I build things, break them, and build them again. Sharing the wins, failures & everything in between. Building in public ↓

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Joined July 2026
Choose your side in this game? Protector or Destroyer. Just completed this game for #octoberjamhackathon #rundotworld #tinyhaven #hackathon Play now - run.world/goofee/tinyhaven-p…
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Friends, let me know in the comments which of these two you are looking forward to the most. #doomsday #DunePartThree
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Choose Your Path - 'Destroyer' or 'Protector' run.world/goofee/tinyhaven-p… Please do - Like - Share - Vote This Project, Thanks. #octoberjam2026
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Just joined the RUN October Jam 🎃 and built a game for it! 👾 TinyHaven: Panic Parade 🛡️ Protect a tiny monster colony as a grumpy gargoyle 😈 Or flip sides and smash it as the monster Play free 👇 w.run/goofee/tinyhaven-panic…
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How to play: 🛡️ Protect: ROAR to push residents out of danger and knock monsters back 😈 Destroy: pick Bouldergrump, Bristlefang or Hexcat and wreck the Core Lodge Plays on phone or desktop. Feedback welcome 🙏 #gamedev #indiedev #gamejam #MonsterMash
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AI tools are exploding. Discovery is broken. The best AI tool for your workflow is buried under 100 paid promotions. I'm building a ranking where actual skill and usage decide, not ad spend. Coming soon.
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Finally won #2 at #BuiltWithImageEditorFinally Live project link heistboard.vercel.app Thanks @unlayer and @RicoDC95 🤩🤩🤩🤩
Replying to @unlayer
→ Winner #2: Heistboard → Builder: @devankit_ → Use case: Mission planning tool → GitHub repo: github.com/agent-crafters/He… → Live deployment: heistboard.vercel.app Heistboard creates a GTA VI-inspired mission planning experience built around the React Image Editor. Users choose a real location, create their identity, and turn the map into a heist plan by drawing routes and adding markers, text, shapes, stickers, and custom visual layers. The edited map then becomes part of the final exported dossier. Rather than simply generating a GTA-style poster, the editing process becomes central to planning the mission itself. A really creative use of the Image Editor to turn real-world locations into interactive heist plans.
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I am a Extreme vibe coder. And here is my prompt, 5000+ lines.
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Built something I’d actually want to play with Evidence Case Study Turn friends into suspects, connect evidence, edit photos to build your case board Built with @unlayer for the React Image Editor Challenge, inspired by GTA evidence-case-study.vercel.a… #BuildWithImageEditor #GTA6
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Built another tool for the @unlayer hackathon 👀 First milestone: a visual evidence board where you can add people, edit images, and build connections. Deadline got extended to Sunday, so I’m pushing it further. More updates soon. @unlayer @RicoDC95 #BuiltWithImageEditor
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What if your own neighborhood became a GTA VI-style territory? 👀 Pick a real location, add safehouses, routes, danger zones, identity, and build your own mission map with Heistboard. I made this one in Miami. You can turn your area into one too. #GTAVI #BuiltWithImageEditor
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Finally shipped Heistboard My #GTAVI inspired project for @unlayer the challenge is live Create your identity, territory, add routes/markers/text, build a map case and export it Live heistboard.vercel.app Source github.com/agent-crafters/He… Thanks @unlayer #BuiltWithImageEditor
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The project is finally working end to end 👀 Identity, territory, mission editing, stickers, dossier export - all working now. The UI still needs a lot of polish, but the hard part is done. Built for the @Unlayer GTA VI-inspired challenge. #BuiltWithImageEditor #GTAVI
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Small milestone, but an important one for my GTA-VI inspired hackathon project with @Unlayer. The tool now lets users create and edit their own identity, instead of just editing the map. That makes the whole mission experience feel much more personal. @RicoDC95 #GTAVI
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Built another milestone for my GTA-VI inspired @Unlayer hackathon project The Operation Dossier flow is now working: - select your location in map - edit inside the image editor - add text, stickers, icon, and style too close to completion but the core pipeline is done almost
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First milestone done for my GTA VI-inspired @unlayer hackathon project The core loop works: load a territory, edit it with React Image Editor, add mission stickers/text/shapes, then save & export. Next: adding blur, transparent bg layer. Thanks @RicoDC95 🙌
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true story
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Meta just launched an AI agent that can actually do things for you send emails, make payments, book travel, etc. Feels like we're moving from: “AI that answers” to “AI that acts.” But honestly. Would you trust an AI agent with your money and personal accounts? Yes / No - and why?
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