@dbuckstein

Yeah, I made a video game once... programs games, does graphics, likes game maths, is creative, has cheezburger. Ask me about quaternions.

Burlington, VT
Joined January 2010
Getting excited to present at #GDC21! Come check out "A Three Course Meal in Graphics Programming Education" 🫖 schedule.gdconf.com/session/…
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This is one of the most visually appealing things I have ever seen and the montage at the end is perfection. youtube.com/watch?v=QwXK4e4u…
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PSA: brace yourself for "dose dos"
Me: Hey, remember that weird protein from three weeks ago? My immune system: Yeah, I shut that business down real quick. Me: Look, the ribosomes are making it again. My immune system:
Check out the first gameplay teaser for our game RV Punch! #IndieGameDev #indiegames #Kickstarter
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Dan Buckstein retweeted
March 2020 March 2021
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Devs watching QA test the product
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Did this a couple weeks ago... we'll takes our precious 300B USD now, please.
If a company offered you $300 billion to watch the entire extended edition of ‘The Lord of the Rings’ trilogy in one sitting would you? 😭😭😭
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I can hear this one.
My brain every time I get a slight headache
Dan Buckstein retweeted
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Well, 2020 is hindsight. Happy new year everybody.
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"Is this the real life? Is this just vertices? Caught in a pipeline, with no Escape from... intro graphics." ~me teaching the rendering pipeline, today
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(preferred last line: "Escape from geometry.")
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Watch this, register to vote, vote, tell your friends to vote, repeat. youtube.com/watch?v=pkpfFuiZ…
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Interesting visualization, however, while the quantity and positions of cells are the same, the adjacency patterns differ (6 adjacent cells for hex, 4 or 8 for iso); they are similar but their utility is different.
In case you didn't know, hexagonal grids are the same as isometric grids. I kid you not. #gamedev #screenshotsaturday xitter.cf/YellowAfterlife/status…
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Dan Buckstein retweeted
Speaking of, if you want your cos(x) functions to stop aliasing (flickering) on the screen, you need to filter them. If w=pixel size, replace cos(x) by (1/w)∫cos(t)dt, t ∈ (x-½w, x+½w) = cos(x)·sin(½w)/(½w) Check before and after video: (more info iquilezles.org/www/articles/…)
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