Patterns #GodotEngine #gamedev journey we take our hash noise and turn it into value noise. catlikecoding.com/godot/proc…
2
17
1,161
Procedural GPU Pattern #GodotEngine #gamedev tutorial 6 adds octave animation to fractals, using temporal lacunarity to scale their animation speed. We also use staggered animation to animate our fractal hash in a more pleasing way. catlikecoding.com/godot/proc…
1
25
1,649
My upcoming #GodotEngine tutorial adds animation to our fractal hash.
1
19
1,165
Custom SRP 7.1 #unity3d #gamedev tutorial refactors our shadow code. A bit dry, but prepares it for specialized render passes for directional and other shadows. catlikecoding.com/unity/cust…
3
39
1,787
In Procedural GPU Patterns #GodotEngine #gamedev tutorial 5 we make our own little shader library and use it to create fractals from both sine waves and hashes. catlikecoding.com/godot/proc…
2
56
3,641