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What if I told you there is a kit with 120+ animations, a universal humanoid rig, easy to retarget and compatible with Godot, UE and Unity?
Just released! There's a FREE version with a ton of the anims
quaternius.itch.io/universal…
Huge thanks to @SplineMr who helped me! Follow him
Quaternius retweeted
All free animations from Universal Animation Library by @quaternius are tested in this #Defold example!
It's easily one of the best libraries for animating 3D humanoids out there - worth checking out!
defold.com/examples/animatio…
What if I told you there is a kit with 120+ animations, a universal humanoid rig, easy to retarget and compatible with Godot, UE and Unity?
Just released! There's a FREE version with a ton of the anims
quaternius.itch.io/universal…
Huge thanks to @SplineMr who helped me! Follow him
Need some enemies for your game?
The Bestiary : Dungeon Monsters Kit is finally out!
7 stylized enemies with color variations, all rigged and ready to be used.
quaternius.itch.io/bestiary-…
#gamedev #indiedev
Quaternius retweeted
first time entering the 11 second club challenge
started late so I went for a simpler framing. subtle head motion is still no joke 🥲
models from @quaternius
rigged (poorly) by yours truly
#blender #animation
Made a little bullet hell game in a week with @not_valentino for Juniper Dev's Jam.
It's about a breakdancing traffic cone. I'd appreciate if you played it 😄 ₍ᵢₜₛ ₒₙₗᵧ ₜₑₙ ₗₑᵥₑₗₛ₎
#gamedev
Quaternius retweeted
HABITAT prototype is online!
I hope you like it 💛 Please fill the feedback form after finishing the game so I can improve it in the future.
notvalentino.itch.io/habitat
Major update to the Universal Animation Libraries!
Now all locomotion and movement animations have root motion!
Huge thanks to @var_cat_bones who helped me with the update!
#gamedev
Quaternius retweeted
Assets from @quaternius and AssetForge from @KenneyNL are actually a pleasant combination!
Do you need 300+ modular city assets to build a city in Godot, Unity and Unreal?
(even has fake window interior shader!)
The Downtown City MegaKit is out right now!
quaternius.com/packs/downtow…
#gamedev
Quaternius retweeted
Hey! I wanted to share my latest animation, a Fan art action shot of Mewtwo. I’ll also be sharing some behind-the-scenes content over the next few days😃
Credits:
-Mewtwo rig by @AgoraCommunity_ @MilioSerrano
-Marine rig by @truongcgartist
-2D FX pack by @ducvu_fx
Fake interior mapping is so cool. Made this shader that randomizes between cubemaps for interiors and curtains for the upcoming City Kit.
#gamedev
Almost didn't recognize my modular Sci-Fi kit in there, super cool!
We are thrilled to announce that Babylon.js 9.0 has officially been released!
We cannot wait to see what you create with it!
aka.ms/babylon9Blog
#Babylon9Release #3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs
I'm building a "collector" version of my Threejs game after #ThreejsJourney challenge votes session with my open-sourced code!
Adding skins and spaceships was ridiculously easy thanks to @quaternius free models and atlas UV mapping.
Honestly feels like coloring book mode for devs!
This lil robot is officially 8 years old!
Love to see the old assets still getting used ❤️
Just updated #raylib animation system to support a more flexible and easy-to-use blending feature, with CPU or GPU skinning. Several code examples added! 🔥
Try it on web: raylib.com/examples/models/l…
Source code: github.com/raysan5/raylib/bl…
Quaternius retweeted
Building an FPS demo for Rogue Engine, a unity-like editor for @threejs
We need some enemies. Should I make the sphere fight me next?
What else should I add?














