Day 47/100 #100DaysOfGameDev
Spent the better part of 2 weeks creating a digital short animation in prep for my Unity game. Still needs some work and I definitely need to check out @GameDevHQs "The Great Fleece" to upgrade my camera/film making.
youtu.be/HCNzVvdbQY8
Day 30/100 #100DaysOfGameDev
Still need to set up blend trees and tweak the animations but I'm happy with the direction it's moving
#unitydeveloper #indiedeveloper #flex
Day 26/100 #100DaysOfGameDev
Created my first enemy in Blender with it's first attack.
Next up...it's first battle in Unity!
#unitydeveloper #blender3d #indieDeveloper
Day 25/100 of #100DaysOfGameDev
Managed to get my character imported to Unity with a simple 3 move combo system implementation:
#C-C-C-COMBO-BREAKER #unitydeveloper #indiedeveloper
Day 23/100 of #100DaysOfGameDev
I decided to make a more 'capable' version of my previous droid. I'm going to animate some attacks and attempt to make him a playable character in Unity
#unitydeveloper #blender3d
Day 22/100 #100DaysOfGameDev
My first attempt at animating with Shape Keys in Blender
Day 20/100 of #100DaysOfGameDev
After 3 days of Blender, I finished 3 guitars that were requested...How does @Imphenzia do this in 10 minutes?
#Blender3d #indiedev
Day 17/100 #100DaysOfGameDev
Started to create an upgradable guitar for my game. Not textured yet but I plan on creating some other popular guitar body styles...any requests?
#indiedev #blender3d #unitydeveloper
Day 16/100 #100DaysOfGameDev
Feeling uninspired by my recent attempts at sculpting in Blender, I thought I decide to work on animations for my 2.5D game.
Still some issues to work out but I'm happy with the overall progress.
#unitydeveloper #lowpoly
Day 15/100 #100DaysOfGameDev
This is the beginning of my sculpting progress...It's not overly impressive. I don't know how people can do this without a tablet.
I've discovered something else I'm terrible at!
#ThisIsGoingToTakeMeForever #longwaytogo
Day 14/100 #100DaysOfGameDev
Almost ready to start sculpting in Blender but wanted to make sure that I could remember how to rig a character first. Here's a simple walk animation with my first mech
Day 13/100 #100DaysOfGameDev
Decided to check out @GameDevTV's Blender course in an attempt to expand my Blender skills.
Specifically, their "Blender Character Creator" Course.
Thanks to @justinhhorner for referencing their courses.
Day 12/100 #100DaysOfGameDev
Managed to get this guy rigged and attempted to create a simple idle animation...Shake a leg
Spent the better part of the day trying (and failing) to get Blender to render the animation
#Blender3d #animation
Day 11/100 of #100DaysOfGameDev
Shoutout to @GameDevGuy_ for convincing me to make this a boss and to @justinhhorner for the idea of adding guitar strings for potential 'ammo' and to @GameDevHQ community in general
Next up: figuring out how to rig/animate this thing
Day 10/100 #100DaysOfGameDev
Came up with an idea for a moveable platform...not sure how I feel about it...is it even worth coloring?
Day 8/100 of #100DaysofGameDev
Watching @Imphenzia's YouTube channel inspired me to make a low poly Mandalorian/Baby Yoda
Day 7/100 of #100DaysOfGameDev
Keeping with the music theme, I thought I'd make a Gibson style battle car.
The body isn't perfect but it gives me more reason to practice
Day 6/100 #100DaysofGameDev
Not as exciting as Machine Learning, I know but I'm starting to actually enjoy using Blender
Keeping with the music theme, I thought I'd make a guitar pedal tank.
Tracks were inspired by AC/DC
Day 3/100 #100DaysOfGameDev
Trying my hand at Machine Learning within Unity
Still struggling with setting up a Python virtual environment in order to customize the agents.
#unity3d #MachineLearning



