
Building multiplayer stuff | netfox | noray | vest | plenticons | Eventually working on @synncorpdev https://xitter.cf/t.co/WQ1DftkaX6
Joined November 2020
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Pinned Tweet
hey #GodotEngine people, i've just released a set of addons for multiplayer games, take a look!
github.com/foxssake/netfox
it does time synchronization, rollback netcode, has a docs site AND a full example game, and some more
#gamedevelopment #indiedev #Godot4
elementbound retweeted
Sometimes it feels like I'm posting in invisible mode. Creating art takes time, passion, and a lot of hard work. But sometimes, it just feels like my posts disappear into the void, and hardly anyone gets to see them.
If you enjoy what I create, please consider sharing this post. It would help me reach more people and keep doing what I love.
My Snailien is available on Patreon. The scene was created in Blender, combining some assets, VDBs, cinematic lighting, and a weird alien snail. Have fun playing with it.
#b3d
elementbound retweeted
I'm a freelancer and always open to more work, especially in this vein 👇
xitter.cf/oldmanofthefire/status…
Week-long 30% discount for Archtower!
s.team/a/1837690 🎮
(free demo available too)
Trailer 📽️
youtu.be/SBHBpJA_W6s
#indiedev #gamedev #GameMaker
been messing with ragdoll physics and I have never related to a bunch of triangles so hard
#gamedev #godotengine
elementbound retweeted
I've been toying with the idea of taking commissions for a while now
Characters (need practice), weapons, props, whatever weird low poly thing you might need.
Might put together a proper price sheet and stuff if people are actually interested 👀
recently implemented procedural mapgen, finally getting around to a writeup!
🧵 on how it went from a complicated mess to placing legos
Cherry on top, the whole thing is based on a seed with PRNG. The same seed will yield the same map every time. Which means no need to stream the whole map with all its details over the network, just 8 bytes of seed.




















