Enrique Medina retweeted
Incoming fanboy rambling: I have finally come to a close at nearly 60 hours on Final Fantasy Resonance and dare I say I liked it more than most FFs that have come out since like the PS2 era lmao.
There's something to be said about a story returning to the "roots" of its respective franchise. What some can consider tropes are, to me, tried and true archetypes and a foundation to build an awesome story upon. It celebrated what came before while building up its own world and lore for the future. It didn't feel just like reheating classic FF's nachos, it felt like a genuine evolution of the classic formula.
Rain is one of the best FF Protags in a LONG time, and the supporting cast is no slouch either. While they had varying degrees of success for me (for example Jake's arc didn't resonate with me as much as the others) I think every character is great and it's the closest I've gotten to a Xenoblade cast out of FF in a LONG time.
Speaking of the cast, holy crap the voice acting. I'd hate to be that guy who was posting hot takes about Rain's Voice work when the game first released because you must feel really silly right now, lol. The voice performances in this game elevated almost every scene, to the point where one of my main nitpicks was that there were so many great side quests I wished were voiced instead of left to text only to hear them chew the scenery more. The voice cast and directors for this game absolutely deserves all the kudos. It maintained a perfect blend of classic jrpg and more contemporary/modern humor.
As for the writing itself, I can't say enough about how well paced the game felt going through it. While some would argue the patterns became predictable up until Chapter 5, I prefer to label them "consistent." The sidequests, too, all built up over time and almost no plot thread was left laying on the table. Even things as simple as a single item exchange ended up playing a huge part in a character payoff later that was a delight. I don't think anything was left on the table and even minor character exchanges from chapter 1 had some kind of payoff later.
If I had to pick my favorite stuff I'd have to say Chapter 3 and then everything from Chapter 5 onward. Chapter 3 and the Leviathan fight remains one of the best holy crap moments in the game, with Nichol probably coming out my second favorite character next to Rain. That boy has gone through a lot.
This also applies to the antagonists, who are all (except arguably one) 10/10 characters. Umbra and the rest of the Sworn are absolutely some of the best FF antagonists in along ass time. They never pull the "I just wanted to play on the playground" nonsense and instead stand by their morals and make decisions that make sense based on their personalities. We love a good "Reverse RPG Party" antagonist group.
The gameplay is some of my favorite turn-based in a long time. Being able to whip out 8 turns and build characters around different styles (LB building, physical vs magic, an actual viable tanking build, reflect, etc etc) ruled and I spent a ton of time just levelling visions up to test builds. Not since FF7's Materia system have I had this much of a blast creating busted ass builds to destroy everything that crossed my path while jamming to some of the best music the franchise has had.
So much to say I kinda wanna make a video to be honest. My nitpicks are probably, the final confrontation (no spoilers) with a specific antagonist got a little Kingdom Hearts-y with the DARKNESS! LIGHT! DARKNESS! stuff, but it's also come to my attention that apparently the final confrontation was the major rewrite from the mobile game. I want the sidequests to be voiced in the next one (please tell me there will be another one), and I think the pacing of tools they give the player can make you kinda broken as early as chapter 3 (arms akimbo is given too soon I feel for how much it breaks the game).
I'd say this has a strong chance of being my game of the year. I knew I'd like it but I didn't know I'd love this THIS much. The team who stood behind this to make it a "full game" instead of "just a port" should hold their heads up high at the next meeting with their superiors at Square because they made the right call and made a game that channels all the best parts of Final Fantasy as a franchise. From the music to its gameplay. I thought it wouldn't live up to the hype people were putting out for it but I'd argue it surpassed it.
Ending the rambling for now, because I could keep going all night. Gotta go do stuff around the house and maybe get to postgame stuff tonight/tomorrow. I hope they get to make more (if they want to). Hell of a game.
#FinalFantasyResonance
Enrique Medina retweeted
There’s a reason Nintendo’s Ocarina of Time & Square’s Final Fantasy VII remakes are of such high quality.
Iteration & keeping the talent from one release to the next without layoffs.
You can follow the concepts in prior releases & see exactly how they influenced these titles.
Enrique Medina retweeted
Que video más hermoso de Mario. Lo muestra como un abuelo tras sus 40 años de historias y quienes fueron enemigos hoy lo ayudan a seguir adelante.
Enrique Medina retweeted
And both styles are masterpieces
I'm having a ton of fun with the Ocarina of Time remake but I'm also breezing through it. It's gorgeous but almost everything is where it should be & I know what to do
Alternatively I love how FF7's remakes have managed to keep the foundation from the original game while also surprising me with new additions and scenes I never knew I wanted. It's a completely new type of fun playing a game you're familiar with that's sprinkled in with not exactly knowing what might happen next
Enrique Medina retweeted
Over 125 hours later and I have officially 100% Final Fantasy Resonance!
Man this game is pretty much everything I love about RPGs. The characters are amazing, the world and locations are super interesting and the OST is so good!
This is EASILY my GOTY. I really hope we get more games like this going forward.
10/10 experience and HIGHLY recommend
Enrique Medina retweeted
It's crazy how a mobile gacha game adaptation ended up being one of the best Final Fantasy games in the series
Enrique Medina retweeted
Today we're sharing with you all the name of the next Elder Scrolls title (did you guess correctly?).
Let me get this straight…
Sam Altman founded OpenAI as a nonprofit. Open source. For everyone. “To benefit humanity.”
Then he raised billions of dollars.
Then he closed the source code.
Then he converted to for-profit.
Then he scraped the entire internet without asking anyone.
Then he used YOUR writing YOUR art YOUR code to train his models.
Now he’s saying “bad things need to happen for AI to move forward.”
He stole all of your data. He built the product with your work. And now he’s unleashing consequences from the technology that NO ONE asked for.
Corporate greed has reached an all time high, and they’re not even hiding it anymore…
Enrique Medina retweeted
If you worked on Fall Guys in any capacity whether you're still at MT/Epic or not, I just wanna say I really appreciate all of you.
I genuinely would not be where I am today without Fall Guys. Thanks for making this game happen, I could not be more grateful. 🫡





































