Joined February 2026
Include

Only show posts containing:

Exclude

Hide posts containing:

Time range
-
Minimum likes
Doesn't it ever bother people that industrial building clashes with minecraft's medieval-inspired aesthetic?
POV: You Turned Shelves Into Metal Beams
31
Replying to @inkblotPrincess
Nah a proper rhyme has identical endings
14
Replying to @Niflheimm155983
While the time pressure is 99% of tetris, Coming up with the correct configuration for the tetris pieces is non-trivial even with infinite time. It's still not a solved game, it's NP-complete. But also I don't think either of these are puzzle games. They are strategy games.
7
300
Replying to @Niflheimm155983
Would you say timed chess is also an action game then?
1
5
1,434
Replying to @ereliuer_eteer
A coin will converge to 50% T, 50% H, but the actual distribution of H and T is very unlikely to be a million H and then a million T, there are many more random-looking strings of H and T. Equal probability of being generated is not equal probability of being seen
17
And by "you" i really mean "other people" in this discussion
11
There are many more complex strings than simple strings, so odds of getting a simple string from a key generator are tiny. You are confusing the probability of classes (the way the number looks) with the probability of individuals (the actual number). Only the latter is uniform
it might sound counterintuitive but mathematically this combination has the same probability of being randomly generated as any other
2
223
Sonic fans trying to make this about skill issues to distract you from the fact that most of the level just stops you from running for no reason, completely killing the momentum of a game that's meant to be about going fast
watch some sonic fan say these were my fault馃槀馃か馃か
22
It only works in SotC because of the eerie and desolate atmosphere. Would have worked in Twilight princess but the rest of Zelda is too childish.
Thats Shadow of the Colossus, and its goated. high key botw should have less stuff in it
82
The lack of attack button is the problem, the only thing about it that can be called a "game" is the very thin challenge of picking the correct items. Other than that it is just gambling, which I think is more shameless than evil.
40
Replying to @BladerLBM
"Mid Generation Hardware Realism"
1
170
Replying to @serpentinedumb1
I hate how true this is. followed begrudgingly
1
276
The problem with twitter's "attention is all you need" service model is that simple ideas like "video games are sometimes a waste of time" have to be turned into contempt-fuelled aggressive statements like "if you play video games you have sacrificed your soul" to engagementmaxx
the more i think about it the more video games as a concept the more they horrify me. just a machine for totalizing disassociation which consumes days or years and leaves you with nothing
1
17
Replying to @nise_yoshimi
Absolutely, but one does not need to phrase this feeling with such totalising contempt.
1
95
Replying to @FogborneHeir
The cherry on top is that the developer of vampire survivors used to work on gambling machines making them as addictive as possible lmao... shameless
1
1
7
1,006
Replying to @jortsmajeure
Yeah that is true, my only argument is that the reaction window is slightly too narrow. A larger window + less totalitarian obstacles would trade a menial "trial and error" challenge for the full ability to go as faster which seems more in spirit of the game.
8
Replying to @jortsmajeure
This is fair, but this idea will only bear fruit for people who want to replay levels enough times to learn them, while first-time players are punished for going fast, which seems antithetical. The question is why is the focus of the challenge on memory rather than reactivity?
1
1
8
Replying to @BladerLBM
I think we have similar ideas but to me realism is ONE form of immersion which is optional. You can still have an unrealistic game which is immersive if you establish a convincing and cohesive universe within unrealistic boundaries. Devil Daggers unrealistic but immersive, say.
1
1
151
Replying to @BladerLBM
But it doesn't serve the same function - people naturally react differently to gun shots than they do to duck noises - gun sounds give more indication of direction and distance, which lower pitch noises do not These are real immersive gameplay differences, not just flavour
1
3
124
dreambuffer retweeted
Replying to @Kilian_1997_
parrying gameplay is uninteresting because it asks very little of the player outside of the timing check and the reason something like sekiro is enjoyable is in spite of the parrying and by the virtue of how good they are at framing it through sound, animation and spectacle
6
1
1
26
5,946