Added a music-reactive animation to my 3D model animator🕺🎵
Built with @threejs
Here's how it looks with a city
Finished the first step to make a new animation that syncs with uploaded music. Using Meyda library for the audio analysis
It one shot this waveform visualization of the audio clip which I thought was cool
The code is sampling the audio then drawing the lines. The lines are the drums/bass/snare
ok this is totally broken
Feeling the apple fatigue a bit, especially since my app update has been in the manual review process for 2 weeks. What decade is it
Ok guys I think I'm onto something with this randomize all settings button #threejs
It's pretty fun to do this. Kind of reminds of the random generator in character creators like with baldurs gate.
The workflow is you click the random until you get a new idea or roughly what you're looking for then mess with it from there
Added a new animation to the glb animator #threejs
Having a lot of fun messig with it
Here's a death type animation, the tornado spin kind of animation in the replies
I added a randomness setting to this animation and it's pretty fun playing with. Going to add this random setting to the other ones too because it's a good way to get ideas #threejs
I'm working on some preset motion animations with the glb animator. This is my favorite one so far #threejs
Even though they are preset, I'm adding lots of config values so people can get the look they are going for
Nostalgia is clearly the biggest multiplier. I've heard it before from this video: youtube.com/watch?v=HLeitqDh…. It's interesting to know because I think it gives you some wiggle room on the execution if you can trigger it for the people who try your thing (game or product)






