
Co-founder @BloomGames | Developer & Artist Creator of Zombie Escape Tag (600M+ mins played) Currently building @ProLeagueEG with @ClixCreative
Chicago
Joined November 2022
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Ethan retweeted
Zombie Escape Tag 2 Re-releases!
We went back to our roots this time around, and improved upon ZE 1 while keeping that same feeling fans loved from our first game.
Check it out: 2684-6279-4998
Really proud to see Zombie Escape 2 finally out 🚁
Had a lot of fun working on the visuals for this one and helping bring the project to life. Huge congrats to the whole @BloomGames team — excited to see where this goes 🔥
Also big shoutout to @Nasty12m and @Hawk_UEFN for the great work on the trailer. Really enjoyed directing this one with you guys 🤝
Ethan retweeted
The games we've long wanted, which didn't exist because they'd cost several times more to make than they'd earn back, will soon become possible. As will the games developers wanted to build, but couldn't with the resources available. It'll be a new golden age of gaming.
Looking for a UEFN 3D / VFX Artist or small studio for Zombie Escape 🧟
Looking for someone who can create:
• Custom weapon models
• Materials / textures
• Niagara VFX
Must be 100% original work made specifically for our IP ✍️
DM me your portfolio if interested 📩
Joined @BloomGames as a Project Manager/Graphic Designer 📝
Thanks to @ethanguest & @jaythofficial for the opportunity 💼
Zombie Escape Tag is 2 years old today. Maintaining this game and building studio around it has been the hardest thing I have ever done, but milestones like this make it worth it. 2 years later, we are still seeing growth and new players getting to experience the game for the first time, and I am grateful for that.
🤖 Made with AI
Ethan retweeted
I've added the new Autumn and Archipelago biomes to Pro League End Game!
Map Code: 6420-3222-0917
@ProLeagueEG @ClixCreative @Clix
#UEFN #Fortnite
I'm really proud of the rank icons I designed for this project. We wanted to create something new instead of reusing the existing FN rank system, so it would stand out and be instantly recognizable as the Pro League brand. Always invest in art, It goes a long way.
Ethan retweeted
Really happy to announce that @BloomGames has partnered with @Clix on Pro League Endgame.
As a former pro my self, we prioritized high performance and a cut throat ranked system that could have real rewards. This map just the start to a series of hyper competitve games.
Congrats to every single nominee!
Huge thanks to @ImmatureGamer for hosting the UEFN Community Awards.
And most of all, thank you to the entire UEFN community for creating, supporting, and showing up for these amazing maps and creators.
Vote now! uefncommunityawards.com
Voting is LIVE for the UEFN Community Awards 🏆
15 categories. The best creators & maps in the ecosystem.
Brought to you by @FoadZone, @chartisgames, & @CherryPickTalnt. Community Champion sponsored by @LEGO_Group.
Anonymous voting. Closes June 13.
Vote: uefncommunityawards.com
The map controller device didn't have the settings we needed for a proper radar style minimap, so I decided to build my own. Each player is represented on a global coordinate grid that is then mapped to a scalar parameter inside the material, then updated via verse fields in UMG.
Ethan retweeted
All UEFN devs that feel your thumbnail is getting incorrectly flagged as too similar, here is a bug report to add to and vote for: forums.unrealengine.com/t/th…
Ethan retweeted
Things are getting a bit tight on my end, so I’m looking for work.
I’ve spent the last few years building in UEFN/Fortnite Creative. Designed systems, shipped multiple maps with millions of plays, and focused heavily on player experience, retention, and performance.
I’m open to whatever makes sense right now:
• Helping on existing projects
• Contract work
• Full-time if it’s the right fit
If you need someone, I can jump in quickly and help.
If nothing else, I’d appreciate a share.
DMs are open.
Ethan retweeted
Some Sounds I made for
@BloomGames
Really enjoyed designing audio for this project!
You can check it out here: 🧟ZOMBIE ESCAPE TAG 2 -
2684-6279-4998
Need custom audio for your UEFN project? DM's Open #uefn #fortnitecreative #audio #zombies #fortnite
One of the more useful Scene Graph updates was the addition of "SetPresentableToPlayers()". This method can be used to set per-player visibility of entities, and is how we built this dynamic weapon wall, where players see different rarity backgrounds depending on their upgrades.
We replaced the mystery box with these Orb collectibles. It is much more fluid to run through and collect them than it is to stand by the box and wait. Another feature that we learned people really love is the dynamic interactions, like elevators, breakable props, and traps.
Ethan retweeted
Stoked to have @ImmatureGamer hosting the UEFN Community Awards. This one's for the builders. Go nominate your favorites! 🏆
🚨 The UEFN Community Awards are live.
And the best part, the community is deciding:
• Best maps
• Best creators
• Best use of Verse
• & more
Presented by @FoadZone & @chartisgames.
Nominations close May 1st.
Drop your picks below 👇
Some epic escapes from ZE 2. Our goal is to make chaotic, fun moments like these constant, so it always feels like you're in an action movie. Balancing the game is our biggest challenge, where a single item like a grappler or impulse grenade completely changes the difficulty.
Going to start posting more about Zombie Escape. Quite proud of the menu system UI I did for this project, so I'll start with that. The layout is inspired by Fortnite's lobby menu on mobile, and it was built using a combination of WBPs, custom buttons, and verse fields.
Credit to @BuilderDriz for the incredible Shard artwork and currency icons 🧑🎨



















