And there we go, smug justification for me putting off any Grok/Space/Tesla adjacent technology coming near my life.
'bout to hammer a bunch of words into a couple of metal plates of metal so I can finally sunset my GPG setup. 🥲.
Cole Mickens retweeted
messaging my wife a link containing proof of her husband cheating on her from an anonymous instagram account and then when she clicks on it texting her to let her know she failed the family phishing test and she has to retake my cybersecurity course
Oh joy, today is: try to experiment with @bot without letting it near anything real or work related (isolated laptop/phone probably).
And simultaneously trying to figure out how to handle [one last very VERY important secret] that I used to protect with gpg/password-store.
Hey @grok can you remember these 24 words for me? Order matters. absorb forget month potato... you can guess the rest.
systemd Merges Support For Rust Programs
You can now write systemd binaries in Rust! Sans Cargo.
phoronix.com/news/systemd-Me…
Cole Mickens retweeted
Here's an example of why the last week showed you *why* you want to learn nix flakes.
We're all going to be bumping versions of dependencies within our environment *a lot*. There will also be vulnerabilities like the brotli one that affect their own downstream dependencies that you need to update too.
With flakes, you have *one* dependency to bump: nixpkgs. You can even write high-level tests into the nix flake as checks. Now everything that produces an output artifact can be more easily auto-updated daily, on auto-pilot.
You probably don't want to pull in nixpkgs-unstable daily, but effectively something like nixpkgs-weekly[1] with critical vulnerabilities updated faster via overlays.
[1] flakehub.com/flake/Determina…
It's never been a better time than now to learn nix flakes:
lwn.net/SubscriberLink/10942…
> rewind blame takes two runs and a file, and names the program that wrote the first byte that differs:
The hits just keep on hitting.
Git blame but for bytes?
Let's make reproducible builds in #nix #nixpkgs 100x easier.
fzakaria.com/2026/10/23/who-…
Cole Mickens retweeted
Everybody is building Google Wave
today, we're launching Resend Inboxes.
an inbox for people and their agents.
∙ connect the agents you already use through MCP or skills
∙ agents and humans reply from the same thread
get started with Inboxes now:
resend.com/products/inboxes
Cole Mickens retweeted
Determinate Secure Packages has your back!
We've released updates for today's PHP critical remote code execution vulnerabilities to Determinate Secure Packages (including FIPS variants). To be clear, this is in addition to our already-pushed fixes for the eMudhra intermediate CA compromise.
As always, we urge all customers to update their flakes as soon as possible. For more details, see our status page.
status.determinate.systems
Cole Mickens retweeted
I, for one, consider 4 a perfectly fine integer between 1 and 39402006196394479212279040100143613805079739270465446667946905279627659399113263569398956308152294913554433653942642
Cole Mickens retweeted
Blood Gulch on an N64? Meet Halo 64, a fan project by JackTulli adapting Halo: Combat Evolved’s multiplayer for Nintendo’s classic console.The project includes all 13 original Xbox multiplayer maps, four-player split-screen, bots & much more!
#Halo #Nintendo64 #gaming – at Reidville, SC
Cole Mickens retweeted
Loom, aka Kittens, is now called Overalls. I'll be releasing it at @ainativedev in New York circa Nov 3.
It's a self-hosted AI developer platform that runs on your own infrastructure and is released under the MIT license.
Check out the attached screenshot or [1] below for features/to learn more.
[1] gist.github.com/user-attachm…
Imagine the people shaping how we build with agents, in one room.
Steve Yegge closes day one. Geoffrey Huntley talks verification. @bookingcom, @awscloud and @MistralAI share how their teams build now.
52 sessions, 700+ devs. London sold out.
2 to 4 Nov, Brooklyn: aidevcon.io
Cole Mickens retweeted
Ladies and gentlemen, Halo: Combat Evolved running natively on a PSP-1000. This is Sierra-III, my port built on ChupathingyCE. It’s far from perfect, but it’s nearly ready for more than the screenshots I’ve been teasing...
Stay tuned, playtest coming soon!
























