沙盒体素游戏《以太效应》开发者,Rust 爱好者

China, Shenzhen
Joined November 2015
[GamDev] Rocket powered Cybertruck!
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Rust WGPU RayMarching Voxel & SDF: 尝试复刻 Teardown + Dreams WIP, 模型使用 sol6.1
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Aether Effect retweeted
GOSIM Shenzhen 2026 Event Highlights Three days of ideas, conversations, and open-source innovation. 💙 A look back at GOSIM Shenzhen 2026 — made special by every speaker, developer, partner, and volunteer who joined us. Thanks for being part of it. See you at the next GOSIM! #GOSIM #GOSIMShenzhen2026 #OpenSource #AI
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OMG! 看到您的鼓励是我这两天最开心的事!🥹我要向我群的900多名群友分享我收到了 GOSIM 的鼓励,并且写入我正在打磨的 GOSIM RustConf 2026 回顾博客文中,并分享 GOSIM 这令人激动和泪目的活动
看到这条真的很感动!🥹 连夜改版主页的行动力太强了! GOSIM 最开心的事情,就是看到大家在线下结识同好、建立连接,并激发新的灵感。 新主页看着既硬核又非常 fancy,祝你的开源项目和博客越来越火!🔥
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Aether Effect retweeted
Replying to @gosimfoundation
OMG! 看到您的鼓励是我这两天最开心的事!🥹我要向我群的900多名群友分享我收到了 GOSIM 的鼓励,并且写入我正在打磨的 GOSIM RustConf 2026 回顾博客文中,并分享 GOSIM 这令人激动和泪目的活动
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Pele Mermaid 实装到 Blog 网站的效果介绍
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GPT操控PS-CLI vs GPT直接生图
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Aether Effect retweeted
我认为语言的终局是Rust。 微软刚把 TypeScript 7.0 迁移到 Go 语言提速 10 倍,Cloudflare 和 VoidZero(Vite/Oxc 团队)今天却突然联手甩出了王炸 tsrs:把 TypeScript 7 完整移植到了 Rust! 在完全相同的 Worker 线程基准测试下,它比全新的 TS 7.0 还要快 8 倍,内存占用更是直接砍掉了 70%。 既然官方已经有 Go 版了,为什么还要死磕 Rust?拆解完博客发现三个核心真相: 1️⃣ 死磕 WebAssembly 极限内存:Go 编译到 Wasm 必须把垃圾回收器(GC)一起打包;而 Rust 无 GC 的内存模型能直接与 Wasm 宿主交互。省下 70% 内存后,完整的 TS 编译器不仅能塞进浏览器,还能在 Cloudflare Workers 沙箱里让 AI Agent 高频循环调用。 2️⃣ 绝不搞分裂,甚至反哺微软官方:团队明确表示 tsrs 绝不 Fork 语言标准,100% 遵循微软官方实现。他们在移植中发现的性能优化甚至已经回馈给上游,帮官方 TS 7.1 beta 提速了 2.5 倍。 3️⃣ AI Agent 全自动追平上游:每天早晚由 AI Agent 自动扫描微软 TS 仓库 diff、跑兼容性测试矩阵并提 PR 修复,同时正合并 tsc-rs 补齐 LSP 并赋能 Oxlint 类型感知检查。 当完整 TS 工具链能以极低内存跑在任意沙箱和浏览器里,你觉得最先受益的会是本地开发还是云端 AI Agent?
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making mod Cover image for game VoxelPlayground via Rust PhotoCraft CLI instructed by Sol 6.1
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wow 我打算试试
This is Pele, my new rendering library for diagrams and charts, compatible with the latest Mermaid syntax. - 100-500× faster than mermaid.js - 6× smaller bundle - No dependencies - Easy to theme - Responsive to device width In pursuit of making Obsidian insanely fast and cohesively designed, I always found the Mermaid library to be too big, too slow, and too hard to theme. Pele will be the new renderer in the next version of Obsidian, but you can start using it now. Pele [ˈpɛlɛ] is named after the goddess of volcanoes and fire. It's open source under the MIT license. Try the playground!
