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Football video games and the strategy behind them.

Joined December 2017
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Simple framework I use when choosing match coverages: Cover 6 - Help on the weak side Cover 3 - Help in the middle Cover 9 - Help on the strong side Cover 2 - Help on both sides (but weak against the run) Cover 4 - Help in run support (but weak on both sides)
8
48
1
1,280
61,497
One big problem Cover 9 has in this game is that it's very easy to isolate the 3REC in trail man.
2
1
199
💰 These TE angled post routes are my most reliable Cover 3 beaters. - Fade takes the boundary corner - Wheel takes the field corner AND post safety - Short post (ideally) takes the user - Angled post open early over the middle or deep (TD) You need some time in the pocket for the shot, but great when you need it. Works against Sky, Skinny, and Skate.
2
25
2,212
They're pretty rare, but these single-puller counter plays are hidden gems. They work like power, but the counter motion keeps the linebacker from following the puller. Stunt resistant too.
1
87
5,113
Dive + untarget on the backside edge = big gains 💪
3
1
138
9,414
Nice little 2-high beater to keep in your back pocket. Stretch the safeties deep and wide. Then rip it over the top of the underneath zones or trailing man defenders.
2
1
23
4,399
I really like this Wing set here. Defense can't jam the tight ends, and at least one of them will be lined up for a clean release through the line.
2
411
Has anyone had success with DIY reverses? The only thing I can think of is as a counter to Tex stunts. Otherwise the backside Edge blows it up.
5
17
5,143
01 Trap is always an underrated run. It's so quick-hitting and vertical that even quarters safeties struggle with it.
1
59
3,419
🏃 These motion lead outside zones are strong. Defense in this game just can't handle the quick change of strength. Big play potential against single high. And one of the few runs that can work against 0.
5
103
8,567
For every action, there's an equal and opposite reaction.
2
4
2,145
Don't sleep on Mid Zone. It has a nice lateral handoff angle without the outside zone blocking (and aggressive linebacker pursuit that comes with it).
18
2,354
These Peek RPOs are probably the most reliable ways of attacking single high. Cover 1, 3, 3 Match. If I see that high safety, it's the first check I get into.
4
62
7,488
Defensive formations in this game will change for no reason at all 😂 Over fronts will turn into an under front for some plays. Small alignment shifts. DL alternates between stances. Do you pick up on these small details when on offense? Or am I nuts for wanting things to be consistent?
8
2
1
17
3,935
Almost every team still runs the ball way too much in the nfl btw Passing still gets way more average yards per attempt and has much higher EPA
22
189
3
5,554
333,616
The "Skate" check for trips is nice, but leaves a HUGE hole on the weak side. Makes more sense when you drop 8. Flood the zones and keep eyes on the QB scramble.
12
2,384
Matching Cover 2, 3, 6, and 9 stick tight to receivers but have no answer for mobile QBs. Quarters is great because it always has two "zones" down low that can rally on the scramble. Or you can user drop an 8th defender. Help over the middle of the field and keep eyes on the scramble. If the QB can run, you now have a plan.
4
1
35
4,823
Zone coverage hits so much harder when you call it after a few plays of match.
7
1
2
81
17,849
Loving this idea of "hot" Palms 🔥🖐️. Blitz the Quarter Flats and treat it like a match version of Cover 0. A bit softer underneath, but better coverage on posts, corners.
7
3
113
10,877
Love when football fans talk about things like footwork and timing and playcalling. Great way to sound smart without the possibility of being checked 😄
12
993
A 4-man rush is effectively only a 3-man rush, with the natural double team that gets made. That's why I love single mugging on passing downs. User (and self-spy) the mugged LB to occupy a body and create 4 1-on-1 matchups. It's a small win that adds up over time.
1
4
66
8,566