
Sim Eng. @synthesischool prev @MURAL @gitlab. Making https://teapaw.org/t.co/ost8jzZZME. UI/UX microinteraction lover. Failed hockey pro. Sweet tooth. https://teapaw.org/t.co/a6CWRvyFv5.
Pacific Northwest
Joined December 2010
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Thanks @dan_abramov, I speak for many when I say we appreciate your knowledge gap transparency in addition to highlighting UI eng. challenges. Looking forward to more posts!!
Zero expectation, but if you read any of my codingfordesignersbook.com/8…, I'd dig any of your thoughts.
Around a month ago, Bezi launched Unreal support for early-access users. Since then, hundreds of studios used Bezi to upgrade how they build games in Unreal, for faster prototyping and more bandwidth so they can focus on ideation and polish.
Starting today, Bezi for Unreal is open to everyone.
Try it for free: bezi.com/unreal?utm_source=x…
Derek Knox retweeted
25 awesome open design roles right now (via LennysJobs.com):
1. @linear — Principal Product Designer
jobs.ashbyhq.com/linear/ba8a…
2. @linear — Senior / Staff Product Designer
jobs.ashbyhq.com/linear/a264…
3. @AnthropicAI — Product Designer, Evals & Prompts ($305K–$385K base)
job-boards.greenhouse.io/ant…
4. @AnthropicAI — Product Designer, Design Systems ($305K–$385K base)
job-boards.greenhouse.io/ant…
5. @OpenAI — Product Designer, Codex ($245K–$310K)
jobs.ashbyhq.com/openai/4342…
6. @Replit — Director of Product Design ($275K–$350K + equity)
jobs.ashbyhq.com/replit/b386…
7. @tryramp — Director, Product Design
jobs.ashbyhq.com/ramp/78b98c…
8. @stripe — Senior Staff Product Designer, Data & AI ($210.4K–$376.8K base)
stripe.com/careers/listing/s…
9. @stripe — Staff Product Designer, Link ($191.3K–$286.9K base)
stripe.com/careers/listing/s…
10. @NotionHQ — Product Designer ($285K–$330K SF base)
jobs.ashbyhq.com/notion/d177…
11. @figma — Manager, Design - Systems & Infrastructure ($204K–$348K base)
job-boards.greenhouse.io/fig…
12. @figma — Director, Product Design - AI & Context ($290K–$376K base)
boards.greenhouse.io/figma/j…
13. @vantasecurity — Head of Design ($365K–$513K)
jobs.ashbyhq.com/vanta/19837…
14. @glean — Head of Product Design ($250K–$300K)
job-boards.greenhouse.io/gle…
15. @Rippling — Senior Manager of Product Design, AI Platform
ats.rippling.com/rippling/jo…
16. @harvey — Senior or Staff Product Designer, Design Systems ($206K–$315K)
jobs.ashbyhq.com/harvey/aede…
17. @Lovable — Staff / Principal Product Designer
jobs.ashbyhq.com/lovable/563…
18. @Lovable — Staff / Principal Design Engineer, Web
jobs.ashbyhq.com/lovable/518…
19. @vercel — Design Engineer ($208K–$312K)
job-boards.greenhouse.io/ver…
20. @cursor_ai — Design Engineer
jobs.ashbyhq.com/cursor/5f3b…
21. @databricks — Staff Product Designer, AI Products ($167K–$229K)
databricks.com/company/caree…
22. @DoorDash — Staff Product Designer, Dasher Growth ($176.8K–$260K)
job-boards.greenhouse.io/doo…
23. @DecagonAI — Senior Product Designer ($212K–$265K + equity)
jobs.ashbyhq.com/decagon/111…
24. @baseten — Product Designer ($225K–$290K)
jobs.ashbyhq.com/baseten/382…
25. @clay — Product Design ($160K–$250K)
jobs.ashbyhq.com/claylabs/67…
Browse all the roles: lennysjobs.com/
Derek Knox retweeted
🏠Cotton City is a casual city builder where houses, roads, trees and tiny vehicles look as though they have been crocheted onto a fabric canvas.
🌲Start with a few streets and watch your neighbourhoods take shape, stitch by stitch.
Get @BeziHQ superpowers now in @UnrealEngine!! Massive props to the team to make this a reality!
bezi.com/unreal
Derek Knox retweeted
We're hiring a Product Design Lead at @BeziHQ !
Bezi is building the best agentic workspace for game devs & studios. You'd be owning big parts of the product, join a team that cares a lot about design quality, and do much of your communicating through prototypes instead of decks and static mockups.
If this sounds like you, apply below 👇
bezi.com/careers/product-des…
GPT-6 Astra is now in Bezi, alongside Fable 5.1 and Gemini Flash 3.8. With improved 3D understanding and spatial awareness, Astra is a powerful assistance in building games. With Bezi, you can point it directly to your project in the engine.
Live today for all Bezi users.
What would you make if you had two weeks to build a game to win a prize pool worth $34,000?
Calling all game creators: the Bezi Mega Jam is a game jam that doubles as a launchpad, with prizes designed to boost talented game devs forward in the industry.
Get ready to build by September 14. Signup link below.
Introducing Proofs — visual, dynamic interfaces to build games with Bezi.
Proofs are freeform mini-apps you spawn for any custom need: communicate your design intent to AI, represent real-time data about your project, or expand your workspace in any other creative way you wish.
An indie dev duo built this platformer with Bezi for their 1st ever game jam and won GDC passes.
- Navigate a red square through an abstract world
- Draw a path with a stylus across obstacles
- Trigger ambient sonic cues to solve geometric puzzles
It's called bauhaus by Joel & Fern. Would you play this?
Derek Knox retweeted
While it’s flattering that @Unity called out @BeziHQ on its official Unity AI page, I’d like to point out some misinformation in the comparison.
“It runs as a plugin alongside the Editor rather than inside it…”
This has been an important design decision in how Bezi is architected as a desktop app (not just a plugin). We built our own proprietary indexing system to accurately understand project scenes and codebases, on top of the same functions that Unity itself uses to access project data, so Bezi actually supplies even more relevant context to the AI agent.
“It's code-focused and doesn't natively drive the Editor…”
Bezi natively drives the Unity Editor through Actions. Anything that Unity AI claims to do inside the Editor can be done by Bezi as well, at higher accuracy. Every Bezi user knows this, and it’s a big reason as to why a lot of game studios try both products and stick with Bezi long-term.
Most importantly, the truth of the matter is that one product is truly AI-native from the ground up, and the other added an AI feature to an existing product.
One reimagines game development at a higher abstraction level through an increase in creative leverage, and one fills in the gaps to make an existing workflow more efficient.
One is pulling the future forward, and one is extending the past.
Excited to see how this all plays out over the next few years.
"Mobile gamedev takes more skill than desktop or console development."
A hot take we heard when Bezi was at GDC, from someone who thinks mobile dev is more complex and has contributed more innovations than other areas of gamedev.
#GDC2026 #gamedev #mobiledev #bezitakes
After the Mega Bezi Jam earlier this year with GDC pass giveaways, Bezi is bringing it right back with our monthly Bezi Jams — this time, with a Boomerang theme.
Check out these insanely creative games, all built with Bezi over one weekend.
If you’ve been curious to try Bezi, our monthly jams are still the best way to get started — compete for prizes, get community playtesters, and join our notoriously helpful community. Link to our Discord below!






