Solo Game Developer • Currently working on Ronin Trail • Wishlist on Steam! https://xitter.cf/t.co/Is6YgpOISd

United States
Joined March 2020
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Replying to @Stefan10711
I know what you mean, but a lot of games don't announce anything until the game is ready for release so the hype doesn't die down. I wasn't sure if its better to be lowkey or not, but I'm deciding to share more progress anyway
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Replying to @paulsansil
Its going well, I'm taking the game in a direction I'm more happy with now
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Replying to @MDelpurgat14669
I will test if mac support is possible after most of the windows version is complete
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Replying to @Stefan10711
No fire on foliage, but I might add after I finish other things
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Replying to @ggdev007
This probably only works if your game is setup as more of a sandbox instead of linear story though
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Replying to @ggdev007
I just start adding whatever comes to mind without much planning. I've learned its hard to make progress if you plan too much and try to make everything perfect.
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making maps is a lot of work
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100% anatomically correct
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im sure theres nothing dangerous behind here... #ronintrail #indiegame #gamedev
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Replying to @deVict6r
Leaning largely towards sandbox right now, but there will be progression system and lore. No strict linear storyline with cutscenes or anything.
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Both player and enemy can equip armor to negate incoming attacks from the front. These bandits are wearing the lowest grade wood armor, but a lot more armor sets are planned.
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Added armored enemies🛡️ #gamedev #indiegame #ronintrail
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Replying to @CanderLegendary
Yes id like to add full support eventually. I think someone already was able to run a demo on it by remapping keys!
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Replying to @MiguelR33002180
Yes theres visual bleeding, but it has no actual gameplay effect. The stains on your character remain until washed off in water
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Also made it so that equipment on your hotbar appear on your character!
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Added a compass to help you navigate 🧭 bit.ly/RoninTrailSteam #ronintrail #indiegame #gamedev
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