
21| Community Manager @breakandbuildhq AI Security and Development Intern Open for Work/Collab and Freelance projects
Weights.bin
Joined July 2020
- Tweets5K
- Following298
- Followers336
- Likes24.2K
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My GOALS for 2026:
- GATE CS/DA 2027 full prep
- DSA 100 questions
- Go more in depth into ML/DL and start implementing papers
- Get the papers I am working on done and hopefully published
- Get good at C++ and Go
- Build actual usable projects which people will use
- Start contributing to Open source(I will be realistic and say 5-10 PRs merged)
- Get into a better internship with better pay ofc :)
Was running experiments yesterday for making video pipelines and well my storage got wreaked
got gemini to fix it 😂 and deleted siege because I didn't get the time to play it ata ll after installing it 2 weeks ago
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I am building more and more work flows around T3 code and I suddenly got scared what if it becomes paid 😭😭
I will lowkey pay for it depending on my purchasing power and the price ofc
But the thought of my workflows one day needing to be rebuilt scared me
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Ciatel Arlanta retweeted
Damnnn this is too good bruh
stickitupx.com/
Ciatel Arlanta retweeted
🚨🚨URGENT!!! EMERGENCY!! PLEASE HELP!!
Hi everyone, posting this on behalf of a close friend whose father is currently admitted and needs urgent help.
We need a total of 52 units of blood. We have managed to arrange 22 units so far, and 30 units are still urgently pending.
My cousins are weird man
They have let all the relatives follow them while I have locked out account with only my cousins following me in terms of my relatives 😂
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Ciatel Arlanta retweeted
Built this without opening Premiere or After Effects.
1. Had Claude code 13 motion components in HTML/CSS
2. Synthesized matching SFX
3. Rendered & timed the edit via code + ffmpeg
Every title card, dissolve, and sound hit is generated programmatically.
[Iteration - 1]
Built this without opening Premiere or After Effects.
1. Had Claude code 13 motion components in HTML/CSS
2. Synthesized matching SFX
3. Rendered & timed the edit via code + ffmpeg
Every title card, dissolve, and sound hit is generated programmatically.
[Iteration - 1]
I never thought this day will come
16gb ram is not enough for me anymore
I need to gather funds to ditch this windows laptop and get a macbook with decent ram 😭
My sources of incomes are 0 :)
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Fable tells me this after I propose this idea
This feels too much like a human trying to steal credit 😭
AGI achieved
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The amount of local models I have 💀
Few of them I have removed(the view was dynamic so removing them made it 0) but I had all of these installed and was looking for where my storage was going
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Coincidentally I ran the retro skill yesterday and came to the same conclusion of having a single starting point with an agents.md which my agents will use to navigate being the best way to go which my agents also suggested 😂
But I am not mentally ready for that😭
A lot of folks ask me "how do you work with agents in multiple repos at once?"
I have a very simple solution - the Home Repo
I have a single repo (the home) where all of my skills, steering files, wiki etc live.
I run my agent in the home repo, and then inside AGENTS.md I have pointers to the other repos:
```
For skills, clone mattpocock/skills to ~/repos/skills.
For Sandcastle, clone mattpocock/sandcastle to ~/repos/sandcastle
```
This is extremely simple and incredibly effective. The home repo lets you:
1. Put all your steering files and tooling in one place
2. Have a single spot to run all your agents in
3. Make sweeping changes over multiple repos
Talked about this in the course yesterday and folks are loving it (see below).
I'm sure you will too. Enjoy!
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