The Independent Voice of Gaming // Available in print and digital // Order support: [email protected]

Joined June 2011
Meet Planted!, the cover star of Debug #18, our latest celebration of independent video games! Developed by @ClothCatStudio, Planted! takes gardening to ridiculous heights. Grow your crops, defend your patch, and launch vegetables at your rivals.
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Every day we read comments online about how sad it is print magazines don’t exist anymore… But we’re out here at conventions, conferences, and expos each and every weekend showing that they do Every time we’re met with shocked expressions and so many comments like “wow, this is actually really good!” The market is smaller now than it was in 1995, that is true. But the bigger problem from our perspective is the fact that what we (and so many like us) do is buried, hidden away from the mainstream Debug has thousands of readers, despite this, and we’re so excited to see how many more we can inform, educate, and entertain 😊
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If you happen to be making a game, and want to be featured in print, please check our bio!
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We should make our own more independent and less full of layoffs games industry
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Uwaga, polscy twórcy gier! Dziś zupełnie przypadkiem wylądowaliśmy w Polsce. Spokojnie, wszystko pod kontrolą. Zjedliśmy już specjalnego hot doga i trochę nuggetsów, więc jest git. W każdym razie, skoro już tu jesteśmy, dajcie znać, co u Was ciekawego!
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And with this, we officially declare #PrintMyGame to be a thing!
Win a full page ad in Debug! We’re bringing back print gaming ads. Yes, we really are giving away advertising space to one lucky developer. Open to indies worldwide. 👋 Be following us 🕹️ Post your game below 🥰 Retweet your reply for visibility 🗓️ Winner drawn October 21st
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Win a full page ad in Debug! We’re bringing back print gaming ads. Yes, we really are giving away advertising space to one lucky developer. Open to indies worldwide. 👋 Be following us 🕹️ Post your game below 🥰 Retweet your reply for visibility 🗓️ Winner drawn October 21st
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We’re going to try and do this every month from now onwards. We think it could be great fun! If you’re chosen, you’ll need to supply a print-ready file (with our help) within 30 days. Your ad will be placed in the next issue released after the winner is drawn.
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Popped in to visit Tom Hardwidge @tallstorygames a couple weeks before the release of Heir of the Dog 🎉 He was busy reading all about it in Debug @debugmagazine 😅
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Once again I'm back to yell into the void: CREATORS PUT YOUR EMAIL IN YOUR BIO
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If you write about games, and would like to work with truly independent media then just letting you know we exist 👋 We’re 100% independent, editorially and financially, and are invested in giving writers the space to actually write about games properly! And we’re growing daily
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Retro developers, make yourself known!
Retro console indie devs, it's that time again! Working on anything new for a retro console? Let me know! Drop me a line at [email protected] if you're working on anything & they may feature in one or more of the UK print mags I work on. I may not be able to reply to you all.
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Wake up, it’s 2004 again! @RuneFest
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By the way, fully unedited, straight out of the camera. RuneFest set designers are a really talented bunch
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Heading to PLAY Expo this weekend? We’re not there, but the magazine is! Marc has you sorted for physical copies, including #17
CONFIRMED: Our full list of magazines heading to PLAY Expo Blackpool this weekend. With some big guns coming out for this event, make sure you stock up on your favourite titles. #thegamingnewsagent #gamingmagazines #Gamingbooks #collectables #stickers
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Debug Magazine retweeted
Ever wondered how many carts tall you are? evercade.link/cartridges
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Debug Magazine retweeted
First in my bloodline to use an API key
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Debug issue #17 has come out today. Get over to @debugmagazine and order yours now. #indiegames #indie #fyp #gamer
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This video is essential viewing for anyone within or interested in the UK games industry
▶️NEW YouTube Vid up - The Great British Game Ceiling 🇬🇧
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