Febucci (@febucci) header
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Mainly on 🦋. Federico, creating *secret* games and stuff // “Text Animator for Unity” // gamedev blog

🇮🇹
Joined January 2015
Photo by Febucci (@febucci)Photo by Febucci (@febucci)Photo by Febucci (@febucci)Photo by Febucci (@febucci)Photo by Febucci (@febucci)Photo by Febucci (@febucci)Photo by Febucci (@febucci)Photo by Febucci (@febucci)Photo by Febucci (@febucci)Photo by Febucci (@febucci)
🎉 Text Animator 2.0 is out! 🎉 You can: - Preview effects in Edit mode - Create your own tags (e.g. "<angry>" or "<cold>" as new variants of the "shake" effect) - Create even *more* effects and combos - Hide letters and words individually and much more! Link 👇🏻 #madewithunity
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We released a new tool for Unity! (will port Godot later too!) It's for adding sounds to your dialogues easily, and includes many professionally handmade sounds as well (with new updates coming too) -> Get it here: tools.febucci.com/dialogue-s… Cheers! #gamedev #unity #indiedev
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LOOK AT MY GAME! please :)
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Each surface emits smoke. So when you create ground and remove it later, you can see the outlines of what was there.
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MONOMOON, my non-linear game about exploration and discovery launches on Steam November 11th! With no proper instructions, you must deduce and achieve your goals as you solve puzzles, find mysterious items, and uncover secrets hiding right under your nose.
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Ultimate for single blades - Shatter Step WIP, More to add to this soon!
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今回のライブでも使用するいい感じのメタボールパーティクル🫧
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inspired
エフェクト向け、Shader-Coreベースのシェーダー #YoluVFX を開発中だよぉ 安定してきたらvpmリポジトリに現れます これは、サンプル(zzzのホロウポータル)
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I really have a strong distaste for this new genre of "busywork sorting" games- "open half a million boxes!" "organize ten thousand books!" "sort three thousand spells!" how about I do literally anything else with my time
In this relaxing upcoming game, you must open 500,000 boxes... every single one - Grind boxes, feed the hole, get paid - Unlock vacuums, conveyors and drones - Most of it is junk. Some of it isn't - Find rare items hidden in the boxes Game is One's Trash Another's Treasure
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This ex-Call of Duty developer has spent 9 years solo making the anti-Call of Duty - It's Spec Ops: The Line meets The Stanley Parable - You're not a soldier, you're being made into one - A commanding officer logging your every move It's called War Fantasy. Would you play this?
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Metroidvania is such a weird name for a genre it’s like if platformers were called like mariosonics
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gave up on waiting on nikita for the articles fix - part 1 is here part 2 is coming
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classic bit of gamedev smoke & mirrors i present: "fake interior tube" similar to the famous 'window interior parallax' trick, but projected on a cylinder 😊 cute, huh?
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views.
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You can move the camera in Godot in a few different ways! I just discovered about Pilot Mode in 4.7 and I wanted to share it. Cheers! #godot #gamedev #indiedev #godotengine
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Among all the industry chaos - it's great to see the @godotengine community and foundation making good decisions regularly! Wrote a bit here 'cos I want to remember it: blog.febucci.com/2026/07/god… Looking forward to support it and see what's next. Cheers!
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This indie dev is making a medieval Papers Please where you decide who enters the castle, including whether rabbits are allowed - Spot forged seals & smugglers - Watch for plague & witches - Uphold the law or take the bribe It's called Gate Guard Simulator. Would you play this?
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Good chance to reaffirm my belief that reducing a human being and their worth to the sum of their chemical and biological functionality is, and always has been, an evil worldview that rots everything it touches.
Artificial intelligences do not undergo experiences, do not possess a body, do not feel joy or pain, do not mature through relationships, and do not know from within what love, work, friendship or responsibility mean. Nor do they have a moral conscience, since they do not judge good and evil, grasp the ultimate meaning of situations, or bear responsibility for consequences. They may imitate or even simulate, but they do not understand what they produce, for they lack the affective, relational, and spiritual perspective through which human beings grow in wisdom. #MagnificaHumanitas
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was participating in a gamejam but lost the sauce halfway. was making this sort of fnaf-esq horror game - here's the progress after 3 days maybe I will return to this one day #gamedev #indiegame
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