My name is Andy! I make games, cute art & pixels, NES/GB homebrew. Let's be friends! Programmer on TMNT:SR, Panzer Paladin, Flinthook, Wiz, and more. they/them

Montréal, QC
Joined February 2009
Happy Egg Weekend. I've put the Wiz source code on Github: github.com/wiz-lang/wiz Wiz is a high-level assembly language that supports 6502, 65C02, HuC6280, Z80, GB, 65816, SPC700. Example programs are included. Compiled binaries and better documentation soon! MIT license.
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you can find me on other social media - cohost cohost.org/eggboycolor - mastodon mastodon.social/@eggboycolor will keep Twitter open but would prefer to move off this platform if it's possible
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the TOS changes to ban outside platform links on twitter is pretty much another nail in the coffin. anyway bumping this thread, if you're interested in keeping contact on other places.
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!
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Been thinking about the list of GB homebrew tutorial topics I posted near the start of this year. I didn't end up getting around to it, but a quick and to-the-point dive into writing asm programs for the Game Boy would be neat. Maybe I can dust off a text editor one of these days
Kind of want to write some resources for Game Boy development. Rather than registers/memory map/how to use an assembler/etc, focus on ways to implement different features and systems already knowing some assembly. And write the more reference-material type stuff later.
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tri-ace games have the best menu sound effects
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Beat Final Fantasy IV / II US for the first time! Feels good to cross the game off, after almost completing it many times and losing the saves (cartridge battery failures on SNES, memory card corruption on PS1, disk failures on emulators). Was nice to finally see the end!
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This time I played through on bsnes. No save states so that I could still play close to the intended game difficulty. I backed up the .srm between play sessions. Some minor fast forward during level grinding, but not excessive with it. Minimal running away from random encounters.
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I accidentally forgot to visit Yang in the Sylph Cave before going to the moon. But it turns out you just miss out on an optional throwing item for Edge, so not a big loss. The side-quests in this are pretty thin and are mostly way easier than the final dungeon area.
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✨Woten DX - Traveller's Dream✨ Our crowdfunding campaign is now LIVE! Dive headfirst into a rich and enchanting 2D puzzle-platformer full of charm, challenge and intrigue! A link to our project's page can be found in the replies below. Thank you for your support!
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We just released Micro Mages: Second Quest, our level hack of the original Micro Mages. ROM available to anyone who bought the game on @itchio or Steam. morphcatgames.itch.io/microm… store.steampowered.com/app/1… (for Steam, check the ROM folder in your local files) #NESdev #NES
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The Woten DX - Traveller's Dream public demo is now available for download! 🥳🎉💖 🔗: grapple-bug.itch.io/woten-dx… Solve perplexing puzzles, encounter curious creatures and unearth the secrets of a world lost to time in this adorable adventure! |[ #indiegame #gamedev #pixelart ]|
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This project took me so long to finish that it deserves a real video (coming) but in the mean time please enjoy this potato quality preview of an FPGA based PCI board snooping and displaying writes to the VGA palette from the PCI bus on the fly.
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Exploring the possibilities of colour cycling palette animation on the SNES. youtube.com/watch?v=7LAY4ulp…
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There's a few small things I still have to add to this Mode 7 demo, but it's nearly complete. Let's fly around! 🌏🐦 #SNES #Mode7
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You know what game has an really fucking good intro? Dimahoo
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Got these neat TwinBee and Gradius V Vic Viper plastic scale model kits by Plum, an early gift to myself. Sort of bought on a whim after seeing someone else's assembled Vic Viper ship. Hoping that it's a fun activity to unbox + put these together soon!
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SPEED UP. the Vic Viper T301 is now assembled!
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