A Limited Edition Interactive Figurine | he/him | Game Designer | @emberlab | Penny’s Big Breakaway @eveningstarstdo | https://xitter.cf/t.co/3vLylP1o2S

From a lonely rolling star
Joined January 2013
No es GTA 6. Es The Last of Us 2 con DLSS 5 filtrado. Los modders lo metieron en todo en un día y ahora Abby se ve más cara que Vice City. ¿Sigue siendo “next gen” o ya nos acostumbramos a menos?
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Didn’t expect to get doxed like this
Los Angeles Commute Methods: 🟡 Walking 🟢 Public transit 🟣 Car
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Submitted for your approval: my TOP FIFTY design decisions in WarioWare DIY. This game has been a huge influence on me for the design of @castlexyz. What does it look like when Nintendo designs a game development tool that anyone can use? 🧵🪡👇🪡🧵
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I'm back with a huge analysis of why the games industry is collapsing, unifying the arguments I have heard over the last few years from devs, pubs, investors, and analysts. It's time to stop circling the same talking points. Let's chart a course to the future ⛵️ Link below: xitter.cf/estebanthinks/status/2…
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What can save the games industry? A grand unified theory of today's business of play: estebanfajardo.com/2026/08/0…
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Poinpy now available on mobile for free (was originally Netflix Games) iOS apps.apple.com/us/app/poinpy… Android play.google.com/store/apps/d…
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Wow that’s a low price
Penny’s Big Breakaway (Switch / Steam) digital release is 67% off on US eShop and Steam: bit.ly/3SPNNOY $9.99 lowest price ever on Switch
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Gundam Wing episode 1 if it had the Hathaway needle drop
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Check out these 4 things we did to help Mina navigate precarious platforms precisely in Tenebrous Isle. 😱 We are taking jumping mechanics to the next level making the experience fun for players and mice!🐁 🎮What are some of your favorite top down game mechanics?
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esteban retweeted
Pikmin creatures as Hieronymus Bosch paintings — a thread 🧵
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Perfect little game 💯
Moss Moss: Moss the world and find secrets (PICO-8). noelcody.itch.io/moss-moss
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Back by popular demand, I’ve revived my little game design newsletter! First up, a selection of notes I took while at GDC last week. Featuring insights from Donkey Kong Bananza 🍌, Silent Hill f 🐺, and an AI sermon that backfired 🌝 Link in reply:
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Instead of displaying the frame rate as a number in debug mode, Super Mario Strikers uses an "FPS Smiler" that dynamically adjusts its facial expression from green and smiling (high FPS) to red and frowning (low FPS). Below is footage of how it looks when the game undergoes lag.
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Art Director: Shichirou Kobayashi | 小林七郎 Anime: Nobody's Boy Remi | Ie Naki Ko | 家なき子 Year: 1977
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Whoa
Due to the unique way Super Mario Bros. stores its maps, its level designers were at the mercy of the decorative hills and bushes when placing bottomless pits. While the pits can be placed freely, the decorations are non-negotiable and dictate the level design.
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Good level
I love expressive physics based Platformers
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Go check this out
“My #Famicase Exhibition LA” is being held in LA, USA until August 31st. Open from Friday to Monday. If you’re in LA, come check it out! && Gallery instagram.com/andand.gallery…
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This is how you sell me on a short film I have never heard of in just the three opening shots
Replying to @AnimEigo
First up, something you might not have heard of... Hotori: Simply Wishing for Hope!
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We always shoot for the moon on @SNYtv – at Denver, CO
How can you not be romantic about baseball?
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