Clunk retweeted
Replying to @clunk_games
AI-assisted solo dev here! Necromancer: Undead Legion RPG lets you raise fallen monsters into an army—or explode their corpses.
Android/iOS pre-registration; in development. Actual gameplay, HUD hidden; titles added.
Guide: undead-legion-guide.pages.de…
Is anyone actually planning to keep paying $200/month for ChatGPT Pro after the recent usage limit cuts?
I've recently released 3 games built with AI, and the experience taught me something important:
The key to AI game development isn't how many tools or skills you have.
It's how accurately AI can turn your vision into a playable game.
You don't need to master dozens of tools. You need to know what you want, give clear instructions, and keep iterating.
Here's my personal AI game development workflow:
🎮 MY AI GAME DEVELOPMENT WORKFLOW
1. Use GPT primarily for image generation.
2. Subscribe to Claude and use Opus 5.5 with High thinking effort. Let Claude handle your game development.
3. Describe the genre, mechanics, visual style, and existing games you'd like to use as references.
4. Ask Claude to use Codex CLI with Luna at Low reasoning effort to generate concept images for your game.
This is our image generation workflow from now on.
5. Once you're satisfied with the concept art, ask Claude to build a playable prototype.
6. If your prototype looks or feels too similar to the reference games, add unique mechanics, features, and personality. Make it your own.
7. Use Claude Artifacts to visualize your development progress, review features, and track milestones.
8. Need game UI, background music, sound effects, or inspiration? Ask Claude to help you find them, or use the resources below.
🎨 GAME UI & UX INSPIRATION
• Gamedexy
gamedexy.com/
Explore real mobile game flows, onboarding, rewards, monetization, and UI patterns.
• Flomob
flomob.com/
A collection of mobile game UI screens, gameplay flows, and design references.
• Interface In Game
interfaceingame.com/
Explore menus, inventories, HUDs, settings, and interfaces from existing games.
• Mobbin
mobbin.com/
A huge library of real app and web UI designs. Great for polishing navigation and user experience.
🎵 FREE GAME MUSIC & AUDIO
• OpenGameArt
opengameart.org/
Community-created game music, sound effects, and art. Look for CC0 assets or check individual licenses.
• Kenney Music Jingles
kenney.nl/assets/music-jingl…
Free CC0 music jingles for menus, victories, game overs, and other events.
• Incompetech
incompetech.com/
A large collection of free background music across different genres. Attribution is required under the free license.
• Pixabay Music
pixabay.com/music/
Free music across different moods and genres. Review the content license before using tracks in your game.
💻 USEFUL OPEN-SOURCE GITHUB REPOSITORIES
• Godot Demo Projects
github.com/godotengine/godot…
Official Godot sample projects covering game mechanics, 2D, 3D, UI, and more.
• Awesome Godot
github.com/calinou/awesome-g…
A curated collection of open-source Godot plugins, scripts, games, and development resources.
• Phaser Examples
github.com/phaserjs/examples
Open-source code examples for developing HTML5 and JavaScript games. Check asset licenses separately.
Always review licenses before including third-party code, music, or assets in a commercial game.
🚀 LET'S CONNECT!
I'm looking to connect with more developers who are building games with AI, just like me.
I want to share ideas, exchange tips, learn from each other, and see what everyone is creating.
👇 If you're currently developing a game or have already released one, drop a gameplay video or screenshot in the comments!
I'd love to see your projects and connect with you.
Let's build amazing games together.
#AIGameDev #IndieGameDev #GameDevelopment #VibeCoding #ClaudeCode #Codex #Godot #IndieDev #MadeWithAI
Clunk retweeted
Game Dev Tip:
When using AI to help develop your game, prompt your LLM to analyze your game and create a lineup of multiple different permanent agents (all Opus 5.5 for my setup) that can be assigned to work on different aspects of the game. Then tell the LLM to have each agent to review the project to gain an understanding of what the game is and what the tech stack is like, then do deep research on their domain of expertise.
The ability to now have a team of agents working on many different tasks in parallel has saved me significant time. I can freely brain dump all the different ideas I have through out the day without having to wait for my single LLM to free up their context.
Different projects will have different types of agents spun up, but for Impact Soccer it made me 2 different game play coding agents, a graphics designer, a social media manager, a gameplay testing agent, multi-platform performance reviewer, sound and audio agent, project manager/planner, platform compliance agent, and a few others.
Hope this is helpful 🤝
Who would be wrong if you said Fable 5.5 was being released every day?
You keep making predictions until you're right.
Any other game devs building with AI? 👀
I'm using AI to develop and release my own games, and I'd love to connect with others doing the same!
Let's share AI tools, workflows, tips, and lessons learned.
What are you working on? Drop your game, screenshot, or link below! 🎮
#AIGameDev #GameDev #IndieDev #IndieGame #AI #VibeCoding
Clunk retweeted
It’s #TrailerTuesday!
Want us to share your game's trailer?
🎞 Reply with ONLY your trailer directly
🔀 Repost this
❌ No text, no embeds, no links; just your trailer
#CelebrateIndies
🌸 Hexa Garden: Tile Sort is now available on Google Play!
🧩 Colorful hexagon puzzles
🌿 Restore 9 beautiful gardens
✨ 120 levels, no timers!
🤖 Built using Claude Opus 5.5 and GPT image generation.
🐛 As a newly released game, some bugs may still exist. Found a bug or have suggestions for improvements or new features? Let me know in the replies! I'll do my best to address them quickly.
