The 5 Stages of Grief:
Denial: "I didn't press anything!"
Anger: "Late Assist call is so lame!"
Bargaining: "Well, they only have 25 Meter."
Depression: "Sigh, why is this still going?!"
Acceptance: "Hulk is OP".
#MarvelTokon #Tokon_MsMarvel #Tokon_Hulk
Lots of awesome submissions so far.
Still missing some characters, however!
Who's got those 40k's?
Rules are simple:
No Meter, No Assist, No Wall Splat.
For now, any starter is allowed. Will focus in on more match-worthy starters after we have a baseline!
#MarvelTokon #FGC
Anyone have a 40k+ combo for any of their characters that does NOT use Wall, Assist, or EX? I'm still working on my Max Damage comparison list. but I currently only hard-lab 3 characters.
Any character, any format: Video, Text, etc.
Please send my way! <3
#MarvelTokon #FGC
The CLEANEST 40k you'll see.
Mid Screen, No Meter, No Assist, No Wall Splat.
Literally 40,000 Damage.
#MarvelTokon #Tokon_Hulk
Hulk 51,160 off Unblockable.
No Meter. No Assist. No Wall Splat.
1-frame Jump-Link at end.
Deals 44,975 at 0 Gamma.
#MarvelTokon #Tokon_Hulk
Anyone have a 40k+ combo for any of their characters that does NOT use Wall, Assist, or EX? I'm still working on my Max Damage comparison list. but I currently only hard-lab 3 characters.
Any character, any format: Video, Text, etc.
Please send my way! <3
#MarvelTokon #FGC
Anyone have a 40k+ combo for any of their characters that does NOT use Wall, Assist, or EX? I'm still working on my Max Damage comparison list. but I currently only hard-lab 3 characters.
Any character, any format: Video, Text, etc.
Please send my way! <3
#MarvelTokon #FGC
Check out @uhhSaturn's Doom video. Tons of combos for every scenario.
You'll surely learn something you didnt know!
#MarvelTokon #Tokon_Doom #Tokon_DrDoom
New Hulk Tech
If you juggle with 2nd hit of 236L, you can link 5M and continue the combo. This added an additional 280 damage to my Hulk resourceless 41k combo.
41,325 Damage.
I think there may be a bit more in the tank, too.
@yxiao1988
#MarvelTokon #Tokon_Hulk
The God of Damage Part 4.
Hulk Resourceless 41k.
0 Meter, No Assist, No Wall Splat.
41,045 Damage.
#MarvelTokon #Tokon_Hulk
The God of Damage Part 3.
Hulk 0 Meter, 1 Assist Start. No Wall.
Far 22M 57,638 Damage.
Requires 3rd Char Unlocked (Increased Meter Gain).
With Wall (See: Part 2), DMG is increased by +18,000.
#MarvelTokon #Tokon_Hulk
The God of Damage Part 2.
Hulk 0 Meter, 1 Assist Start.
Far 22M 75,494 Damage.
No Meter? No problem.
#MarvelTokon #Tokon_Hulk
The God of Damage.
Hulk 25 Meter, 1 Assist Start.
Far 22M TOD on 1st Character.
Pack it up.
#MarvelTokon #Tokon_Hulk
After MSM crossup j.H, if you late call Hulk Assault, QD Flex will be slow enough to remove crossup protection.
Double crossup.
If you QD Flex fast enough, it will go through opponent 5L (hits Hulk) but you can't punish (too slow).
#MarvelTokon #Tokon_MsMarvel #Tokon_Hulk
When Spider-Man 50/50 tech came out, I didn't think much of it. However, @Diaphone_ latest vid says it's busted.
You can already 6L+A the OH, but since Low is faster, you still have to make a read. Slowing the Low makes them both vulnerable to 6L+A w/ no guess.
#MarvelTokon
xitter.cf/fightelement/status/20…
Here's the original post on anti-Spider-Man tech.
If you slow the Low to match the OH speed, you are making it easier on the defender, IMO.
Though low is -15, can't punish w/ 15f Shoulder. Super!
Overhead: 6L+A with 2 Assists leads to decent damage (more w/ meter!).
Tough to recognize "no EX" then react 6L+A. If only looking for Overhead, it's possible. Block Low, Stand for OH is easiest.
#MarvelTokon #Tokon_Hulk




