3D Artist and maker of free assets! 🕹️Game Assets : https://xitter.cf/t.co/UvugQ3uuUx 💜 Support me : https://xitter.cf/t.co/qnHF7Ajhzi

Joined October 2015
What if I told you there is a kit with 120+ animations, a universal humanoid rig, easy to retarget and compatible with Godot, UE and Unity? Just released! There's a FREE version with a ton of the anims quaternius.itch.io/universal… Huge thanks to @SplineMr who helped me! Follow him
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Quaternius retweeted
Had a pretty productive morning; submitted Pixross Remastered to Steam for Steam Deck verification and a lot of progress on my new character game assets which will be compatible with Kay's, Quaternius', and Mixamo's animation sets!
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All free animations from Universal Animation Library by @quaternius are tested in this #Defold example! It's easily one of the best libraries for animating 3D humanoids out there - worth checking out! defold.com/examples/animatio…
What if I told you there is a kit with 120+ animations, a universal humanoid rig, easy to retarget and compatible with Godot, UE and Unity? Just released! There's a FREE version with a ton of the anims quaternius.itch.io/universal… Huge thanks to @SplineMr who helped me! Follow him
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Need some enemies for your game? The Bestiary : Dungeon Monsters Kit is finally out! 7 stylized enemies with color variations, all rigged and ready to be used. quaternius.itch.io/bestiary-… #gamedev #indiedev
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Quaternius retweeted
first time entering the 11 second club challenge started late so I went for a simpler framing. subtle head motion is still no joke 🥲 models from @quaternius rigged (poorly) by yours truly #blender #animation
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Made a little bullet hell game in a week with @not_valentino for Juniper Dev's Jam. It's about a breakdancing traffic cone. I'd appreciate if you played it 😄 ₍ᵢₜₛ ₒₙₗᵧ ₜₑₙ ₗₑᵥₑₗₛ₎ #gamedev
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Bullet Hell Jammin w/@quaternius
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HABITAT prototype is online! I hope you like it 💛 Please fill the feedback form after finishing the game so I can improve it in the future. notvalentino.itch.io/habitat
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Major update to the Universal Animation Libraries! Now all locomotion and movement animations have root motion! Huge thanks to @var_cat_bones who helped me with the update! #gamedev
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Super cool use of the Universal Base Characters!
called to chaos Melinoë on a night shrouded in fog #hades2 #blender3d #animation
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Assets from @quaternius and AssetForge from @KenneyNL are actually a pleasant combination!
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Do you need 300+ modular city assets to build a city in Godot, Unity and Unreal? (even has fake window interior shader!) The Downtown City MegaKit is out right now! quaternius.com/packs/downtow… #gamedev
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Hey! I wanted to share my latest animation, a Fan art action shot of Mewtwo. I’ll also be sharing some behind-the-scenes content over the next few days😃 Credits: -Mewtwo rig by @AgoraCommunity_ @MilioSerrano -Marine rig by @truongcgartist -2D FX pack by @ducvu_fx
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Fake interior mapping is so cool. Made this shader that randomizes between cubemaps for interiors and curtains for the upcoming City Kit. #gamedev
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Almost didn't recognize my modular Sci-Fi kit in there, super cool!
We are thrilled to announce that Babylon.js 9.0 has officially been released! We cannot wait to see what you create with it! aka.ms/babylon9Blog #Babylon9Release #3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs
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To celebrate my birthday today, both Universal Animation Libraries are on sale. (turning 28 so 28% off seemed right😁)
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Quaternius retweeted
I'm building a "collector" version of my Threejs game after #ThreejsJourney challenge votes session with my open-sourced code! Adding skins and spaceships was ridiculously easy thanks to @quaternius free models and atlas UV mapping. Honestly feels like coloring book mode for devs!
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This lil robot is officially 8 years old! Love to see the old assets still getting used ❤️
Just updated #raylib animation system to support a more flexible and easy-to-use blending feature, with CPU or GPU skinning. Several code examples added! 🔥 Try it on web: raylib.com/examples/models/l… Source code: github.com/raysan5/raylib/bl…
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Building an FPS demo for Rogue Engine, a unity-like editor for @threejs We need some enemies. Should I make the sphere fight me next? What else should I add?
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