Replying to @dodyg
thanks for sharing, that with wasm webgpu browser support....
Replying to @James_M_South
we just have to wait for all AI agents being on a strike and people have to fix something by hand again...🤣
Replying to @RyanRodemoyer2
Replying to @JamesMontemagno @code
do you also use it for planing? i used sol 6.1 for a simple plan in github copilot and it burned through 125 credits
Florian Wachs retweeted
Replying to @fexdev
I used wgpu in the past with Vello worked really well, but for browser I would just directly use browser WebGPU as its way faster, my ProGPU library does that.
Replying to @wieslawsoltes
is there a webgpu rust stack you would recommend then for web and native?
Replying to @wieslawsoltes
good thing rust takes for ever to build, so we are still in the game 🤣
Replying to @UnoPlatform
great, is the diff drawing part of skia or uno magic?






