We trained an AI that can Wombo Combo in Super Smash Bros. Melee.
"Reyn" is our latest model for Smash, able to play doubles, understand English commands, and do combo chains.
Here's what we learned about getting AI agents to collaborate in real-time. 1/6
The biggest problem was friendly fire.
We tried penalizing agents for hitting their teammates. But this just made them stop attacking in general.
So we built a hitbox filter that stopped attacks that would hit their partner.
This reduced friendly fire damage by 71–74%. 5/6
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We've released our research, code, and model weights. Reyn's 1v1 model works across all 26 characters. 2v2 is still experimental.
Full technical breakdown:
frisson-labs.com/reyn
If you're working on real-time AI agents or multi-agent coordination, let's chat! 6/6
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Huge congrats to the Nuance team - seeing how far it's come is surreal! Seriously another Ai game changing moment
The first AI persona you’ll actually want to meet face-to-face.
Most AI personas stare blankly while you talk. Emma reacts while you’re still speaking.
After 18 months of research at @nuance_ai, this is Emma, built on Nuplex, our full-duplex audiovisual foundation model.
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wait...this is actually hilarious.
prompt was "create a movie where nat is interviewing liz and he's awkward and she's manipulating him."
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We're in the twilight of the old games industry.
So many examples of games with multi-month dev cycles immediately get cloned and fall to irrelevance in a sea of slop.
I feel it in the water, I smell it in the air. Much that once was, is lost.
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Surprised I don't see more company sites with interactive @threejs landing pages.
I made this in an afternoon using Astra - an homage to one of my favorite games. You can click to move the people and hold + release to make them jump! (check it out in the comments below)
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