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刚才体验了 @_HalfSweet 的 HSync, 我感觉这简直像是一个艺术品。其实我一开始是被UI吸引过来的,这UI简约但绝对不简单 相反 我不敢想象这背后的功夫,这工业字体 还有专用的控件 居然那么恰到好处 超出想象 然而,这个安装包甚至只有7MB🥹,瞬间启动 时间线缩放 一切都是那么丝滑
ok so i've been quietly making a logic analyzer app as a side project hehe~ it's called HSync ✨ rust core, tauri + vue on top. it runs DSLogic, ATK-Logic and PX-Logic analyzers on mac, windows and linux, and decodes your bus while it's still capturing it used to use sigrok's decoders, but i rewrote the whole decode stack in rust. the engine is called uiharu and now the cursed part: i write the decoders in typescript 🥺 before you yell at me!! the typescript never actually runs. it's just the DSL. a little compiler eats a strict subset of it, turns it into an IR, checks it and spits out rust. no JS runtime anywhere, pinky promise why ts tho? a decoder is basically a tiny state machine and ts already has everything it wants. events are just tagged unions. every read is an await, so a decoder can take a nap wherever the samples get cut and wake up later. and your editor already knows how to typecheck it, zero setup is it fast? yes!! (。•̀ᴗ-)✧ on the same machine my spi decoder is 52× faster than sigrok's python one on dense traffic and 27× faster on a sparse 16-channel capture. memory stays flat too, +0.3 MiB over 50M samples, while sigrok ate +291 MiB over 3.1M uiharu is written from the public specs with zero sigrok code in it, and the whole repo is going Apache-2.0 soon it's just a side project i poke at in my free time so pls be gentle 👉👈 issues, PRs and new decoders are all super welcome~ github.com/HalfSweet/HSync
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最近看到 @get_artcraft 用Rust做的Office三件套和Adobe全家桶,也是特别震惊 首先~50MB的安装包,2秒不到就安装完了 我还以为是崩溃了 没想到就是太快了。1秒启动,还有CLI Office功能似乎挺好,可以打开那些奇特的文档表格 震惊的是 2天从第一个Commit到第一个release版本 bilibili.com/video/BV14SpZ6e…
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有点后悔没早点开始认真发推了! 这次 Rust China Conf 认识了好多有趣的开发者,看到大家给我的推文点赞,真的超级开心,甚至一天发了好多条 😂 其实一直有很多开发日常、照片和奇奇怪怪的东西想分享,只是以前没找到合适的地方。 以前总觉得没人看,原来只是还没遇到对的人。以后要多多分享🚀
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The new Tesla Roadster is absolutely wild! 🚀 Back in April 2025, we built a flying Cybertruck in our physics sandbox game — complete with rocket-powered wheels. Ours even made it all the way to space! 🌌 Looks like the future is catching up with video games 😄 @elonmusk
[GamDev] Rocket powered Cybertruck!
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传奇巨神 DHH 居然给我和他的合照点赞了!! 这真的能让我开心一整年 😭🥹
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最近给笔记本外接了三台 4K Dell U2718Q 显示器。 虽然是老型号,但色彩表现依然很棒。坐在这开发或摸鱼都很爽。 顺便用热成像仪拍了一张,瞬间变成了三台电暖器 😂 最有意思的是,这几台显示器当年售价四千多,现在二手只要 300 元一台。爽到了 哈哈
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Aether Effect retweeted
[GamDev] Rocket powered Cybertruck!
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更新了 Tracel.org App的官网,这是一个类似 ActivityWatch 的软件:追踪电脑的状态 窗口 系统性能等,全部显示在一个无极可缩放的时间线上。回看发生过的事情,找回对时间的掌控感。数据存储在本地
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由 Rust + Tauri 编写,安装包甚至不到5MB
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昨天在深圳的 RustChinaConf 获得了 Ferris 和金属 Rust Logo~ 😍🦀
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