Dan Monaghan (@danmonaghanz) header
Dan Monaghan (@danmonaghanz) profile picture

Freelance Augmented Reality Developer Lucky Bulldozer LTD, Virtual Cinematographer, Photogrammetry, iOS, ARKit/RealityKit & visionOS! Flotogram & ArC creator.

Auckland, New Zealand
Joined February 2015
Photo by Dan Monaghan (@danmonaghanz)Photo by Dan Monaghan (@danmonaghanz)Photo by Dan Monaghan (@danmonaghanz)Photo by Dan Monaghan (@danmonaghanz)Photo by Dan Monaghan (@danmonaghanz)Photo by Dan Monaghan (@danmonaghanz)Photo by Dan Monaghan (@danmonaghanz)Photo by Dan Monaghan (@danmonaghanz)Photo by Dan Monaghan (@danmonaghanz)Photo by Dan Monaghan (@danmonaghanz)
I'm hoping I'm the first in the world to get Apple's Object Capture code working on the iPhone, I pulled an all nighter as soon as it was announced - was I? Official documentation comes out tomorrow -#augmentedreality #ios #iPhone #WWDC23
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Not one, but six new Agent Skills! Early adopters improved Xcode build times by 78%. github.com/AvdLee/Xcode-Buil… After weeks of work, I launched my latest Agent Skill at Let’s Vision in Shanghai. Here’s how it works: It runs 3 clean + 3 incremental builds It analyzes build logs and project settings It proposes an optimization plan It applies improvements after you approve It re-benchmarks and reports the improvement All free → try it on your Xcode projects. Let me know how it goes in the replies, and open a PR if you add your results to the README!
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OpenUSD v26.03 now supports 3D Gaussian Splats! Makes me confident we'll see it supported in the updated RealityKit at WWDC26 🔥
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Dan Monaghan retweeted
This Chinese streamer cut the Apple Vision Pro’s weight in half using a helium balloon.
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braintrance.net has one of the only public world generation models available for use --Today! Our gaussian splat worlds generate in *less* than a minute, and are really good at keeping the visuals of people!
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Now that’s how you test a depth model!
Just tested Depth Anything 3 inside ComfyUI + Blender — this thing is insanely good! Massive respect to @bingyikang & amazing team for the model, to PozzettiAndrea for bringing it into ComfyUI, and to @Wildminder for spreading the word. #DA3 #DepthAnything3 #AI #ComfyUI #blender
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An archaeologist friend of mine wished he had a certain software for 10 years. I vibecoded it for him that evening over a bottle of wine.🍷 He never even used ChatGPT before, and his mind was blown. 🤯 Link, repo, and story below.👇
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This is an incredible new way to render texture data - decoding the JPEG (or any compressed image) after visibility is known, right on the GPU. Deferred texturing meets compression, only visible 16×16 blocks ever get decoded. Game changer, literally, gigs could be saved.
A really fun project we've been working on: Real-Time Rendering with JPEG textures! Ended up working way better than we expected (1500+ fps). Will be interesting extending this to modern formats like AVIF or JPEG XL. Paper: arxiv.org/abs/2510.08166 Code: github.com/elias1518693/jpeg…
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Wrapped up the final day of @SwiftServerConf at the National Science Museum in Kensington. As an AR Swift dev, I was blown away by how far Swift on the server has come. Staying in Swift for AWS/Cloud/local changes everything. Huge thanks to the team - see you in 2026!
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An interesting trade... an invite from Natively.dev to the new video generation model from OpenAI, Sora - or is it RockStar GTA6 - all the vids I've seen are GTA. Hola@ sora.natively.dev or the Sora Invite Manager in the App Store #Sora #SoraInvite #AI #Natively
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Did LumaLabsAI remove the Gaussian Splat processing from their API - docs now have no mention? Who are the alternatives - is there a professionally aimed service out there that can render out at speed and adjustable quality? #GaussianSplatting
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So cool you got mono in there! I tried to run local on my Mac and it still went for the Cuda option and asked for 96 gigs when I threw a folder at it. Super impressed, I processed a single frame of a chandeliers and it got the depth really well, def good enough for some VFX elems
Meet MapAnything – a transformer that directly regresses factored metric 3D scene geometry (from images, calibration, poses, or depth) in an end-to-end way. No pipelines, no extra stages. Just 3D geometry & cameras, straight from any type of input, delivering new state-of-the-art results 🚀 One universal model enables SoTA for: 🔥 Mono Depth Estimation 🔥 Multi-View SfM 🔥 Multi-View Stereo 🔥 Depth Completion 🔥 Registration … and many more possibilities! – plus everything is metric 🎯 We release code for data processing, training, benchmarking & ablations – everything Apache 2.0! Details & Links 👇
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I like the pattern I'm seeing here with IP address locations in Stockholm
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From ArC, the iPhone cinema camera simulator I’ve led for a few years, to real-time point-cloud scanning, Gaussian splats, here’s my latest AR work and prototypes. Always open to projects pushing AR & filmmaking. #ARKit #ios #VirtualProduction #photogrammetry
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Epic vision for spatial positioning, if you’re an Augmented Reality developer, watch this, TWICE. Not too tech, it’s about the vision of how our apps *should work. No more starting the user from scratch, all 3D assets remain where they last left off, fusing them into meat space.
We are building a new internet for robotics and XR, to make the physical world accessible to AI. In this year's State of the Auki Network video we highlight some of the amazing things already being built on the decentralized machine perception network:
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I’m wanting to talk to someone with real experience making iOS app for AR with Unreal Engine. My initial investigation is …. slow af build times, on an M2 Mac. I’m used to Xcode & I’m bored if a build takes more than a minute. Is it desktop on big windows box or not worth it?
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Hmmm it’s that popular huh
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Finally.... I can't wait to see what comes of this concept.
📢📢📢 𝐓𝐫𝐢𝐚𝐧𝐠𝐥𝐞 𝐒𝐩𝐥𝐚𝐭𝐭𝐢𝐧𝐠 𝐟𝐨𝐫 𝐑𝐞𝐚𝐥-𝐓𝐢𝐦𝐞 𝐑𝐚𝐝𝐢𝐚𝐧𝐜𝐞 𝐅𝐢𝐞𝐥𝐝 𝐑𝐞𝐧𝐝𝐞𝐫𝐢𝐧𝐠 arxiv.org/abs/2505.19175 trianglesplatting.github.io TL;DR: use triangles rather than Gaussians, and everything works just as well. Code (soon) github.com/trianglesplatting…
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What a weird addition to the #SceneKit headers #WWDC2024 - I mean yeah, of course, of course the secret ingredient is interleaving pentagon shaped faces in your geometry.
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This is called SigNeRF and the goal is to make #NeRF inpainting easier and more accessible. It is just a matter of time before #3D #generativeAI platforms implement more powerful ways to take control of the #creative process. Full article below 👇
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Are there any places #VisionOS people hang out for live discussion? IRC/Telegram?/FB Groups? Asking Google or GPT is pretty dead-end. Vision is such a generic term it just fails real bad. #SwiftUI #iOS # ???
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