GPU and path rendering engineer at @rive_app.

Joined November 2022
Christopher Dalton retweeted
Made with Rive
It’s time… Go get your Wrapped! spotify.com/wrapped
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Christopher Dalton retweeted
🚀 MCP support is now available in Early Access. Connect the Rive Editor with AI tools to handle repetitive tasks, like creating complex View Models, State Machines, Layouts, Shapes, and more.
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So excited to see the past year of brainstorming finally go live!
Introducing Vector Feathering — a new way to create vector glow and shadow effects. Vector Feathering is a technique we invented at Rive that can soften the edge of vector paths without the typical performance impact of traditional blur effects. (Audio on 🔊)
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Christopher Dalton retweeted
Introducing Vector Feathering — a new way to create vector glow and shadow effects. Vector Feathering is a technique we invented at Rive that can soften the edge of vector paths without the typical performance impact of traditional blur effects. (Audio on 🔊)
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So excited for feathers!
🚧 Glows preview in Rive 🚧 @HelloJcToon testing Rive Feathers, a new way to create vector glows/shadows in a ⚡️ super performant ⚡️ way thanks to the Rive Renderer, which are traditionally expensive/slow for performance
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Christopher Dalton retweeted
Rive for @unity is now available as a tech preview! 🚀 Some features are still rolling out (details in thread), but you can start using it to build your game today. We’d love to have you try it out.
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Christopher Dalton retweeted
Building UI for games is a mess. Rive is here to fix it. See how. 👇
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Christopher Dalton retweeted
Sneak peek of dynamic animated text in @rive_app!! With real-time shaping of variable fonts.
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Christopher Dalton retweeted
To show off the power of the new @rive_app renderer, we built a game entirely with vector graphics.
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Christopher Dalton retweeted
🤯 Rive Renderer running in Chrome (--enable-webgl-draft-extensions). Note that we can render multiple pages of perfectly antialiased text at 120 fps. Of course it can all animate, just like the Marty example.
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Christopher Dalton retweeted
2020 iPhone SE running the Rive Renderer. @csmartdalton demoing
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Christopher Dalton retweeted
Update! You can see the renderer has come a long way. We’ve added clipping, blend modes, and gradients. And it’s only 151 KB (Skia’s ~5.6 MB). Perf still insane – 105 high dpi vector Martys at 120 fps. Animations out of sync to demonstrate that perf isn’t due to caching.
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Christopher Dalton retweeted
🚀 You can now use Rive to build UI for games, like menus and heads-up displays! #NoesisGUI 3.2 adds support for interactive Rive animations. Follow @noesisengine for more details!
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Christopher Dalton retweeted
We’re working on a new renderer at @rive_app. 🏎️ It renders lots of vectors crazy fast 🔍 …with exceptional antialiasing. 🌐 It's entirely WebGL compatible (and of course iOS, Android, Mac, Windows, Linux, etc). 🐭 It’s tiny.
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