Developer of "Outbreak Island".

Warsaw, Poland
Joined May 2012
Outbreak Island releases in Early Access October 28th! Survive on a remote island, craft, build your base & fight off the monsters that come at night. store.steampowered.com/news/… #UE5 #survival #openworld #sandbox #survival #horror #indiegame #screenshotsaturday
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Work in progress vehicle damage system in Outbreak Island #unrealengine #unrealengine5 #ue5 #gamedev #indiedev #gamedevelopment
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Thanks @IGN for the spotlight on our upcoming survival game, Outbreak Island⚡️ Stay tuned for more updates, new video will be live soon on #SummerGameFest. #UE5 #IGNSummerOfGaming #gamedev youtube.com/watch?v=R7r0zgvX…
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I made this #UE5 plugin to spot one of the easiest mistakes to make when building a game in Unreal Engine. If you work with blueprints, you may not know this is: 🐌 Making your editor boot slow 💥 Blowing memory budgets 😰 Stressing your tech leads ...👇🧵
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I sit until the morning to do something new #love #indiedev #gamedev
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Procedural building system I've been working on recently (for fun?). I don't like the usual "input settings" approach so I wanted to see if a more design friendly one is doable. A lot could be improved but some nodes are missing to push this thing further. #b3d #geometrynodes
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We have started to make a series of posts that will introduce you to the new game world, story, as well as give clues and secrets that can be found in the game. Read More: store.steampowered.com/news/… #gamedev #UnrealEngine5 #UE5 #UnrealEngine #indiegame
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A new version of Crocotile 3d has been released! [v2.0.7] Tilesets now have a name property to help keep exports consistent. Also various bug fixes were made. 🐊Crocotile3d.com 📜crocotile3d.com/changelog.tx… #️⃣ #lowpoly #pixelart #crocotile3d #indiedev #gamedev #ドット絵
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Robot on the river #Wilderless
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We just published our roadmap for @UnrealEngine 5.1: 60fps Lumen, Nanite WPO, On-demand shader compilation, Automated PSO gathering, Niagara GPU ribbons, Virtual assets, Gameplay Debugging, Unreal Editor on Apple Silicon, BP namespaces, and more! #uetips portal.productboard.com/epic…
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Just got the greenlight to release this, a UMG/Slate Compendium. This is very much an early version of the document but it will be updated! I want this to help people get up to speed on UMG and Slate so it's not so mysterious. github.com/YawLighthouse/UMG…
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More quick retargeting fun in #UE5: I downloaded the Paragon character "Iggy&Scorch" from the marketplace (free!) Added an IK Rig and made a Retarget Asset. Created an AnimBP to blend idle animation and real time retrageting together. It's based on this: dev.epicgames.com/community/…
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If you want to learn some new Blender skills now is the time! All the free tutorials (10 so far!) are available on my website 😄 #tutorial #gamedev #b3d
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I created a quick video that details many of the new inclusions of the new #UnrealEngine5 Mannequins and Sports Car. My favorite is definitely the new Procedural Foot IK and Rigged Control Rigs. Also, I threw in a quick sizzle real~ youtube.com/watch?v=Nz_jRa_w… #UE5 #UnrealEngine

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Technical Artist Asher Zhu @Vuthric has experimented with fluid simulation in Unreal Engine 5 to create a game prototype with a blob of slime as a protagonist: 80.lv/articles/sparkle-and-s… #ue5 #UnrealEngine #UnrealEngine5 #fluid #fluidsimulation #liquids #simulation @UnrealEngine
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