Completephased (@complete_phased) header
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Gamer, Music Lover, and Kingdom Hearts Fanboy.

Joined May 2015
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You're obsession with realism is the reason games cost 500 million dollars and take 6 years to come out.
Estamos em 2026 e Phantom Blade Zero não te deixa matar uma GALINHA, não dá pra atacar um cavalo, tem parede invisível em escada que 1 metro pro lado você consegue passar e ainda dá pra ficar preso no cenário durante uma boss fight E tem gente chamando isso de GOTY INJOGÁVEL.
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Unironically I think most of yall would prefer a boss just kind of stands there and doesn't do anything than be hyper aggressive.
Hua Qianxiao down in 3 tries. What a mediocre, and mind numbingly boring boss, "Watch us flex our animation work and throw a bunch of slashes on the screen while you stand and parry it until it's your turn to beat him to a pulp" such a bore.
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Unironically that would have got them more hate.
Tom, your BLACK costar was being abused by the entire internet yet you stayed silent. Nothing about him is kind, respectful, or alpha.
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They are going for different things. You don't need to put too bad bitches against each other.
مطور Phantom Blade Zero مبذر و يلعب في النعمة .. مو معقول هالكم من الانميشنز ، كان المفروض يقتدي بـ From Software اللي ماغيروا الانميشنز من 15 سنة
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Yeah you are going to struggle if you aren't into wusha media. But they do explain most of it in the notes you pick up.
ファントムブレードゼロ 本場の中国人は話も固有名詞も全部理解して楽しめてるのに、日本人の私には難しいなあ読めないなあと思っていたら本場の人にもよく分からん話と固有名詞らしいの笑う 「中国人こういうの好きやろ」でお出しされて苦しんでるのは本場も一緒だった…?
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Dumbledore
Ok but seriously, if Lily Potter had an abortion, then who would stop Voldemort?
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40 hours for an action RPG seems like a good amount of time.
Phantom Blade Zero is a good game but its dragging on a bit too long for my liking. I just dont like when a game drags on too long & brings nothing new. Its the one dislike i have so far.
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The combat of each game is too different to say which is better.
so? which game has the better combat? onimusha: way of the sword or phantom blade zero?
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Hot Take: People rely on the design of Devil May Cry and Ninja Gaiden to be the standard for action games too much.
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All games with completely different combat systems.
On voit les mes jeux tout le temps. - Visuellement c'est sympa - les parades sont travaillés (heureusement vu que le jeu tourne autour de ça j'ai l'impression) Mais Sekiro, GOT, GOY, ROTR, AC Shadows, Wu Kong, PH Zero, tous en 6 ans à peine Faut peut être se faire foutre
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I used to work as a bartender and I can guarantee you most people would legit suck at pouring beer from a tap. That shit would be 50% foam.
does the rest of the world not drink cocktails? a bartender isn’t just opening a beer and having you go at it. they often have to mix drinks too which does involve a bit of knowledge and yes, some pride in your work
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Because its easier to leave as you have much more vision
Genuinely want to know, what’s the reason for backing into parking spots where it’s not required to do so? From what I can tell, it takes longer and is harder to do.
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Dead by Daylight supporting a racist homophobe? I'm confused on why you're confused. This seems extremely on brand for them.
The fact @DeadbyDaylight gifted The Burnt Peanut all the characters in the game is such a slap in the face of the community. Dude is a MASSIVE racist and homophobe..... Such a disgusting thing to see my god
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Consent is a continuous process. Since the dead lack the ability to revoke consent than it's considered rape.
Is necrophilia that bad if they consent before dying
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The disconnect is that black Americans are not culturally African. Africa is a place with a multitude of shared and different cultures. Black Americans don't have much if any connection to those cultures. Being African is a cultural thing not a skin based thing.
" we're not Africans* 2 sec later " We descend from slaves who were brought from AFRICA " Truly the dumbest people on earth
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This is in fact not true.
Phantom Blade'de kimse oyunda organik boss savaşlarının olmadığını farketmedi mi ya? Bossların alayı script ve input okuyorlar. Siz saniyelerce hareketsiz beklerseniz onlar da bekliyolar. Gerçekten oyunun tüm prestiji gözümde yitti gitti.
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It's almost like jokes are funny when used on the right subject. The Japanese are extremely serious and prideful so jokes about them land because they take that shit seriously. Americans are the most unserious people ever so it's hard to make jokes we don't make about ourselves.
They don't find the joke funmy when they are the joke. But they were laughing like crazy when y'all were roasting japanese people lmfao. The ipocrisy
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I want to try this out but I just know my potato of a PC isn't going to run it well so I'll just wait for the console release
Soulframe: Open Preludes Arrives Nov 6 - No more invitations required - Free to play on PC - Raise a wolf pup into a mount - 7 corrupted regions to clean - New Ode Shrike Pact & abilities - New weapons, armor & runes - 100+ pages of new voice acting - Founders bundles remain available
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What do you mean lack of elegance? Maybe it's because people are so used to the way Japanese action games are built. But Wusha is extremely elegant. That is like it's core factor. It's extremely fantastical in its presentation. Like an almost weightlessness.
Been hesitant to tweet about Phantom Blade Zero, in part because I knew how much the industry has been gassing this game up. We're talking 9s and 10s all around. And while I have been enjoying it very much — it's probably the most characterion-actiony a Sekiro-like has ever been, once you get access to most of your weapons and kit — there's also something about that stops it from achieving greatness. For example, the action all looks better than it actually feels to play. The wushu-inspired animations are gorgeous to look at but also make the action feel less immediate and responsive, IMHO, as your attack strings have this ever so slight delay to allow of the extra twirling of the limbs. The linear nature of the game also synergizes with the fact that enemies don't respawn *and* you don't have to refight bosses' initial phases, in a way that might feel welcome to most but feels superficial to yours truly. There's a real lack of friction on display; one that gives the game a killer pacing but also removes tension and emotional investment. Don't get me wrong, it's a fantastic and beautifully made game, and it'll probably end up in the lower parts of my GOTY list. The way it encourages weapon switching by tying it to the player's stamina mechanic shows that it has teeth mechanically as well. But I just can't agree with the amount of reviewers who are praising this like it's the best thing to happen in action gaming since Ninja Gaiden II. Because despite everything it got going on, there's a superficiality on display that it never got to shake for me. From its cooldown resource management to its color-coded parry system, there's an utter lack of elegance to its foundations that the flashy visuals were never able to mask. The (jade) emperor's new clothes? A bit, yeah.
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Somehow still a massive downgrade.
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