Art Director on Knights of Guinevere ✦Sketchbook @amberbladejones ✦Past:Marvel✧Flying Bark✧CN✧WB✧Titmouse✧Skybound✧Knights Of The Lighttable✧Nick✧Disney✧Netflix

Burbank, California
Joined November 2011
Amber Blade Jones retweeted
I opened my iPad after a long time and found this old sketch from when Gameoverse premiered 😭💖 #knightsofguienevere (Kit was supposed to be in a Bowsette costume and Gobbles was supposed to be Boo lol)
3
183
2
1,656
18,860
Amber Blade Jones retweeted
I’m quite late to the party, but here are a few fun Armend redlines and before/after drawover notes from KOG Episode 2! Directing animation is fun! 🔥 Shout-out to my KOG animation team, who are all absolute killers! #KOG #AnimationDirection #sakuga #Armend
7
214
8
2,702
34,233
Amber Blade Jones retweeted
Thank you for watching the show!!!! (Based off a story @BATHSmusic talked about in VC once) #KnightsOfGuinevere
9
624
5
5,974
57,789
Amber Blade Jones retweeted
Hope everyone enjoyed episode 2 of #KnightsOfGuinevere!! 💖 Here’s some BG work I did from layout to final paint! sick graffiti designs by @zach2themax, and huge thanks to our awesome AD @eyecager and the entire team. so much love went into this ep!! 🥹✨
4
97
629
9,207
Amber Blade Jones retweeted
A stunning look at rough animations from Knights of Guinevere Episode 2
60
3,073
51
30,752
380,890
Amber Blade Jones retweeted
Frankie vs. Armend from Knights of Guinevere episode 2! 💙💙💙 It was important for Frankie to feel very aware that she was fighting a crazy guy with a gun. Peep her (attempted) disarm technique ☝🏻🤓
13
574
14
5,245
122,111
Amber Blade Jones retweeted
Episode 2 of #KnightsOfGuinevere is available NOW on YouTube! Layouts, volume 2 (part 1/4 🧵): Directing animation (still) means directing drawings! ✏️ HANDS: one kind of thing, among those that exist at the intersection of “tricky to draw” and “hard to get rid of”. Others in this category include eyes, noses, lips, ears, and the skull. Another thing that they’ve all got in common is that they’re real rewarding to get right. Here are some hands that I drew! 🖐🏾 The hands that we draw must be free to move (and sometimes be right in the viewer’s face) in order to have our characters fully emote, and so I tend to be particular about how their movement is informed by their underlying structure and mechanics. Styloid processes of the radius and ulna crown the forearm, extensor tendons of the back of the hand raise berms of shadow from the wrist to the knuckles, tender pockets of muscle and fat along the metacarpals will bulge out from contortions of the palm. ...Not all that stuff will make it into just any drawing, but having that background is important for giving these fiddly body parts some character. Big thanks to animators Jen Adams and Ammar Alarjawi for their wonderful hand performances included in this thread. More drawings to come, will be uploading more soon! #animation #glitchproductions
6
369
18
3,391
36,360
Amber Blade Jones retweeted
Wait sorry I wanted to add some of the dock stuff I designed because 🐟🐮- Reposting some #KnightsOfGuinevere visdev.
7
343
5
2,574
40,920
Amber Blade Jones retweeted
I'll be posting vis dev in like...a week, I don't want to spoil anything for anyone. But here's the origin of Fish Milk. #KnightsOfGuinevere
10
85
4
754
20,067
Amber Blade Jones retweeted
#KnightsOfGuinevere Thank you, everyone, for watching the second episode! 10M views in less than 3 days! 🥹 Layouts, volume 1 (part 1/5 🧵): Directing animation (still) means directing drawings! ✏️ This episode was the first wherein I was working from start to finish as Character Layout Director. These are some of my drawings from the episode’s first sequence! With the absolute legend Animation Director @DouglasDeAzev15 joining us and weaving the score of moving performances on the show with our growing squad of animators, I could dedicate time to set the foundation for consistent, striking character art with the newly established Character Layout team: at the time, working with @rnn_tweet and @awk3005. What we call “Character Layout”, “CHLO”, “CharLay” exists as an intermediate step, between animatic and animation. The animatic provides us with story context and continuity, and the basis of how shots are going to be composed and timed; while rough animation is a diagrammatic description of how to ink and paint the moving performance in full. Storyboarders drafting the animatic must work quickly and roughly in order to cover enough ground and portray the full runtime of the show — they each must avoid getting mired in the fine, fine details. Animators are many, and come from many different upbringings as artists, but have to converge upon drawing the same few characters in the same few settings — they each avoid getting mired in fighting against what they themselves love to draw and see in a performance. So then, our job in Character Layout is in developing upon the animatic and setting the animation up for success. 💙 So much more to come, will be uploading more soon! #animation #glitchproductions
4
107
2
822
10,855
Amber Blade Jones retweeted
!!!!
3
251
4
4,707
22,387
Amber Blade Jones retweeted
Behind the scenes glimpses at the beautiful work put into Knights of Guinevere
57
4,533
62
44,618
387,485
!!!!10 MILLION VIEWS!!!! THANK YOU!!!!! FOR YOUR SUPPORT!!!!! 🎉🎉🎉
12
102
3
849
10,303
Background Layout and Background Paint for Knights of Guinevere Pilot.
2
36
320
4,356
Background Layout for Knights of Guinevere Episode 2. The two Guinevere posters on the left were done by instagram.com/faith_schaffer Original vis dev done by instagram.com/seanandcoe/ 3DLO by instagram.com/optimisticnat/
1
36
237
4,026
@heliohermit added the fun clown organ canisters in their BGLO and hooked them up in my shots.
3
808
Background Layout for Knights of Guinevere Episode 2 Original vis dev done by instagram.com/seanandcoe/ 3DLO by instagram.com/optimisticnat/ Followed a lot of the Pupagatchi designs done by established by their BGLO instagram.com/dconverio/
3
66
469
5,573
Background Layout for Knights of Guinevere Episode 2. The two Guinevere posters in the back were done by instagram.com/faith_schaffer Original vis dev done by instagram.com/seanandcoe/ 3DLO by instagram.com/optimisticnat/
6
38
316
4,967
For those aspiring to become BGLO artists, everything is drawn behind and set up like a "dollhouse" method with modular assets on our show so we can move and remove assets as need be. This is very helpful for comp because sometimes small adjustments and scooting needs to be made.
1
19
845
As always no AI was used in the production of Knights of Guinevere. Everything you see here was crafted lovingly by human hands and human hearts.
She's awake. Knights of Guinevere EPISODE 2 IS OUT NOW
6
100
435
6,454