
senior combat designer @Bungie @MarathonTheGame & @DestinyTheGame, photographer & synthwave | chaotician! chaotician, actually | he/him
tau ceti iv
Joined February 2009
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VALINOR (INTIMATE) IS OUT ON STREAMING SERVICES EVERYWHERE!!!!
open.spotify.com/album/2zqta…
rolled credits on blood of dawnwalker. i enjoyed it thoroughly and can’t wait to see what rebel wolves cooks up for the next one. highly recommend the game if you’re in need of an adventure!
Danny Nanni 🎮 retweeted
Incredible. Simply incredible. This community showed up huge once again and raised $1️⃣0️⃣0️⃣k today in just 5 hours!
Massive GGs to @OlManMakowski for hosting and organizing, @falloutplays + @JOverrated for epic shoutcasting, @LVTHalo for production and of course to YOU for supporting our mission ❤️
Holy Community W!
Already over 7⃣0⃣K raised!
⚔️ We just restocked the Spartiates emblem, get yours while you can: bung.ie/clashofchamps
Catch the tourney action
📺 : twitch.tv/olmanmakowski
📺 : twitch.tv/LVTHalo
i want this mass effect universe game more than any other game in the world right now, what're we doing here man
What an amazing work of art and labor of love by our talented, award-winning production crew at @MSGNetworks. #KnicksIn5 debuted last night and is ABSOLUTE CINEMA.
You can watch it here:
youtu.be/2CZNBv24-aI?is=HD9f…
Fuck that. Seattle deserves it more than fucking even Vegas. Fuck. This.
Seattle is no longer considered a lock for an NBA expansion team, Adam Silver has informed team owners, per @WindhorstESPN.
The league is reportedly using Mexico City as a potential alternative to pressure Seattle’s bidding group into raising its offer.
(h/t @TheNBABase )
I wonder if @Tempo_Storm knows that Bazaar has me and half my co-workers in a chokehold and I have no idea how we survive the mobile release.
Danny Nanni 🎮 retweeted
From the beginning, this community has blown our minds with their Marathon-inspired art and videos. It's time we give something cool in return! Introducing On Point, the art weapon sticker, and Runtime, the weapon sticker for videos.
We plan to give away these in-game rewards to players whose creations we have shared on our official Marathon and/or Bungie social media channels.
Feel free to not only tag us, but to also use the #MarathonART or #MarathonVID hashtags so we can find them out there. We are on the lookout to grant a batch of stickers, share your creations!
You can find more information about our Marathon community rewards in the link below.
help.marathonthegame.com/hc/…
maybe i'll stop by...???
🎃It's time to get spooky 🎃
Our annual Halloween stream is back! We're packing in a D2 Bungie Bounty, Marathon runs and some SRL for good measure. Join us for tricks, treats and a few surprises 👀
📅: 10/30 12PM - 5 PM PT
📺: twitch.tv/bungiefoundation
See ya there if ya dare 👻
Danny Nanni 🎮 retweeted
Hey everyone, Del here.
Thanks to everyone who replied to our post last week! One of the things we heard was that spawn rushing and lobby clearing was making extraction sessions play out like a BR. We want there to be more survival cat and mouse to keep the tension high and make sure stealth is a viable strategy so every run is a unique story. We’ve also heard concerns about death spirals and gear loss. To that end, here's a few areas we’re working through thanks to your continued feedback:
➡️ Perimeter is getting a big update in Symbiosis and one of the goals we had was to create more places to explore and give players more options to escape and evade other crews.
➡️To mitigate Cryo Spawn rushes, we're exploring changing the Level 2 doors that connect spawn rooms to Level 3. And that guaranteed Security Monitor in Revival? We're going to change that and make it random. This will be shipping with Symbiosis.
➡️On the audio side of things, we're reducing the audible range for dinner bells, like exfil and locked rooms, by about 50% of its current range (so the audio is mostly contained to its local POI). We're also looking into limiting Key Room audio to only Gold rooms so stealth players have a better chance to get some proper loot. These changes are still being aligned on with our audio and design team, so some of this may yet change.
➡️In Symbiosis your friendly neighborhood Rook is getting some updates as well. Rook will keep whatever is in their default 4x2 inventory after death. Items in Rook's gear slots (weapons, shields, cores, implants) will still be lost on death. Rook also won't be able to carry a backpack that expands inventory beyond the default 4x2 slots but they will have a Faction upgrade that increases their inventory to 4x4. The goal with Rook is to give players an option for a lower-pressure way to collect credits, materials, and gear for future runs even if the other Runners in the zone are trying to take everyone's shoes.
That's some of the things we're working on for Symbiosis to address some of the feedback we've heard. Let us know what you think about these changes and what else is working and not working about the game! Thanks for your feedback, we're thrilled to continue building Marathon together and we'll have more Symbiosis updates as we get closer to December.
I have been waiting to talk about Rook and these extraction changes for SO LONG bro. I’m so happy we were able to get this stuff to yall for Symbiosis!
Hey everyone, Del here.
Thanks to everyone who replied to our post last week! One of the things we heard was that spawn rushing and lobby clearing was making extraction sessions play out like a BR. We want there to be more survival cat and mouse to keep the tension high and make sure stealth is a viable strategy so every run is a unique story. We’ve also heard concerns about death spirals and gear loss. To that end, here's a few areas we’re working through thanks to your continued feedback:
➡️ Perimeter is getting a big update in Symbiosis and one of the goals we had was to create more places to explore and give players more options to escape and evade other crews.
➡️To mitigate Cryo Spawn rushes, we're exploring changing the Level 2 doors that connect spawn rooms to Level 3. And that guaranteed Security Monitor in Revival? We're going to change that and make it random. This will be shipping with Symbiosis.
➡️On the audio side of things, we're reducing the audible range for dinner bells, like exfil and locked rooms, by about 50% of its current range (so the audio is mostly contained to its local POI). We're also looking into limiting Key Room audio to only Gold rooms so stealth players have a better chance to get some proper loot. These changes are still being aligned on with our audio and design team, so some of this may yet change.
➡️In Symbiosis your friendly neighborhood Rook is getting some updates as well. Rook will keep whatever is in their default 4x2 inventory after death. Items in Rook's gear slots (weapons, shields, cores, implants) will still be lost on death. Rook also won't be able to carry a backpack that expands inventory beyond the default 4x2 slots but they will have a Faction upgrade that increases their inventory to 4x4. The goal with Rook is to give players an option for a lower-pressure way to collect credits, materials, and gear for future runs even if the other Runners in the zone are trying to take everyone's shoes.
That's some of the things we're working on for Symbiosis to address some of the feedback we've heard. Let us know what you think about these changes and what else is working and not working about the game! Thanks for your feedback, we're thrilled to continue building Marathon together and we'll have more Symbiosis updates as we get closer to December.
Danny Nanni 🎮 retweeted
We've seen reports that some Runners are experiencing fewer enemy crews than expected on their runs.
We have just issued a server-side change to address this. Let us know how your games feel now that this change is live.
Thank you to the players. To the friends and colleagues past and present. It is the honor of a lifetime to be a combat designer on this titan of a game. What Destiny gave me will never be bested. Every day I strive to live up to it. You're my favorite. Don't ever forget that.
the road ahead is filled with adventure and i simply cannot wait for us to show you all of it. take a small, small peek at what's next in the short-to-mid term!

























