EgisBa retweeted
Outbreak Island releases in Early Access October 28th! Survive on a remote island, craft, build your base & fight off the monsters that come at night.
store.steampowered.com/news/…
#UE5 #survival #openworld #sandbox #survival #horror #indiegame #screenshotsaturday
EgisBa retweeted
Work in progress vehicle damage system in Outbreak Island
#unrealengine #unrealengine5 #ue5 #gamedev #indiedev #gamedevelopment
EgisBa retweeted
Thanks @IGN for the spotlight on our upcoming survival game, Outbreak Island⚡️
Stay tuned for more updates, new video will be live soon on #SummerGameFest.
#UE5 #IGNSummerOfGaming #gamedev
youtube.com/watch?v=R7r0zgvX…
EgisBa retweeted
I made this #UE5 plugin to spot one of the easiest mistakes to make when building a game in Unreal Engine.
If you work with blueprints, you may not know this is:
🐌 Making your editor boot slow
💥 Blowing memory budgets
😰 Stressing your tech leads
...👇🧵
Outbreak Island - Official Gameplay Trailer youtu.be/8T7uudv7JFk via @YouTube
EgisBa retweeted
Procedural building system I've been working on recently (for fun?). I don't like the usual "input settings" approach so I wanted to see if a more design friendly one is doable. A lot could be improved but some nodes are missing to push this thing further. #b3d #geometrynodes
EgisBa retweeted
We have started to make a series of posts that will introduce you to the new game world, story, as well as give clues and secrets that can be found in the game.
Read More:
store.steampowered.com/news/…
#gamedev #UnrealEngine5 #UE5 #UnrealEngine #indiegame
EgisBa retweeted
A new version of Crocotile 3d has been released! [v2.0.7] Tilesets now have a name property to help keep exports consistent. Also various bug fixes were made.
🐊Crocotile3d.com
📜crocotile3d.com/changelog.tx…
#️⃣ #lowpoly #pixelart #crocotile3d #indiedev #gamedev #ドット絵
EgisBa retweeted
We just published our roadmap for @UnrealEngine 5.1: 60fps Lumen, Nanite WPO, On-demand shader compilation, Automated PSO gathering, Niagara GPU ribbons, Virtual assets, Gameplay Debugging, Unreal Editor on Apple Silicon, BP namespaces, and more! #uetips
portal.productboard.com/epic…
EgisBa retweeted
Just got the greenlight to release this, a UMG/Slate Compendium. This is very much an early version of the document but it will be updated! I want this to help people get up to speed on UMG and Slate so it's not so mysterious.
github.com/YawLighthouse/UMG…
EgisBa retweeted
More quick retargeting fun in #UE5:
I downloaded the Paragon character "Iggy&Scorch" from the marketplace (free!)
Added an IK Rig and made a Retarget Asset.
Created an AnimBP to blend idle animation and real time retrageting together.
It's based on this:
dev.epicgames.com/community/…
Using recoil to clear those gaps
#indiedev #gamedev #UE4 #UnrealEngine #blender3d #screenshotsunday 🔫🐿
EgisBa retweeted
I created a quick video that details many of the new inclusions of the new #UnrealEngine5 Mannequins and Sports Car. My favorite is definitely the new Procedural Foot IK and Rigged Control Rigs.
Also, I threw in a quick sizzle real~
youtube.com/watch?v=Nz_jRa_w…
#UE5 #UnrealEngine
EgisBa retweeted
Technical Artist Asher Zhu @Vuthric has experimented with fluid simulation in Unreal Engine 5 to create a game prototype with a blob of slime as a protagonist:
80.lv/articles/sparkle-and-s…
#ue5 #UnrealEngine #UnrealEngine5 #fluid #fluidsimulation #liquids #simulation @UnrealEngine


