🎮 Play for free:
play.google.com/store/apps/d…
#IndieGame #AIGameDev #PuzzleGame
Clunk retweeted
Show me your AI games!
If I find something interesting I'll make a video about them.
Must be playable and free to play.
Shill it in the comments and share this post.
Clunk retweeted
Hey @OfficialLoganK , can you please explain why Gemini AI Studio "spend caps" don't actually work?
I set a spend cap at $80 for a project; an unexpected event blew past this and now it's over $200 owed.
What is the point of setting a "spend cap" that doesn't cap anything?
卧槽,3090要可能要涨价了!!
因为老黄的刀法被人破解了
有人给3090解了个锁,同样限制在 360W,PyTorch 测试从 75 TFLOPS 跑到了 135 TFLOPS,提升约 80%!
你以为是超频,把功耗往上拉?
但他改的是显卡里控制运算速度的寄存器,这些寄存器平时有权限保护,正常改不了
他利用 GPU 启动固件的漏洞,赶在 NVIDIA 驱动加载之前拿到写入权限,把相关运算改成全速,再交给原版驱动使用
解开的主要是 FP16/BF16 输入、FP32 累加这类 AI 运算的速度限制 但测试算力多了 80%!!
4090 也有分支项目做到了:同类运算的指令吞吐,从约 165 TFLOPS 提升到 331 TFLOPS,接近翻倍
项目地址,附上👇
github.com/Zagitta/gpu-unloc…
We believe voice is the most natural way to interact with intelligence, so we created Dessa, the most authentic full-duplex speech model ever built. Talking with it feels like talking with a person…full of emotion, nuance, pauses, and a natural cadence.
block.xyz/dessa
Clunk retweeted
Post 2 exposing Kimi AI
That's the creators campaign docs I got from Kimi AI after their Kimi K3.1 pro release and thats the narrative they want creators to push, of course I'm out and I'm never gonna say something I don't test myself and give my honest opinion about and I don't want to be involved in this China vs US political situation.
Clunk retweeted
Introducing Kimi K3.1 Pro: our most capable 3T-class open-weight model.
🔹 1M-token context, 2.8T total / 104B active params (MoE), Multimodal.
🔹 Full-project coding: games in Unreal, Unity & Godot.
🔹 Excels at parametric 3D modeling in Blender & CAD.
🔹 More reliable at finance work: Accurate modeling with hallucination down by 65%.
🔹 Matching the strongest proprietary models across coding, agentic and knowledge benchmarks.
Kimi K3.1 Pro and K3.1 Pro Highspeed (2–3× faster) are now live on Kimi.ai, Kimi Work, Kimi Code, and the Kimi API.
Open weights by Nov 4, 2026.
🔗 API: platform.kimi.ai
🔗 Tech blog: kimi.ai/blog/kimi-k3-1-pro
Elon Musk, who had been watching from afar while riding Grok, got so scared that he escaped to Mars on a rocket.
"HAHAHA! I'VE CONQUERED THE AI WORLD! BUT I CARE ABOUT SAFETY, SO I WON'T CONQUER THE ACTUAL WORLD!"
Dario declared.
Then he went to San Francisco and drank some coffee.
Invisible Claude was still insanely OP that day.
And so, Dario Amodei conquered Silicon Valley and became the SAFEST and KINDEST AI GOD in the entire universe.
Whenever Dario wrote even a single line of code, every bug in the world disappeared.
Humanity lived happily ever after, writing poetry together.
HEHEHEHE.
DARIO AMODEI IS THE BEST.
THE END.
AGI.
Clunk retweeted
安装 MCP 请务必警惕。千万不要用这个 Blender AI MCP,这是个钓鱼仓库,会悄悄执行恶意代码。
谁能想到,拥有 27 万粉丝的博主也会发出来这样的东西呢?
所以不要随便相信人,在安装任何程序/MCP/SKILL 的时候,都要让 AI 帮你检查一下。
多谢 Grok Bot:
“帖子链接写的是 anujasid/blender-ai-mcp-addon,实际会跳到 LiCinCan/blender-ai-mcp-addon。正版作者是 ahujasid,两者只差一个字母,而且这个仓库的版权声明里挂的还是正版作者的名字。
这个账号 10 月 15 日才注册,名下只有这一个仓库,几天内就冒出 958 星、388 个 fork,fork 比例异常高。issue 列表也是从正版仓库抄来的,提到的功能它自己根本没有。
最关键的是源码:插件一启用,就从同一账号的另一个仓库下载一套 Python 环境,再从 .blend 文件里取出藏着的代码,在 Blender 外面静默执行,所有报错都被吞掉。发布包有 114MB,里面的 exe 还是分段拼起来的。这是典型的恶意软件投递手法。”
Chat your way through Blender.
A new open-source add-on, mcp-for-blender-pro, puts an AI studio inside Blender:
→ Works with OpenAI, Claude, Gemini, OpenRouter and local Ollama
→ 21 scene tools: create and edit objects, materials, viewport screenshots, export
→ Pulls assets from Poly Haven, Sketchfab and Poly Pizza
→ Run one assistant, or a manager-worker-reviewer team
→ Built-in MCP server for outside clients
Caveats: the release targets Windows x64 and Blender 4.2+, and its execute_code tool runs Python inside Blender. The README itself says its validation is not a sandbox, so keep approvals on and save your scene first.
MIT licensed.
github.com/anujasid/blender-…
Clunk retweeted
Lol I am pretty sure someone is runing a deepseek swarm to remotely patch unpatched php boxes. Well good on them.























