codeCadaver (@codeCadaver) header
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Indie developer using both Unity and the Unreal Engine

Ontario, Canada
Joined July 2020
Day 47/100 #100DaysOfGameDev Spent the better part of 2 weeks creating a digital short animation in prep for my Unity game. Still needs some work and I definitely need to check out @GameDevHQs "The Great Fleece" to upgrade my camera/film making. youtu.be/HCNzVvdbQY8
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Day 30/100 #100DaysOfGameDev Still need to set up blend trees and tweak the animations but I'm happy with the direction it's moving #unitydeveloper #indiedeveloper #flex
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Day 26/100 #100DaysOfGameDev Created my first enemy in Blender with it's first attack. Next up...it's first battle in Unity! #unitydeveloper #blender3d #indieDeveloper
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Day 25/100 of #100DaysOfGameDev Managed to get my character imported to Unity with a simple 3 move combo system implementation: #C-C-C-COMBO-BREAKER #unitydeveloper #indiedeveloper
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Day 23/100 of #100DaysOfGameDev I decided to make a more 'capable' version of my previous droid. I'm going to animate some attacks and attempt to make him a playable character in Unity #unitydeveloper #blender3d
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Day 22/100 #100DaysOfGameDev My first attempt at animating with Shape Keys in Blender
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Day 20/100 of #100DaysOfGameDev After 3 days of Blender, I finished 3 guitars that were requested...How does @Imphenzia do this in 10 minutes? #Blender3d #indiedev
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Day 17/100 #100DaysOfGameDev Started to create an upgradable guitar for my game. Not textured yet but I plan on creating some other popular guitar body styles...any requests? #indiedev #blender3d #unitydeveloper
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Day 16/100 #100DaysOfGameDev Feeling uninspired by my recent attempts at sculpting in Blender, I thought I decide to work on animations for my 2.5D game. Still some issues to work out but I'm happy with the overall progress. #unitydeveloper #lowpoly
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Day 15/100 #100DaysOfGameDev This is the beginning of my sculpting progress...It's not overly impressive. I don't know how people can do this without a tablet. I've discovered something else I'm terrible at! #ThisIsGoingToTakeMeForever #longwaytogo
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Day 14/100 #100DaysOfGameDev Almost ready to start sculpting in Blender but wanted to make sure that I could remember how to rig a character first. Here's a simple walk animation with my first mech
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Day 13/100 #100DaysOfGameDev Decided to check out @GameDevTV's Blender course in an attempt to expand my Blender skills. Specifically, their "Blender Character Creator" Course. Thanks to @justinhhorner for referencing their courses.
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Day 12/100 #100DaysOfGameDev Managed to get this guy rigged and attempted to create a simple idle animation...Shake a leg Spent the better part of the day trying (and failing) to get Blender to render the animation #Blender3d #animation
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Day 11/100 of #100DaysOfGameDev Shoutout to @GameDevGuy_ for convincing me to make this a boss and to @justinhhorner for the idea of adding guitar strings for potential 'ammo' and to @GameDevHQ community in general Next up: figuring out how to rig/animate this thing
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Day 10/100 #100DaysOfGameDev Came up with an idea for a moveable platform...not sure how I feel about it...is it even worth coloring?
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Day 8/100 of #100DaysofGameDev Watching @Imphenzia's YouTube channel inspired me to make a low poly Mandalorian/Baby Yoda
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Day 7/100 of #100DaysOfGameDev Keeping with the music theme, I thought I'd make a Gibson style battle car. The body isn't perfect but it gives me more reason to practice
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Day 6/100 #100DaysofGameDev Not as exciting as Machine Learning, I know but I'm starting to actually enjoy using Blender Keeping with the music theme, I thought I'd make a guitar pedal tank. Tracks were inspired by AC/DC
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Day 3/100 #100DaysOfGameDev Trying my hand at Machine Learning within Unity Still struggling with setting up a Python virtual environment in order to customize the agents. #unity3d #MachineLearning
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