WATCH AITSF x SUGAR SONG TO BITTER STEP!! RAIN CODE ANIMATION BACK ON THE WORKS :D

Joined June 2021
Happy 7th #AInniversary! The AITSF x Sugar Song to Bitter Step Multi Animator Fan Project brought together by the AITSF community is finally out! Thank you to all the artists and animators who worked on this and to everyone who followed along with the project! Please enjoy it! :D
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J | AITSF MAP IS OUT retweeted
I get feeling like game development without LLMs isn't financially viable, but please, do not go down the path of Generative A.I. Every part of art is human. I don't want more games if they are devoid of love. Open Letter (Signable): openletter.earth/uchikoshi-f… #zeroescape #aitsf
I thought some of you might have a few questions, so I've put together a little Q&A. Q: Wait, so Uchi isn't with Too Kyo Games anymore? A: I'm still part of Too Kyo Games, thanks to the kindness of its members. It's a bit like branching out on my own while staying connected to the Too Kyo family. I guess... I just wanted to build something under my own banner, so I decided to start an independent company. Q: So, you and Kodaka didn't have a falling-out? A: I may have fallen in love with him, but we'd never have a falling-out. We're still so close that we even have pajama parties at each other's houses, sipping strawberry milk boba together... Q: What was the game that got canceled? A: I'm really sorry, but I can't reveal that here... I'll let you use your imagination, but if Uchi fans had heard the title, they might have danced like crazy with nosebleeds for three days and three nights straight. Q: Why was the game canceled? A: I apologize, but I can't go into the details of that either. But on a more serious note, I think it's fair to say that major changes in the game development landscape may have played a part. And what brought about those changes? Needless to say... AI (artificial intelligence). Advances in AI have made it possible for people to create games at a much lower cost. To stay competitive, mid-sized game developers like us need to find ways to cut costs. However, these days, using AI to make games is generally frowned upon, isn't it...? Unfortunately, under these circumstances, we're fighting a losing battle. It's often assumed that using AI could cause creators to lose their jobs. But the opposite can also be true. In other words, "not using AI" could also cause creators to lose their jobs. If using AI had been an option, perhaps the project wouldn't have been canceled. Of course, humans would have handled all the creative work, leaving only the tedious tasks to AI. That way, we might have been able to cut development time, not staff. Oh, and just to be clear, that doesn't mean the budget was the direct cause of the cancellation. I'm just saying that if we'd been able to cut costs further, things might have turned out differently. Q: There are still so many things I'd like to ask... A: Hopefully, I'll get another chance to talk about them. I'm always happy to make myself available for interviews with the press. If you have any further questions, please feel free to reach out through the "CONTACT" form on our official website: crashkeys.com/ P.S. To all the fans out there: Thank you so much for all your lovely messages! I've received an overwhelming number of them, and I'm going to read every single one! I sincerely appreciate all your kindness!
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happy #RyukiBday2026 except im going through burnout and unexplained lightheadedness so I haven’t really drawn anything but then I remember this beautiful gem that perfectly encapsulates how I’ve been feeling exists so im retweeting this lol look at him he’s such a pathetic loser
me when i me when me i when me when
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J | AITSF MAP IS OUT retweeted
i’ll get better at walking animations one day haha
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hi if im not posting in awhile it’s because im working on like three different things at once lol peace ✌️✌️
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what if i said i wanna make rain code animation next O:
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oops my hand slipped haha silly me
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shinigami WIP because I need to slowly transition over to rain code art while I finish that animation hehehehe
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yeah I didn’t watch the anime BUT I WATCHED THIS GO WATCH IT EVERYONE
Anime que nadie se vio Pero que todos conocen su ending
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I picked up my pen again :)
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it’s a bottle of wine
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Some of the parts i animated for the MAP :3c
Happy 7th #AInniversary! The AITSF x Sugar Song to Bitter Step Multi Animator Fan Project brought together by the AITSF community is finally out! Thank you to all the artists and animators who worked on this and to everyone who followed along with the project! Please enjoy it! :D
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And the rest of the stuff i animated for the MAP :D
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THE AITSF MAP IS ALMOST OUT! STAY TUNED! <3
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YO TWITTER CHAT THE MAP IS ALMOST OUT IM SO EXCITED HAVE A SNEAK PEAK
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I still haven’t figured out where to put this wonderful edit in the animation GIVE ME IDEAS
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J | AITSF MAP IS OUT retweeted
HAPPY 6 YEARS OF AITSF EVERYONE (no pigeons were harmed in the making of this) #AITSF #aithesomniumfiles
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J | AITSF MAP IS OUT retweeted
crab aiba thing i made real quick because what do you mean no sleep for kaname date is coming out tomorrow #aitsf #aithesomniumfiles
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