You're obsession with realism is the reason games cost 500 million dollars and take 6 years to come out.
Unironically I think most of yall would prefer a boss just kind of stands there and doesn't do anything than be hyper aggressive.
Hot Take: People rely on the design of Devil May Cry and Ninja Gaiden to be the standard for action games too much.
All games with completely different combat systems.
I used to work as a bartender and I can guarantee you most people would legit suck at pouring beer from a tap. That shit would be 50% foam.
Dead by Daylight supporting a racist homophobe? I'm confused on why you're confused. This seems extremely on brand for them.
The fact @DeadbyDaylight gifted The Burnt Peanut all the characters in the game is such a slap in the face of the community. Dude is a MASSIVE racist and homophobe..... Such a disgusting thing to see my god
Consent is a continuous process. Since the dead lack the ability to revoke consent than it's considered rape.
The disconnect is that black Americans are not culturally African. Africa is a place with a multitude of shared and different cultures. Black Americans don't have much if any connection to those cultures. Being African is a cultural thing not a skin based thing.
It's almost like jokes are funny when used on the right subject. The Japanese are extremely serious and prideful so jokes about them land because they take that shit seriously. Americans are the most unserious people ever so it's hard to make jokes we don't make about ourselves.
I want to try this out but I just know my potato of a PC isn't going to run it well so I'll just wait for the console release
What do you mean lack of elegance? Maybe it's because people are so used to the way Japanese action games are built. But Wusha is extremely elegant. That is like it's core factor. It's extremely fantastical in its presentation. Like an almost weightlessness.
Been hesitant to tweet about Phantom Blade Zero, in part because I knew how much the industry has been gassing this game up. We're talking 9s and 10s all around.
And while I have been enjoying it very much — it's probably the most characterion-actiony a Sekiro-like has ever been, once you get access to most of your weapons and kit — there's also something about that stops it from achieving greatness.
For example, the action all looks better than it actually feels to play. The wushu-inspired animations are gorgeous to look at but also make the action feel less immediate and responsive, IMHO, as your attack strings have this ever so slight delay to allow of the extra twirling of the limbs.
The linear nature of the game also synergizes with the fact that enemies don't respawn *and* you don't have to refight bosses' initial phases, in a way that might feel welcome to most but feels superficial to yours truly. There's a real lack of friction on display; one that gives the game a killer pacing but also removes tension and emotional investment.
Don't get me wrong, it's a fantastic and beautifully made game, and it'll probably end up in the lower parts of my GOTY list. The way it encourages weapon switching by tying it to the player's stamina mechanic shows that it has teeth mechanically as well.
But I just can't agree with the amount of reviewers who are praising this like it's the best thing to happen in action gaming since Ninja Gaiden II. Because despite everything it got going on, there's a superficiality on display that it never got to shake for me. From its cooldown resource management to its color-coded parry system, there's an utter lack of elegance to its foundations that the flashy visuals were never able to mask.
The (jade) emperor's new clothes? A bit, yeah.























