
GPU and path rendering engineer at @rive_app.
Joined November 2022
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Christopher Dalton retweeted
🚀 MCP support is now available in Early Access. Connect the Rive Editor with AI tools to handle repetitive tasks, like creating complex View Models, State Machines, Layouts, Shapes, and more.
So excited to see the past year of brainstorming finally go live!
Christopher Dalton retweeted
Introducing Vector Feathering — a new way to create vector glow and shadow effects. Vector Feathering is a technique we invented at Rive that can soften the edge of vector paths without the typical performance impact of traditional blur effects. (Audio on 🔊)
So excited for feathers!
🚧 Glows preview in Rive 🚧
@HelloJcToon testing Rive Feathers, a new way to create vector glows/shadows in a ⚡️ super performant ⚡️ way thanks to the Rive Renderer, which are traditionally expensive/slow for performance
Christopher Dalton retweeted
Sneak peek of dynamic animated text in @rive_app!!
With real-time shaping of variable fonts.
Christopher Dalton retweeted
To show off the power of the new @rive_app renderer, we built a game entirely with vector graphics.
Christopher Dalton retweeted
🤯 Rive Renderer running in Chrome (--enable-webgl-draft-extensions).
Note that we can render multiple pages of perfectly antialiased text at 120 fps. Of course it can all animate, just like the Marty example.
Christopher Dalton retweeted
Update! You can see the renderer has come a long way. We’ve added clipping, blend modes, and gradients. And it’s only 151 KB (Skia’s ~5.6 MB).
Perf still insane – 105 high dpi vector Martys at 120 fps.
Animations out of sync to demonstrate that perf isn’t due to caching.
Christopher Dalton retweeted
🚀 You can now use Rive to build UI for games, like menus and heads-up displays!
#NoesisGUI 3.2 adds support for interactive Rive animations.
Follow @noesisengine for more details!
Christopher Dalton retweeted
We’re working on a new renderer at @rive_app.
🏎️ It renders lots of vectors crazy fast
🔍 …with exceptional antialiasing.
🌐 It's entirely WebGL compatible (and of course iOS, Android, Mac, Windows, Linux, etc).
🐭 It’s tiny.




