Software Engineer specialized in computer graphics. https://xitter.cf/t.co/2QS2N5Sa9R

Marks kommun, Sweden 🇸🇪
Joined June 2016
really enjoying this book so far. has so many neat and interesting anecdotes from the early days of disney...
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...ignoring the protests of their coworkers, they just kept studying the moving fire and the surface, until their coworkers ended up heroically putting out the fire...
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I just found this attitude of carefully studying the real world , in order to figure out how to best represent it in fiction/animation/3d, kind of relatable :) there's tons of fun anecdotes like that in the book.
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Eric Arnebäck retweeted
chalice, drawn by Paolo Uccello like 500 years ago. but it blows my mind how it looks like taken from a modern 3D CAD software, despite being 500 years old lol.
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chalice, drawn by Paolo Uccello like 500 years ago. but it blows my mind how it looks like taken from a modern 3D CAD software, despite being 500 years old lol.
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Eric Arnebäck retweeted
This is a mathematics joke. bit.ly/3bDZVka
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I needed to make a small desktop application for my own use, and thanks to Dear ImGui, I got it all working from ground up in only like 1-2 hours lol. praise be to Dear ImgGui 🙌
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Eric Arnebäck retweeted
It's summer and I want an icecream! New experiment. Building an Icecream with Blender Geometry nodes. #b3d #blender3d #geometrynodes #icecream #magnum #chocolate #boolean #delicious #helado #summer #frigo #3dart #experiment #music #remix #motiongraphics #gnodes #generativeart
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when you make your code twice as fast, by doing less stupid shit and moving around a few lines of code. 😼😼😼
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making a matcap with google image search and photoshop
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github.com/sergeyreznik/etx-… The very first developer-preview of my pet ray-tracer. Don't expect too much for now, and please let me know if it even working 😅 PS: you can make it better / faster by becoming a sponsor here github.com/sponsors/sergeyre…
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Eric Arnebäck retweeted
VK_KHR_its_friday_stop_rendering
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Eric Arnebäck retweeted
Shader within a tweet: HLSL vertex shader rendering fullscreen triangle without need for a vertex buffer: float4 main(uint vertexID : SV_VertexID) : SV_Position { return float4(vertexID == 1 ? 3 : -1, vertexID == 2 ? 3 : -1, 0.5, 1); }
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Replying to @VulkanAPI
@VulkanAPI experts here? I'm quite confused by the the fact, that if I specify my swapchain extents that are beyond what my surface capabilities report, vkCreateSwapchainKHR still returns success, even though validation says this is not okay. But why? 🤔
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This month it is 20 years since I stopped using singletons (as in the Singleton pattern) anywhere in my code. Instead I do something like this struct and initialize it in main(). Then I pass it around as a pointer.
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lol. just found out some bozo was using my photo and a misspelled version of my name to offer services on some freelancer website. that scammer account is gone now it seems, but be aware of that i guess lol 🤣😂
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