Replying to @Stefan10711
I know what you mean, but a lot of games don't announce anything until the game is ready for release so the hype doesn't die down. I wasn't sure if its better to be lowkey or not, but I'm deciding to share more progress anyway
Replying to @paulsansil
Its going well, I'm taking the game in a direction I'm more happy with now
Replying to @MDelpurgat14669
I will test if mac support is possible after most of the windows version is complete
Replying to @Stefan10711
No fire on foliage, but I might add after I finish other things
Replying to @ggdev007
This probably only works if your game is setup as more of a sandbox instead of linear story though
Replying to @ggdev007
I just start adding whatever comes to mind without much planning. I've learned its hard to make progress if you plan too much and try to make everything perfect.
Replying to @deVict6r
Leaning largely towards sandbox right now, but there will be progression system and lore. No strict linear storyline with cutscenes or anything.
To stay up to date with development join the Discord! discord.gg/e7swF3RRYc
I also occasionally post devlogs here devpachi.wordpress.com/devlo…
Both player and enemy can equip armor to negate incoming attacks from the front. These bandits are wearing the lowest grade wood armor, but a lot more armor sets are planned.
Replying to @CanderLegendary
Yes id like to add full support eventually. I think someone already was able to run a demo on it by remapping keys!
Replying to @MiguelR33002180
Yes theres visual bleeding, but it has no actual gameplay effect. The stains on your character remain until washed off in water


