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One line at a time (not coke) dev @EvitcaStudio

Joined June 2020
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We're giving away a Hogwarts Legacy custom wrapped NVIDIA GeForce RTX 5090 to celebrate its official release with DLSS 5 🪄 To enter: 🟢 Share this post 🟢 Comment #RTXON Terms and Conditions: nvidia.com/en-us/geforce/con…
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Wishlist Don't Keep the Job on Steam and you too can have a french press of your own. Coffee lovers may be disappointed though... 😅 store.steampowered.com/app/4… #dontkeepthejob #indiedev #showcasethursday
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Aaaaah, after two years of working in secret, I can finally share that I'm making this zany cozy building / design game where you get to make the work space of someone's dreams (or nightmares). store.steampowered.com/app/4… #indiedev #gamedev #indiegames #cozygames
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Actii retweeted
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Gm.
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ゲームっぽい見せ方のCSSアニメーション
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I strong agree that if you are writing code by hand you can and should most certainly see what you can generate to aid you. if your code is that important, why not create as much automation as possible around it for validation? Seems like a very simple argument. Also I think its LLMs current best use case. Its what they are the best at right now. "I just got done doing 'mansplain what you did' and I want you to review it and tell me what I have missed, what could be a logic flaw." Even that alone will surface 1 or 2 things I have done wrong almost with every single change I make.
You should be reviewing a MUCH smaller % of your code today than you were 5 years ago. If your code is so important it needs every line verified, you better be writing a LOT of slop that verifies it too.
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ok I think I have ai pyschosis reason? I think its so fun building a harness to play my game that I am not even making much progress on my game. I think I am a tools dev in my heart and setting up something to run CLI commands / talk to server just touches the fun part of my brain
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testing out some new boss mechanics, what do you think of his leap? #indiedev #gamedev #pixelart #pixelcomet #vylocity #roguelike
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Option 2 is the only right answer 😁
{ There's only 2 types of people, which one are you? } #gamedev #gamedevelopment #coding #csharp
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Pixel art: Drawing something that looks "almost done" takes 15 minutes. Actually finishing it takes 6 hours of hand-placing pixels.
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Apple studiously avoided PWA features for years. Then when the regulatory pressure increases, they suddenly ship several PWA features at once. A happy coincidence! (They still seem to studiously avoid the term "PWA" though, which is kinda weird.)
iOS and iPadOS 16.4 beta 1 is now available with: • Web Push for Home Screen web apps • Focus support for Web Push • Badging API • Manifest ID • Third-party browser support for Add to Home Screen And more: webkit.org/blog/13878/web-pu…
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Apple is effectively hiding the PWA revolution from iOS users. Let that sink in for a minute.
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BREAKING NEWS: The UK 🇬🇧 has made the decision to open a Market Investigation Reference into Browsers and Cloud Gaming. This is a huge step towards restoring browser competition, ending the #AppleBrowserBan and ensuring Web Apps have the ability to compete.
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